20 Best Mobile Slots Apps for Free Play or for Real Money

best online slot app real money

best online slot app real money - win

Ideas & Feature Requests (January 2021)

Hey everyone. I've incorporated the feedback from Pixonic (August 2020, October 2020, December 2020, and January 2021). My goal is to try to get Pixonic to respond directly to this thread periodically (3-4 times a year). This will be linked to the weekly suggestions thread by the auto-moderator. Be sure to use the "Pixonic Suggestion" flair so I can easily sort through all the suggestions!
Ideas & Feature Requests
This thread is a place where you can discuss your ideas for the game or request features you would like to see in coming versions of the game.
This sub appreciates any contributions you can make to existing ideas, but we suggest you do not post your idea before reviewing previous Pixonic ideas / suggestions threads. It is highly likely another Commander already submitted the same idea!
Please be aware that posting a ruled out idea may result in your thread being removed altogether and posting an idea already suggested might result in your thread being closed with a reference back to this thread.
A few tips to submitting an idea or suggestion:
Title: Choose a good title - be very specific. Instead of naming your thread "suggestion", "idea", try something like "Hawks are Over Powered." This will help other users find and contribute to your thread, and drive more discussion around the topic.
Point: Use clear, concise points or explanations, concept art or screenshots where applicable. General, unspecific, high-level ideas are great, but the Pixonic team can't do much without the proper information!
"I think Hawks are way too powerful in the game because of their high firepower. Players running multiple Hawks make the game frustrating and boring for me."
Suggestion: Give constructive and helpful suggestions that are realistic. Why will the idea work?
"Decrease the Hawks firepower so it only impacts Titans and does not cut through bots' defenses. This will allow other bots to effectively counter Hawks and bring better balane to the game."
For all, keep in mind Pixonic is a business. I realize many of us have little experience in owning a gaming company, but try to consider how Pixonic would make a profit or be successful in the business model when giving a suggestion. Pixonic wants players spending money AND playing a lot--so how does your suggestion support that?
Threads will be removed if it includes profanity and / or insults. Comments like "make everything for free" or "XXX (i.e. Matchmaking, the game, targeting, etc.) sucks--solution: make the game better, or un-nerf everything" will just be deleted. This also isn't the place to report bugs or to rant.
Given the nature of the game the developers and producers cannot always say what is coming in the next version or what is being worked on. Also, please don't expect a response to every thread or idea. The best ideas will be discussed frequently by the Community and will surface to the top in that manner (or through up/down votes). Do not spam your thread or ideas just because no one is responding!
Frequently Requested Ideas
Below are ideas submitted by users for Pixonic to consider. It does not imply they are being worked on. Please do a search before starting new feature requests, especially if they are listed below.
These ideas and suggestions are either acknowledged and are being worked on, or have been ruled out by the dev team for the time being. Posting these ideas may result in your thread being removed without notice.
Frequently Requested:

Ruled Out (for now):
submitted by JFSoul to walkingwarrobots [link] [comments]

Advice for new drivers

Here is some advice for new drivers and it might help others as well.
(1) Opt out of the arbitration agreement in the method prescribed in the contract. This will ensure that you can go to a real court in the event of a dispute with Grubhub. Arbitration agreements only help big businesses and are how they deny people justice.
(2) if something seems suspicious about a customer or a situation involving an order contract support so they have a record of of the incident. This protects you from the likelihood of Grubhub later making accusations against you.
(3) If you are on block and you don't get any orders call Grubhub to check the status of the market and your connection. You MUST do this if you are receiving compensation from Grubhub. The communication shows that you are trying to do your job in good faith. It decreases the likelihood of them claiming that you somehow committed fraud.
(4) Don't take no for an answer. Sometimes Grubhub treats us like employees and just tells us something and expects us to screw off. We are independent contractors and that means that we have some degree of power. If Grubhub makes a mistake they have a duty to fix it. Don't let them give you the run around. Email the driver specialists and then keep calling until you get a supervisor on the willing to fix the issue. They tend to act like they are doing you a favor or a one time courtesy. This is just some crappy soft skills they teach customer service representatives to make you feel like you are getting special treatment and make it less likely that you will contact them again in the event of a similar issue. It isn't a courtesy for them to fix their screw up. This usually happens in regards to incorrect stats.
(5) If you have a time sensitive issue send a detailed email to the driver specialist team. Make sure the email is very detailed. Tell them: (1) what you need them to do, (2) why you need them to do it, (3) explain to them how they have a duty and authority to do what you want them to, (4) explain the consequences of inaction on their part, and (5) emphasize the time sensitive nature of your request.
(6) Inform Grubhub of anything that you believe they should know about. The topic can be dangerous neighborhoods or restaurants treating you poorly. They are then put on notice and can't claim ignorance in the future.
(7) Don't take advice about program status or scheduling advice from drivers not in your region. Some areas you will only get orders while on block and others orders will come in without being on block. In my area I'll only get orders if I'm on block and I'll only be able to schedule if I'm premier because the time slots fill up so fast. This doesn't let me cherry pick. I make good money accepting almost every order. Some regions you will only make money cherry picking and enough orders come in off block to do that. Only take advice from people in your region and better yet just experiment and see what works best for you.
(8) Get additional insurance. Unlike some other gig apps Grubhub doesn't cover you while you are delivering. You will likely need some form of ride share insurance that covers you while online and waiting for orders as well as while taking active orders.
(9) Sign up for gas rewards programs. You will save lots of money.
(10) You will need to purchase a good tactical flash light for night deliveries. Many people neglect to turn on their outdoor lights and apartment buildings tend to have poor lighting which makes it difficult to see the building numbers.
(11) Have multiple GPS apps on your phone. You should have one that can work while you are offline. I use Sygic for my second GPS. Sygic can work while having no internet and it shows the address number on the app map.
(12) Read the customer notes before leaving the restaurant. They will sometimes ask you to grab some sauce or something on the way out. Grubhub costs more for customers than other apps so we need to provide service a bit better than the others. People will start tipping more over time by providing a small service that costs us nothing. You will have many repeat customers driving with Grubhub so are only helping yourself by doing this.
(13) Look at Google Street view before you start driving to the customer. This will help you identify the correct building. I look at the landscaping on street view in neighborhoods that have cookie cutter houses.
(14) check which way the door opens so you don't leave the food in a place that the door would hit the food when the customer opens the door.
(15) Doorbell cameras are common now. So wear your mask, use the bag provided, and don't do anything stupid. You don't want to end up online, on the news, or deactivated.
(16) Don't argue with restaurants or customers. If the restaurant is making you uncomfortable just call Grubhub and they should unassign you. Arguing or saying unprofessional things to customers is useless. It is only harmful to you. It can be used against you. You especially don't want to argue with them over text. Those spoofed numbers are monitored and the momentary good feeling after telling someone off is not worth the risk of being deactivated and possibly being held legally liable for harming the business.
(17) Keep track of all your expenses for tax time and this includes mileage.
(18) Take a shower, wash your clothes, and try to at least look clean. I see many drivers in my area, mostly DoorDash, looking horrible. You can't tell the difference between them and the homeless drunks that hang around. Americans are very into appearances. They want to feel that they are paying for a quality service. Looking presentable is just the basic minimum. Customers will start tipping more when they feel like they are paying for a more premium service.
(19) Basic manners will serve you well in this business. Please, Thank you, being patient and simple pleasantries are necessary if you intend to become successful. Restaurants will start making sure your order is first and giving you free stuff. People will be interested in ordering food from Grubhub when they see how polite that you are. Also, hold the door for people. Your delivery won't take you any longer by taking a few seconds to hold the door for someone. People are getting mad at the behavior of some drivers in public. This is probably impacting tips for everyone. Just not being a dick makes society better. Using basic manners and being a pleasant person costs you nothing and can only benefit you.
If anyone else has any advice feel free to post it here.
submitted by TheMasterFlorida to grubhubdrivers [link] [comments]

What do you think the future holds for Square-Enix on Switch?

With the recent (ish) announcement of a physical edition of Final Fantasy IX coming to the Nintendo Switch, I thought it might be interesting to have a discussion about potential future Square-Enix projects that might yet appear on the system. The ‘pick up and play’ nature of the Switch makes it very compatible with JRPGs, and Square-Enix already has a pretty sizable collection of its games on Switch. It seems likely that there are more to come, but what and when is an open question.
I’m going to start this off by listing a number of potential projects, and my sense of how likely or unlikely they are to materialize. Curious to read all of your lists as well. I’ll say up front that some of the games I’ll be talking about I know like the back of my hand, and others I know only by reputation. Hopefully, we can all fill in each other’s knowledge gaps. Thanks for stopping by! :)
Super Mario RPG: Legend of the Seven Stars: This is the game I always have my fingers crossed for whenever Nintendo announces new additions to the NES/SNES Online apps, but unfortunately, we haven’t seen it yet. I still think it more likely than not that Seven Stars will eventually be available this way—it was included with the SNES Classic system, after all—but the longer it’s absent, the more I wonder if there’s some sort of legal/financial dispute standing in its way. (This was Square and Nintendo’s last major collaboration before their bitter mid-90s split).
Would Seven Stars instead be released as a standalone download for purchase on the Eshop? Given how beloved this game is by its fanbase, (myself included) I tend to think it would turn a profit. I suppose it could be given a slight visual touch-up and add things like higher difficulty settings, bonus dungeons, a boss rush, additional superbosses, access to all minigames from the main menu, etc. A similar approach to how Final Fantasies I-VI have been re-released since the GBA era.
There was a rumor I read fairly recently that a direct sequel to this game was under consideration, as a collaboration between Square-Enix and Nintendo. I am extremely skeptical of this, however, since Seven Stars has a nicely contained little story, with few if any loose threads to be tied up, save for perhaps exploring how Mallow adjusts to his newfound role as Prince of Nimbus Land. Certainly wouldn’t object to a sequel, though, as Seven Stars still contains my favorite overall incarnation of the Mario world.
Chrono TriggeCross: A ’Chrono Collection,’ which would include Trigger, Cross, and perhaps even Radical Dreamers as a bonus, seems logical, if not necessarily inevitable. This series may never have reached the commercial heights of Final Fantasy, but Chrono Trigger is among those very rare games where it’s hard to find even a word of negative criticism, a reputation I think still draws people in. (That was the effect it had on a young me in the early 2000s; I missed it the first time around on SNES, but as soon as I heard about Final Fantasy Chronicles for PlayStation, which included both Final Fantasy IV and Chrono Trigger, it was an instant pre-order). Chrono Trigger has since shown up on the Nintendo DS and mobile devices.
Chrono Cross, on the other hand, is more divisive, with passionate admirers and detractors. This might explain why Square-Enix has yet to bring it to mobile devices, despite the availability of Trigger on these platforms. The fact that an enhanced version of Final Fantasy IX is available on mobile devices suggests that technical considerations are not the reason for Chrono Cross’s absence. (And of course, none of this would be a barrier of entry with the much more powerful Switch).
All this leads me to speculate that Square-Enix is holding off on releasing Trigger or Cross for modern platforms at this point because they are planning a ’Chrono Collection’ at some point down the line. I can’t help but picture a very attractive physical edition, perhaps featuring a black and gold case with the familiar clock design, and a companion booklet containing artwork and development history for the series. (Trigger’s development history is particularly interesting).
The visual novel Radical Dreamers, which could be described as something of a rough draft for a key early episode in the story of Cross, is non-essential, but would still be a nice little bonus—a window into the creative process. Including the excellent soundtracks for both Chrono games (ala Super Mario 3D All-Stars) would be an even bigger draw.
Of course, this is all just speculation on my part. Outside of Chrono Trigger being made available on Steam and mobile devices in recent years, this series has not shown signs of life in quite some time.
Secret of Evermore and Final Fantasy Mystic Quest: Grouping these two together because they are both lesser-regarded Square SNES titles that might still be interesting additions to the SNES Online app. The likes of Chrono Trigger, Final Fantasy IV, and Final Fantasy VI are unlikely to pop up there, both because they have a proven ability to sell individually, on multiple platforms over the years, and because the initial SNES releases of these games are no longer the optimal versions available. (Especially true in the case of Final Fantasy IV). The popular Secret of Mana is also unlikely, given that Square-Enix has already released a remake, as part of an ongoing project of remaking the Mana series games for modern platforms.
So why these two? Well, with little if any demand for either to get the modern treatment, bringing them to SNES Online isn’t likely to step on the toes of any future remake/re-release projects. While neither are great games, both are semi-interesting ‘relics.’ Evermore a Secret of Mana clone with a different aesthetic; Mystic Quest designed as a beginner-level RPG for audiences outside of Japan. Not the sort of games many would go out of their way to find and play, but if made available on the SNES Online app, I suspect that many would happily give them a spin. Little if anything to gain, but nothing to lose either.
For the record, I don’t see either as a likely inclusion to SNES Online, which has slowed down considerably in terms of adding new games to its roster. But aside from possibly Seven Stars, these are the only SNES-era Square games I can picture them giving Switch owners more or less for free.
Final Fantasy Tactics/War of the Lions: Quite possibly my favorite video game of all time, I’m both disappointed and a bit surprised that it has yet to appear on Switch. Tactics debuted on the original PlayStation; the enhanced War of the Lions version, featuring an updated translation, beautifully animated and voice-acted cutscenes, and a respectable amount of bonus content, made its first appearance on PSP, and was later adapted for mobile devices. The mobile versions operated with touch controls, and the Switch in handheld mode has touchscreen support built in. Theoretically, at least, War of the Lions would translate well onto Switch, but perhaps there are more potential technical complications than I realize. Alternately, Square-Enix might have made the calculation that those who love Tactics already have it on iOS/Android, and would be less likely to ‘double-dip’ and buy a Switch version.
I really hope this isn’t the case, though, since I’d love to have it on Switch. This is another game where I think Square-Enix could make some extra money by releasing a physical version that includes artwork, maps, the soundtrack, etc. A full visual remake, with the production values of the gameplay graphics matching that of the cutscenes, would be even better, but I don’t think that’s very likely.
The Final Fantasy VII ‘Expanded Universe:’ The original Final Fantasy VII is available on Switch, but what is probably the most famous and popular entry in the series has branched out in multiple directions since its debut in 1997. Most recently, of course, was the Final Fantasy VII Remake for PS4. Whether a downgraded version of that game could possibly be adapted for Switch, I honestly don’t know, but even if it technically could, I wouldn’t particularly like its chances. Reason being that Final Fantasy VII Remake is, from a narrative standpoint, incomplete, since it doesn’t cover the range of the original’s story. (Not even close). In theory, this necessitates at least one more entry, and probably two or more. With the ‘original’ being a late PS4 title, that means that its follow-up(s) will likely debut on PS5, which the Switch will be much further behind from a technical standpoint. Would Square-Enix want only one part of a two- or three-part story workable on Switch? If they thought it would sell well enough, perhaps. But I think it’s more likely that if anything from the FF7 Remake series ever makes it onto a Nintendo system, the Switch’s hypothetical successor is more likely to see it than the current model.
Remake is not the only video game expansion of the FF7 universe, of course. If any of the others are to make it to Switch, I think Crisis Core is much more likely than either Before Crisis or Dirge of Cerberus. Wouldn’t rule out the possibility of any of them, but Crisis Core was originally designed for a handheld: the PSP. Zack Fair’s story was and remains compelling to fans, despite anyone who played through Final Fantasy VII knowing full well how it ends. The popularity of Vincent Valentine was not enough to save Dirge of Cerberus from some pretty harsh criticism.
Working against all of these? Well, Remake throws the continuity of the original and its spinoffs into question. It’s possible that Square-Enix might be planning to scrub the existing canon clean as part of this ongoing project.
Vagrant Story: I’ll admit, this is pure wishful thinking on my part; I’m under no illusions that this is even remotely likely. Still, it’s behind only Tactics/War of the Lions on my own Square-Enix Switch wishlist. (Switchlist?) What’s not to like about a dark Renaissance detective story? (The block stacking/rearrangement puzzles required to progress through dungeons can be a bit tedious, but nothing awful).
Star Ocean Games: With First Departure—a enhanced PSP remake of the first Star Ocean game—already on Switch, I think it’s a virtual certainty that Second Evolution—the PSP counterpart to Second Story—will eventually make the leap over as well. (Frankly, I’m surprised it hasn’t already). The Switch prospects of post-Second Story/Evolution games are iffier, but with the second installment often regarded as the highlight of the entire series, it is a very strong candidate to pop up on the Eshop.
Kingdom Hearts Games: The first games on this list I know only by reputation. My understanding is that they have done very well in terms of both sales and critical reception, and even that feels like an understatement. The recent announcement of a Kingdom Hearts rhythm-based spinoff for Switch seemed to spark disappointment in these parts that nothing from the main series was coming. This suggests that there is a potential market for mainline Kingdom Hearts on Switch; I’d certainly be willing to give them a shot.
Final Fantasy Tactics Advance Games: I can’t help but wonder if the original Final Fantasy Tactics Advance was hurt at all by Fire Emblem making its debut appearance outside of Japan around the same time, to positive press and public reception. The success of Fire Emblem on GBA likely overshadowed Tactics Advance a bit. Still, there are other reasons why this game tends to be held in lower overall regard than the original Final Fantasy Tactics. While the first has the air of a Shakespearean epic, the central conceit of Advance is that a group of kids, presumably from the ‘real world,’ get sucked into a fantasy world, and the main story goal is their trying to somehow get back home. Some saw this as a major step backwards from the original, while others praised the writers for thinking outside the box. Also controversial was the ‘Judge’ system, where every battle would start with the announcement that certain abilities could not be used. Some saw this as a fun challenge that kept players on their toes; others found it irritating and contrived. I know less about the DS sequel, Grimoire of the Rift.
If we ever see anything from the Final Fantasy Tactics sub-series on Switch, War of the Lions seems far more likely than any of the Advance titles. If a hypothetical War of the Lions Switch version was to sell well enough, however, perhaps Square-Enix would release one or both of the Advance games in the hopes of piggy-backing off its success.
Final Fantasy XIII Games: Doable? Probably. Worth it for Square-Enix financially, given the mixed reputation of these games? Tougher call.
Final Fantasy XV: Another recent Final Fantasy I know quite little about. I know that the downgraded ’Pocket Edition, which I first became aware of via the iOS App Store, is also available on the Switch Eshop. This perhaps suggests that Final Fantasy XV in its original form would be difficult to adapt to Switch. Difficult, however, does not necessarily mean impossible, so I would be surprised, but not shocked, if Final Fantasy XV was eventually brought to Switch.
Threads of Fate & Brave Fencer Musashi: Grouping these two because they are both mid/late PS1-era games that have virtually no chance of re-emerging on Switch. Still, both are cute, family-friendly action RPGs that would be right at home on the system.
Xenogears: Another PS1-era longshot...noticing a pattern here? Legal difficulties aside, I could see Xenogears potentially doing well on the Nintendo Eshop, riding the coattails of the popular Xenoblade games. (Which I definitely need to get around to trying one of these days; my understanding is that although there are no direct narrative links between them, Xenogears, and the Xenosaga games, they are considered to be ‘spiritually’ connected).
I last played Xenogears myself about two or three years back, and my experience then left me with the sense that the game might be a bit more ‘digestible’ on a handheld-hybrid like the Switch than its home console origins. Engaging, thought-provoking story; complex, well-written characters; a wonderful soundtrack. No one can take these things away from Xenogears. That being said, Xenogears often employs long (winded) cutscenes and dialogue sections to tell its excellent story, has a pretty high rate of random encounters throughout its large-scale dungeons and overworld areas, and requires frequent micromanagement and shopping to upgrade ‘Gears’ (combat robots) so the player remains competitive in battle.
In other words, an average Xenogears play session can leave the player with the sense that they have accomplished relatively little compared to the amount of time they just invested in it. Because of that, I often found myself feeling ‘burned out’ by the game, engaging though it was.
While a Switch version of the game could not be expected to totally resolve those issues, it could alleviate them, both by its ‘pick up and play’ nature and by increasing opportunities to save progress outside of the designated save points and world map of the original. (As was the standard of the time). Ideally, one would be able to save during a lengthy cutscene, so they would be able to take a break from the story without being forced to later watch (and process) the entire thing from the beginning.
Dissidia Games: Admittedly, I don’t know much about these games other than the very basics: they are a fighting game spinoff of the Final Fantasy series. On paper, though...doesn’t that sound like something that would sell like hotcakes on Switch? Dissidia may not be at the top of my personal wishlist, but outside of Kingdom Hearts, it is perhaps the most puzzling Square-Enix exclusion.
Final Fantasy XII: Revenant Wings: A definite longshot, but there are two factors that could theoretically, at least, work in its favor: a) its ties to Final Fantasy XII, which is on Switch via The Zodiac Age; and b) the fact that, unlike XII itself, Revenant Wings was originally released on a Nintendo platform: the DS.
Working against it? Radio silence. I admittedly have never played this one myself, but the fact that so few people seem to talk about it suggests that it didn’t make much of an impact one way or the other. It would have been a cool bonus—as an unlockable or DLC—to include with Zodiac Age, but no such luck, and Revenant Wings seems to be more or less forgotten. I quite like XII, though, so if Revenant Wings did come to Switch, I’d be inclined to give it a shot.
Front Mission Series: A not especially famous, but long-running, somewhat prolific Square-Enix series, with entries spanning from the SNES to the PS4. File this one under surprised but not shocked if something from the Front Mission series eventually lands on Switch.
Parasite Eve Games: The last PS1-era longshots, I promise! (And the second-to-last entry overall...Hallelujah!) Right down there with Threads of Fate and Brave Fencer Musashi in the ‘never gonna happen’ column. I totally missed out on the original and its sequel during their initial run, which I kind of regret now, since many of their basic elements—a more gritty/realistic tone; a female detective as the protagonist—sound really cool on paper. The sort of thing I glanced over as a child/adolescent, but would be right up my alley these days.
Final Fantasy I-VI: If you’re still here, thank you very much! This will be the last section of my list today...but also the longest. I decided to group the first six mainline Final Fantasies together here not because I think each is of equal importance—far from it—but more to highlight the curious fact that, despite the fairly widespread availability of these games on multiple platforms over the course of many years, the earliest Final Fantasy game up and running on the Nintendo Switch at the time of this writing is VII. So, what gives? Thinking back to the Tactics/War of the Lions section, this could be a matter of Square-Enix calculating that, with the first six Final Fantasies already available on mobile devices, there would be little incentive for Switch-owning fans to ‘double-dip.’
I’m not sure if that theory holds up as well here, however, since we are talking about six individual games of varying importance, as opposed to one.
Final Fantasies I & II have often been bundled together, in the case of both Final Fantasy Origins for the PS1 and Dawn of Souls for the GBA. If we ever do see a Switch re-release of these games, my guess is that we would get another two-pack, if for no other reason than a bundle is probably the best means of selling the ambitious yet deeply flawed Final Fantasy II. My first experience with both games was via Dawn of Souls, but one thing I didn’t realize until some time later was that, at least in the case of Final Fantasy I, the adaptation was quite different from the original experience. The Dawn of Souls version had a traditional MP system for spells—each spell used x-amount of MP, which could be recovered via certain items and by resting at town inns and tents/cottages on the world map. The original release, on the other hand, featured limited spell charges, which could apparently only be recovered by resting in towns, forcing the player to be much more strategic/conservative with magic use. Thinking back to the high encounter rate and maze-like dungeons, my first thought was: ’My God, that sounds like an absolute nightmare!’ For others, though, it could be a fun challenge, so it might be nice for future re-releases of Final Fantasy I to include both magic systems.
I’m not sure to what extent, if any, Square-Enix might be influenced by Nintendo’s recent decision to re-release the first NES/Famicom Fire Emblem game on Switch, with no apparent changes aside from it being available in languages other than the original Japanese, but I suppose this could theoretically compel them to release the first three NES/Famicom Final Fantasy games with the original NES/Famicom graphics, at least as an optional setting. (Hopefully not completely replacing the ‘prettied up’ versions). That being said, I wouldn’t want any downgraded graphics settings to strip a future Final Fantasy I re-release of the fun superboss cameos, including but not limited to the dragon Shinryu and the eccentric swordsman Gilgamesh.
A quick aside about Final Fantasy II, since we’re here. There are very few games I’ve ever wanted to like more, and I think it deserves credit for thinking outside the box with its leveling system, and for having a story more on the human folly/political intrigue side than the straight ‘good versus evil’ side. Unfortunately, though, it falls a bit flat in both areas. The game does have its bright spots, including a pretty strong supporting cast—Princess Hilda and Minwu the OG White Mage are standouts—and one of my favorite music tracks in the series: the Wild Rose Rebellion theme.
Onward to Final Fantasy III, which is probably best known for its more complex/sophisticated take on the ‘Job System’ introduced in Final Fantasy I, and for how long it took (sixteen years!) for the game to first release outside of Japan. The last of the NES/Famicom Final Fantasies, my understanding is that, after the largely failed experiment that was II, the next game in the series was intended as a return to form—going back to the concepts of the original and expanding on them. A similar approach, one could argue, to both Super Mario Bros. 3 and The Legend of Zelda: A Link to the Past. With the SNES/Super Famicom set to release within the same timeframe, however, and Square’s plans to bring the ambitious Final Fantasy IV to that new platform, it was ultimately decided that releasing III outside of Japan would be unwise. Fast-forward to 2006, and the Nintendo DS would see a full remake of Final Fantasy III, complete with both 3D graphics and an expanded story—where the four playable characters were nameless avatars in the original, the remake gave them established names and backstories. (This version was also later adapted for mobile devices). The sheer novelty of this ‘lost’ Final Fantasy game finally showing its face outside of Japan, and of a Nintendo system finally being able to boast having a 3D Final Fantasy of its own, led to the game getting some decent attention early on, but long-term, it doesn’t seem to have made much of an impact. Perhaps in large part because it’s difficult to think of anything Final Fantasy III did that Final Fantasy V didn’t do as good or better.
And on that note, I’m going to skip ahead briefly to Final Fantasy V. (IV will get its time, don’t worry). Like the odd-numbered Final Fantasies before it, V is remembered more for its gameplay—an even more sophisticated Job System than that of III—than its story or characters. This is the most common criticism of the game, and while I think there’s something to it, it should also be noted that Final Fantasy V had the misfortune of being sandwiched between the epic, story-driven IV and VI, so it had some stiff competition in that area. There’s still a pretty good story to be had here; a likable, if not super-memorable cast; and a handful of interesting plot points and twists.
One interesting aspect of Final Fantasy V is that, in terms of gameplay, it is almost a mirror image of IV. Where IV is very linear and allows virtually no opportunities to customize characters, or even choose which party members to go with at any given time, V encourages frequent mixing and matching of classes and secondary skills to adapt to the current situation. One might go in expecting, consciously or unconsciously, the obvious male lead to function best in a Knight/Swordsman class, and the obvious female lead to be most effective as a mage. In truth, however, anyone can be anything. All characters have access to the same Job classes, but their visual design in each class varies to reflect their personality. Take the Monk/Martial Artist class, for instance—where both male characters go shirtless when assigned to this job, the more ‘girly’ of the two female characters dons a bright red athletic dress, while her more ‘tomboyish’ counterpart instead chooses a plain white robe/karate uniform. Given the relative obscurity of Final Fantasy V, it’s difficult to picture Square-Enix investing many resources into a future remake project, but it would be cool to see a modern take on all these character designs.
As for why I skipped right from III to V? Well, despite the fact that these two games, as far as I know, have never been bundled together, I think they would make pretty logical ‘running mates’ in the future, given that both are centered around a version of the Job system. (Maybe they could call it ’Final Fantasy Labor Collection’).
Now let’s tackle what is arguably the heaviest hitter of this group: Final Fantasy IV. Of the pre-VII Final Fantasy games, IV is probably the one that has gotten the most love from Square-Enix, which one could argue is a mixed blessing. While the original release is almost universally well-regarded, its direct, seventeen years after-the-fact sequel, The After Years, is often considered among the weakest titles to fly under the Final Fantasy banner. It has its good points, and I think there would a pretty engaging story here if they had just trimmed the proverbial fat and made >!Kain Highwind the undisputed main character.After Years is kneecapped by its original format of downloadable ‘episodes’ that were released gradually, and these chapters are by no means created equal. (Some are interesting, but others are a miserable slog).
Final Fantasy IV would eventually appear on both the Sony PSP and Nintendo DS, but the competing handhelds were not to receive the exact same product. The DS version featured the 3D visual style of Final Fantasy III DS, while the PSP’s Complete Collection employed a more traditional 2D art style with redrawn sprites and locations. Complete Collection, unlike FFF 4 DS, also contained both After Years and the aptly-titled mid-quel Interlude.
If Final Fantasy IV ever does make its way over to Switch, Complete Collection seems like the better overall value, but my guess is that the DS/mobile device 3D version is a bit more likely. It might be worth noting that, despite After Years debuting with a 2D style, it was re-released for mobile devices with a 3D ‘makeover’ back in 2013. This move also suggests that Square-Enix would sell the original IV and its sequel separately on the Eshop if they ever do bring them to Switch.
And now, the biggie: Final Fantasy VI. The most recent mainline entry to debut on a Nintendo system, and simultaneously one of the most beloved by fans and most neglected by its parent company. To this day, the definitive version of Final Fantasy VI is the enhanced GBA port, from all the way back in 2006. (Advance takes that crown in my book solely because, unlike other re-releases that contained the same bonus content, it included a run button from the beginning, in place of always needing to have one party member’s Relic slot taken up by the ‘Sprint Shoes’ if you wanted to get anywhere fast).
The sad reality of Final Fantasy VI is that, more than probably any other entry in this series, it is hindered by its graphical limitations. Not because it uses a 2D sprite-based presentation, to be sure—both Chrono Trigger and the first two Suikoden games managed to convey a large-scale world with a similar art style—but I think the best illustration of this shortcoming is to compare the the city of Vector in VI to Midgar in the original Final Fantasy VII. Neither locale would win any beauty contests these days, but even the rather primitive 3D visuals in VII were enough to convey that this was a massive, massive city. The Imperial capital, on the other hand? Not so much. Save for some slightly larger, plain-looking buildings, a lack of flowers and trees, and what looked to be pieces of industrial equipment in an area just beyond the line of apartments and stores, there wasn’t a whole lot to distinguish it visually from the average town a player visited.
Beyond the basic set pieces, though, there are a multitude of scenes in Final Fantasy VI that absolutely demand a greater visual spectacle than what the SNES/Famicom could achieve at the time. Especially the whole Floating Continent sequence of events. (Can you imagine?) As I admitted earlier, I don’t know much about the Dissidia games, but one thing I have seen of them are the amazing 3D models of VI’s Kefka and Terra. To have all those elaborate character designs given a modern (ish) touch, whether they used 3D models or 2D sprites, would be a thing of beauty.
Do I think a modern remake of Final Fantasy VI being developed for the Switch is likely? Sadly...no. But I can’t ignore how poetic such a thing would be. Considering that the first the world saw of the eventual Final Fantasy VII project was an N64 tech demo showing 3D models of Terra, Locke, and Shadow in battle, this would really bring things full-circle.
Again, if you made it this far...frankly, I’m surprised I made it this far! Five thousand-plus words, more than a month of fiddling with this ‘script,’ and I’m sure there’s still plenty I missed and got wrong. Still, it feels good to finally wrap this up, and if nothing else, I hope it will be a semi-enjoyable read. Curious to hear your thoughts, and many thanks!
submitted by PowerAlwaysReveals to NintendoSwitch [link] [comments]

Casino Superlines 25 free spins bonus no deposit required

Casino Superlines 25 free spins bonus no deposit required

Casino Superlines Exclusive Bonus
Register at Casino Superlines and claim 25 no deposit free spins! Exclusive promotional code: FSG25. In addition, get up to €1800 and 175 free spins in welcome bonus. Enjoy fast payments and instant support 24/7! Bitcoin accepted!
>> Claim Free Bonus Now <<

Introduction

If you are looking for a reliable casino site that offers instant gaming and a plethora of video slots and other online games, then don't look any further than Casino Superlines. It provides games from leading software suppliers like NextGen Gaming, NetEnt, Lightning Box and other software giants in the iGaming industry.
The casino was founded in early 2017 by the same team who brought us OrientXpress. The website is stylish yet simple in design with several features like solid customer support, BitCoin payment system and many others. The home currency is Euro and the casino is ideal for players residing in the European Union.
The casino website is available in 10 different languages like for example English, German, French, Spanish etc. The official website is available in a black, white and orange palette with simple navigation and an eye-catching design. For now, the casino does not have any significant complaints and enjoys an excellent reputation in the gambling industry.
Superliners Casino is owned by Equinox Dynamic N.V. and is licensed by the Curacao Government. If you are looking forward to gaining useful information about the games, features, customer support etc., you are at the best place. Here we offer a comprehensive Superlines Casino Review where you get all the details.
>> Claim Free Bonus Now <<

Superlines Casino Video Review

Welcome Bonus

The casino operator is known for offering a generous bonus and special promotions to all the newly registered players as well as the existing customers. If you are a new player, you can avail a Welcome Bonus of 400% up to €1000 on your first deposit. It means that if you have deposited €100 in your casino account, you can play with €500. On your 2nd and 3rd deposit, you can avail a bonus of 100% and 200% respectively.
All the bonuses are limited to one person, one computer and one banking detail. There is no exclusive bonus available and to claim the bonus, you must have a minimum deposit of €20 in your casino account. You will automatically receive the bonus amount in the welcome package on the first three deposits. You must use the registration code BBC avail all these bonus offers.
On the whole, the bonus terms and conditions are fair and reasonable. The welcome bonus is subject to 45 times wagering requirement before you can request a withdrawal. You must know that different games contribute a different percentage for the bonus wagering requirement ranging from 90-100 percent.
>> Claim Free Bonus Now <<

Other Promotions

Not only does Superlines Casino offer a great welcome bonus, but there are also some weekly promotions you can take advantage. Like for instance, you can enjoy 100% bonus money on all deposits every Friday between 02.00 and 08.00 GMT. It is known as Happy Hour which is available once a week.
There is another nice promotion available called Payment Method Bonus where you can collect 15% extra money on your Welcome Bonus on selected payment methods. If you are a high roller, you can take advantage of the High Roller Welcome Bonus. You need to contact the customer care staff for more information.

VIP Program

Superlines Casinos offer VIP Program where you can reap more benefits as a loyal member. The more you play, better your rewards will be. As a player, you will start with the Bronze tier where you will get features like Welcome Package, Loyalty Promotions and Cash Points for every €10,000 you wager.
After that, you go into Silver, Gold and Platinum Tier where you will be eligible for more cash points and higher benefits like a dedicated account manager and monthly cashbacks. As a Platinum Member, you will be eligible for a Monthly Prize Draw. You don’t have to wager on the cashpoints.
>> Claim Free Bonus Now <<

Casino Superlines Game Offer

At Superlines Casino, the assortment of table games is quite diverse. If you enjoy playing Roulette, you can check out some of the popular variants like Micro Roulette, Premium Roulette and Zero Spin Roulette.
If you are a fan of Blackjack, don’t forget to check out variants like Blackjack Switch and Blackjack Surrender. The casino operator also features video poker games like Magic Poker, Poker Dice, Poker Three, Casino Hold’em and Caribbean Poker.
As a player, you can enjoy a plethora of online slots powered by several software vendors in the iGaming industry. Some of the widely played game titles are Guns N’ Roses Slot, Wild Torso Slot, Viking Fire Slot and Gonzo’s Quest Slot.
At the moment, around 100 games are featured on the casino website. Since it is a new operator, you can expect the numbers to double shortly. All the slot games are known for its stunning graphics and fantastic sound quality. You can change the language of the slot games at any point in time.
All the casino games features at the Superlines Casino incorporates RNG or Random Number Generator. Hence fairness and randomness for the casino games are completely guaranteed. The casino operator is known for the most unpredictable RNG online due to extensive audits by game testing agencies.

Live Casino

Superlines Casino is also home to some of the best live games in the iGaming industry. If you are a Roulette aficionado, you can master the wheel with variants like European Roulette, GIB Roulette and Sizzling Hot Roulette. Also, if you love Blackjack and Baccarat, you can find several game variants suited to you taste while playing against the live dealers.
Superlines Casino is licensed and regulated by the Government of Curacao which means that you get access to the highest level of features in the iGaming industry. All the casino games are powered by reputed software giants like NetEnt, Elk Studio, NextGen Gaming, 1×2 Gaming among others.
>> Claim Free Bonus Now <<

Mobile

The website of Superlines Casinos is clutter free with everything clear and within the view. The appealing colour palette with a sophisticated and stylized design creates an immediate impact on all customers. Here, you can find a plethora of games where you can either download it on your mobile via app or play it directly on the web browser. The casino tested by independent game testing agencies like TST and eCOGRA where all the games are free from malware.
The games can be downloaded on all popular smartphone models of iOS and Android. At the same time, the games are compatible with all the modern browsers like Google Chrome, Apple Safari and Mozilla Firefox. You can play the games on your smartphones or mobile devices even when you are travelling from any place in the world. You need to download the app on your device and get immediate access to a wide range of games offered by Superlines Casino.
When it comes to fairness, transparency and trust, you can entirely rely on Superlines Casino as the operator is fully committed to providing a fair gaming standard. The game software is meticulously maintained and tested by the gaming agencies from time to time with the highest industry standards.

Payment and Withdrawals at Superlines Casino

When it comes to banking options, you can rest assured that your valuable money and user credentials are safe with the casino operator. For making deposits, you can opt for various payment methods like payment cards, Zimpler, Trustly, GiroPay, Poli, Visa, Visa Electron, Paysafecard, MasterCard, Maestro and EcoPayz.
When it comes to withdrawals, the options are a little bit limited as you have to opt for services from Skrill, Wire Transfer, Visa, Visa Electron, Neteller, MasterCard and Maestro. All the payment method comes with fees and charges for processing the transaction. You must choose a payment method that does not charge a lot of money and settles your online transaction in the minimum possible time.
All the winning payouts are processed by the casino operator immediately, and you can expect the money to arrive in your bank account without any delay. Before processing the withdrawal request, you must submit a photo ID and utility bill.
The photo ID can be a valid National ID Card, Driving License or Passport. The utility bill can be either phone or electricity bill with your name and address mentioned. The bill should not be more than six months old.
If the documents are not received within five working days, the withdrawal request is declined, and the money is returned to the casino account. Superlines Casino verifies all the requested documents within 1-2 business days. For fast winning payouts, you are recommended to send an email to the customer support team with scanned copies of the documents mentioned above.
The minimum withdrawal amount is €100 per withdrawal with a maximum of €5000 in a given month. Any requests above these limits are automatically declined, and the funds are automatically returned to your casino balance.
All withdrawal requests are processed in 1-3 days after document verification. Once it is processed, you will receive the money based on different banking methods like:
  • Payment Card: 1 business day
  • Neteller: 1 business day
  • Skrill: 1 business day
  • Qiwi: 1 business day
  • EcoPayz: 1 business day
  • Wire Transfer: 5 business day
>> Claim Free Bonus Now <<

Casino Superlines Customer Support

Although the casino has been in existence for around a year and a half, it is surprising to note that Superlines Casino offers 24/7 customer service to all its clients. Staff members can be contacted through various channels like email, live chat and telephone where all queries are resolved in 24-48 hours.
If you don’t want to wait for their reply and you are in a hurry, then you should check out the detailed FAQ section on the official website of the casino operator which we linked to in our online casino review. The dedicated section can help you get answers to some of the commonly asked questions related to casino games and online banking transactions.

Restricted Countries

Due to some legal and gambling restrictions, players residing in Afghanistan, Algeria, Albania, Angola, Cambodia, Guyana, Ecuador, Hong Kong, Iran, Indonesia, Israel, Kuwait, Myanmar, Lao, North Korea, Nicaragua, Namibia, Philippines, Papua New Guinea, Panama, Pakistan, Spain, Syria, Singapore, Sudan, South Korea, Taiwan, Uganda, United Kingdom, United States, Zimbabwe and Yemen are prohibited to register and play at Superlines Casino.
>> Claim Free Bonus Now <<

Reliability and Security

The Superliners Casino implements 128 bit SSL or Secure Socket Layer technology to keep the transaction details of all the players safe and secure. At the same time, this sophisticated encryption technology eliminates all risks associated with online banking. The online gaming system is managed to highly professional standards to deliver secure service for all players.
Superlines Casino maintains full confidentiality over all information of players, and it is not shared outside the organisation. Upon registration, you are given a personal account holder and choose a proper username and password. It is your responsibility for keeping the information safe from any unauthorised access.
Complete privacy is provided to players while making online banking transactions for deposits and withdrawals. Authentic checks are carried out from time to time so that your personal and confidential details like bank account number, email address and contact number are not compromised.
>> Claim Free Bonus Now <<

Summary

If you are searching for an ultimate online casino experience, it does not get anything better than Superlines Casino. It maintains an incredible real casino environment with staff members working round the clock to offer an immersive gaming experience to players. The casino uses some of the best gaming providers in the market for top quality games like online slots, table games, video poker etc.
All the casino games are available for free play where you get to understand the game before you start playing for real money. At the same time, the casino is licensed and regulated by Curacao which means that all games are fair and random.
Superlines Casino receives a big THUMBS UP from our team members at Top10-CasinoSites.Net, and we recommend this operator for all the newbie as well as experienced gamblers. We highly recommend checking out the list of restricted countries from the list above before playing. If you are eligible, you must register and start playing your favourite games either free or as a real money player.
submitted by freespinsmobile to u/freespinsmobile [link] [comments]

Small reviews of (I think) all incremental games I've ever played on Android

I don't know if this will be useful to anyone. So I write a line or two about every game I play, and decided to find all the incremental in my game journal and post them here. It starts with the latest games I've played and I think goes back to several years back. One thing I've realized is I have such a love-hate-hate relationship with this genre since I think I've hated 90% of the games and 100% of myself after each incremental phase. I usually angrily stop playing them for a while and restart them again, so this is more or less a journal of addiction, I suppose.
THE BEST GAMES I'VE PLAYED ARE THESE (no order):
  1. Kittens Game
  2. Antimatter Dimensions
  3. Oil Tycoon
Honorable Mention: Eggs, Inc
The rest: more or less hated it
Additional comment if you decide to scan through it, I complain a lot, so it is perfectly reasonable and normal to think, "why the fuck are you even playing these games, idiot??".

------
Time Idle RPG
This game was confusing. It tells me the game's resources is time, where you get 1 of it every second, but that's not really something as unique as I assumed. It would have been cool if time as resources meant you used it to deal with something related to time. Maybe time travel? Maybe slowing and speeding time?
Instead time as resource buys you stuff like a library. And then you buy a camp or something. Honestly, I wasn't really feeling it.
2
Path of Idling
The biggest cardinal sin for me when it comes to incremental is when a game has a lot of features and it just completely throws them all at you instantly. The joy of a great incremental is how things slowly open up and each new achievement feels progress.
The game is a RPG game and these are the things that opened up for me in the first few hours.
Combat which includes normal fighting, dungeon, raid, boss, PVP (locked, but it just needs an ascend, which I haven't done)
Skills
Hero upgrades which include Passive (strength, defence, stamina, intelligence), Train, and a huge Tree
Town which you can buy workers who get you various things like gold, orbs, knowledge, etc. You can upgrade stuff here.
Quest that also includes Perks and Skill quests.
Gear which 5 equipment slots, plus craft plus trade plus smelt
Also gear for your Pet, which is also another tab!
Now, here is the thing. Because I have all of this pretty much instantly, I don't really know which ones are helping me go past a well. How is adding 10 points in strength helping me? Should I have added five in strength instead and five in defence? I have already bought 20 or so upgrades in the Tree, but I have no idea if I am made the optimal choice. There is no real excitement with getting new gear. And so on.
The dev has added a lot of features, now it's time to rework the game, and have the features take their time.
2
Idle Slayer
The game is like a super simple platformer. Your character is running and any enemy it hits, it automatically slays it. There is no HP, and all enemies die in one shot. Your only active play is jumping occasionally to grab coins or hit the flying enemies. Also, you have a run skill that has a cool down.
With the coins, we get new weapons that give us more coins. Enemies give us souls which is used for the prestige system that provides us with an interesting skill tree which provides a lot of choices on the path you want to do in terms of upgrades.
So far excellent, however, the game has an extremely serious issue of pacing. The game initially progresses so fast that in the first hour or so, you get almost all the weapons aside from the last two, which then grinds down to a snail pace. You can upgrade your past weapons, but they never really get into play again. Reaching high levels of past weapons sometimes gave me upgrades of that weapon of 10,000% but they still did nothing to my overall coin per second. I think the pacing needs to be fully reworked. It would have been nice to get new weapons after certain prestige cycles, so that every new weapon feels like we have passed a significant wall. The best part of an incremental game for me is to face a wall, and when I finally break it, I feel powerful again for a while. This game feels like this though, powerful powerful powerful powerful WALL........break it....WALL. And so on. I'm still playing it as I want to get some of the skills, but I feel like it could have been so much better.
4
Exponential Idle
A very back to the foundation kind of incremental. The premise is that you are a student and working on a formula. There is a neat story where as you progress in the game, your character progresses through university. Each upgrade gives you more and more automation until I reached a stage where I would check back once every 2 or 3 days, click a 2nd layer prestige reset, and close it. Meaning the game was something like 5 seconds of game player every 2 days. I just opened it for this review and realized I had reached the end game. The story wraps up and it tells me "You can take a rest. Travel a bit. Go outside!" NO, DON'T TELL ME WHAT TO DO GAME.
3
Factoid
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating.
3
Spark
Factoid & Spark should have the same review as they are almost the same game with only small differences. The games are the most basic kind of incremental, where you buy something with resources, until you get the next thing which gives you more of the resources. Both give you upgrades to speed things up, and finally prestige and it's own prestige upgrades. That's it. It's nice little change of pace from all the recent incremental that sometimes do too much, but obviously due to the very simple nature of it, it does eventually feel pointless, specially after you more or less open up everything and the prestige upgrades just keep repeating. 3
Antimatter Dimensions
Easily top 5 incremental on mobile. Does everything perfectly. You progress nicely, and when new features open it, not only is it rewarding but more importantly, it keeps adding new dimensions (lol) to the game. I'd at the end game as I write this, and I realize that there was no point in the game where it felt stale. Each new prestige layer made the game feel fresh and almost like a new incremental game.
5
Melvor Idle
It seems this game was mainly aimed at Runescape players, which is probably why it didn't click for me. It also run extremely slow on my phone which also played a part in me not really getting into.
2
A Girl Adrift
The animation is really pretty and is a nice change of pace for incrementals, but I didn't really like the too much active play. Really had to keep going back and forth to different areas to do the fishing which got too repetitive for me.
You travel to different areas of the map to catch fish, which you get points and then you upgrade stuff, but I didn't really find any real excitement about the upgrades because I kept having to go back to previous areas to fish similar creatures.
3
Archer: Danger Phone
I'm really annoyed how terrible of a game this was. Two things I like, the TV show "Archer" and incremental games, and it's done in the most lazy manner. The game is the worst aspect of idle games where it's just a straight path of clicking the next upgrade with absolutely zero decision making. Every once in a while there is a mini game where Archer gets to shoot others but it's done in the most basic form of early 2000s flash games, where the animation budget is probably 3 dollars. Same static background and both enemies and Archer have just two animation frames. The absolute laziness of it is almost insulting to the player, because it feels like we aren't even worth the effort.
There is an Archer story in the game which develops really fast, which is the only positive part, but no voice acting is again another evidence that the creators of the game weren't given any budget for this.
1
Home Quest
This game is way too slow. You have to collect materials to build your settlement but everything takes time, so you click for a few seconds, and then you have to leave the game. Which I'm fine with, but the problem isn't the idle part of it, it's how the idle part of it combines with constant checking of the game which annoys me. I like an idle game where you forget to start the game for a day, you come up to a lot of resources, but this is a game which needs you to check back in every 30 minutes or an hour to really get anywhere. I felt that the micromanagement was getting worse as I progressed (without any actual thing to do when I am active in the game) that made me give up.
2
Idle Industry
This is probably an interesting game, but I gave up because the one thing I really disliked was the amount of resources and manufacturing that very quickly opens to you. You can buy raw materials, and you can either sell these raw materials or turn them into finished goods and sell them either. And each of these has several upgrade options (increase selling price, increase production, etc). Without even really getting too deep into the game, I have around 20 raw materials and around 30 finished products. A satisfying part of this genre is to have things slow open up for you, which gives me a decent feeling of satisfaction. But the money I got would quickly open up new products, so I would just jump ahead and purchase more expensive ones, and after a while I had a lot of materials and products at zero, and was instead focusing on latter ones.
2
Masters of Madness
Somewhat neat atmosphere and visuals, but too much active clicking. Click, upgrade to get more per clicks, get minions to get you some points without clicking, typical clicker, but with the added benefit of almost no idling. I like idling incrementals but clickers is a hard no from me.
1
Soda Dungeon 2
Basically similar to the first one, as far as I could tell. I did "finish" it but maybe I shouldn't have, since it really is the same thing from early on, specially once you get all the heroes and you kind of sort out which characters work best, then it's just the same. But because it was somewhat short and no real wall, it was at least easy to stick to it to the end.
2
Bacterial Takeover
Played for a decent amount and was actually more interesting that I thought, given the buttload of ad incentives. You create and upgrade bacteria, attack planets, and eventually go into a blackhole to prestige. Most of the game was good, but the part that killed it for me was the prestige system. Once you prestige, planets get super easy to attack, which becomes a lot of active play. I realized that each prestige was taking me at least 30 minutes to get to where I was, and it was just meaningless clicking. It got to a point where I was putting off prestige because it seemed like it would be a hassle so I stopped.
2
LogRogue
Cute graphics. The hero sort of hopping to hit the tiny monsters is cute to look at, but how long can you look at it and do nothing before you realize that it's boring? I suppose this is a game where it's just not for me. I don't like to have my phone open on a game and just watch it like a crazy person and do nothing. My rule is simple for incrementals. While the app is open, be active, if there isn't any choices to make, close the app while resources build up or whatever. I don't like it being open while I do nothing.
3
A Kittens Game
Incremental games are so strange. I get in and out of the phases. I loved this for so long and so obsessively that I wanted to only play incremental games. And then, just like that, I was wondering why the fuck I was wasting my time with this. Has happened countless times before.
But still probably the best incremental ever.
5
A Dark Room
An incremental cult classic of sorts but I don't find it really matches the genre. There is a bit of incremental at the beginning with people huts and stuff but then its just a ascii exploring game, which wasn't interesting to me.
2
Little Healer
Saw it mentioned in the Reddit incremental forum in one of the posts and thought it was a healer themed incremental which sounded neat. But it's like being a healer in a raid in World of Warcraft without any if the extras. Just a couple of bars representing your team mates and you healing them while they fight the boss. I didn't even like playing the healer in WoW so no way would I play this game.
1
Clickie Zoo
Started playing for a few days until I realized there a beta released with the dev reworking the game completely from scratch and releasing it as "Idle Zoo Tycoon". So, played that instead but this seemed like a game I would enjoy anyway.
4
Idling to Rule the Gods
The UI and one drawing if your character is really ugly enough to be distracting to me. The game, seemed interesting and I eventually was into it, but seems like a game that has been constantly being updated, which is not always a good thing, because features are obviously updated regularly to it, making the whole thing a bit bloaty.
I guess, this is the problem with this game for me, it's too fat. Also, one main part of the game is that your character creates Shadow Clones up to a maximum limit. Which is fine except the clones can't be made in offline mode. This might not be a big deal in its original web browser game but that doesn't work as well in a mobile format.
2
Realm Grinder
This is one of the really popular incremental and it's fanbase seems to love it for it's depth, but to be honest, I don't play these games for the depth, I play it for the simple dopamine rush of doing the same thing over and over again. It relaxes.
Although, I didn't even get to the depth part because I dislike games where it rushes in the beginning. I constantly bought buildings, got spells, and got upgrades without even looking at the description. Apparently, later on, we can get complicated race upgades, which seems not what I'm looking for in such a genre.
2
Spaceplan
A short (!!) incremental with an actual story (!!!). That's two cool points for it but unfortunately, the game mechanics of increment genre isn't so good. It's a space game with nice visuals and a great ending (cool music set to cool graphics) but the game itself wasn't really that fun. This same exact game would have been better in a different genre (maybe something like "Out There"?)
3
Zombidle
Felt like idle games again and this is the kind of examples that kept me away. Too much clicking and seems like advancement will start to get irritating since it relies on IAPs
2
Eggs, Inc
While I was playing it, Eggs, Inc was probably my favorite Android game I had ever played. But like most incremental games, there comes a moment when I suddenly stop and think, what am I doing?
Because there is something fascinating about Incrementals. Their addictiveness is in a way the whole point. An incremental is less of a game and more an act of electronic addictiveness. What's the point?
Eggs, Inc is a very well made and fun incremental but even the best in its genre is still pointless.
4
Castle Clicker
Supposedly a mix of incremental and city building but didn't really find out since the clickings were way to much. I know this is supposed to be the genre but I like the incremental part more than the tapping part. This seemed to be a good way to hurt your fingers.
2
Endless Era
This RPG clicker game is like other such games but with horrible GUI and animations. Tap tap tap. It's my fault for downloading such games. Why would I ever think this would be fun???
1
Idle Quote
An incremental game with a unique twist. This time we get to make up quotes! The first negative about the game and this irritates me a lot is most of the quotes are fake. A quick search on Google and this proves it. Quotes are generally attributed to Buddha or Ghandi or shit like that and it's usually fake like most quotes on the internet. This kills the major possible advantage of the game because I thought coming up with arbitrary words would at least give me some quotes to learn. Aside from the this, the game isn't fun either because it slows down very quickly meaning you combine words very slowly at a certain stage of the game and then it becomes a boring grind.
2
Monster Miser
An incremental game with almost no graphics. We just see character portraits of monsters which we buy and then upgrade until we buy the next monster. Eventually we prestige which gives us multipliers. The only game choice is choosing between two monsters with each new monster with unique benefits. Annoyingly there is a max limit which I wish didn't exist because I wanted to prestige so much that I would be over powerful in upgrading like that "Idle Oil Tycoon". Still, pointless but reasonably fun.
3
Pocket Politics
An incremental take on politics sounds fun but it's so generic that it could have been about anything. A Capitalist idle game or a cooking idle game, it wouldn't matter. IAP was also the usual shitty kind.
1
Time Clickers
A shooter incremental sounds like a cool twist but it's not a FPS like I imagined it would be. I'm just stuck in a room and I was shooting blocks. Upgrades didn't give me any enjoyment since I was shooting fucking blocks.
1
Tap Tap Fish - Abyssrium
I thought this was going to be relaxing incremental but the ridiculous and generic IAPs and all the social integeration spoil it. Too much time is spent in them asking you to buy or share or tweet or post or give them a blowjob. And there is nothing relaxing about that.
2
Cartoon 999
Incremental game about comic book writers, but not the marvel DC kind, it seemed to be the webcomic one and I think it's a Korean developer so all the characters and injokes made no sense to me. The whole thing was just targeted to a very specific audience.
2
Dungeon Manager
Incremental games need to be simple but this is beyond simple, it's just upgrade a fighter to level 5, go to next dungeon character, do the same, and just continue without any of the delicious balancing of upgrades like other idle games.
2
Final Fortress
Incremental games are already pointless but when it's super heavy on IAP than its also annoying, but when it always has bugs that doesn't register my offline earnings, then it just needs a uninstall in its face.
The zombie skin was also crappy.
1
Mana Maker
Here is how I know this clicker isn't very good. It doesn't make me hate all clickers and my life and mobile gaming in general for being so addictive and pointless.
So fail, sorry.
2
Infinity Dungeon
The usual incremental RPG that I should probably never play again. Starts simple enough and then gets more or a chore as you play.
1
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Dungeon 999 F: Secret of Slime Dungeon
Another incremental game which I had promised myself not to play anymore because they are so pointless and repetitive and endless. Well, this wasn't infinite and had a goal at 999 level so I thought it was good but while the humor was cute, the game did become very repetitive. Every 10 levels the slimes changed but after every 100 levels the whole thing restarted and while the monsters got stronger, I seemed to get even stronger. So the game became easier as I progressed and there was no more challenge. By level 800, I gave up.
2
Tap Dungeon RPG
Okay, I'm running out of ways to complain about those incremental RPG games that all have similar problems. It starts off reasonably fast and fun but soon it seems like I am in a data entry job. Doing the same thing over and over again with little changes.
1
Tower of Hero
You start on the first floor of the tower and keep fighting your way up by summoning your heroes (by clicking) and recruiting other fighters, get upgrades, level up, and then, ugh, here is the typical incremental RPG part, restart, get items, and do it ALL over again.
There is something fun about restarting and getting slowly stronger each time but it also feels so pointless after a while. Such a pointless genre now that I have played a billion of such titles, heh.
3
Pageboy
Yet another incremental RPG which I have no idea why I downloaded because I'm sick of the genre. I played a pageboy to a knight who does the fighting while I collect the lot. I collect the loot, buy stuff for the knight, and eventually I restart to do the same thing again and get better items but this game I didn't even RESTART! Because fuck it! Fuck it!
2
Idle Warriors
The story is cute. Human population is regressing while monster population is on the rise. So the humans start enslaving monsters to mine for them! The brave warriors beat the crap out of monsters, kidnap the bosses, and enslave them. The animation of monsters slaving away while speech balloons above them talk about their wife and children is funny.
But the game itself is another RPG incremental which I should start staying away from. These games are like a chore for me nowadays because I'm doing the same crap again and again. The blame is probably on me because it seems like a reasonably solid game. But hey, fuck it, I PERSONALLY didn't enjoy it.
2
Tap! Tap! Faraway!
Any game that is remotely like Tap Titan scares me. They are addictive at first and very fast moving but after every restart gets more and more annoying. It soon turns into a time eating activity with the player having to redo the initial levels to get relics to get better items to progress further to restart to get relics to and so on until the player realizes how much time he is putting in the game for a repetitive activity.
2
Auto RPG
Now that is a title the game developers didn't spend too much time on. RPG battles are automatic but I can help out by clicking like a mad man. I started with one hero but would get additional members in my party as the story progressed. Party members receive skills as as they level up and while all the skill usage is automatic, it did give me a sense of progression which is extremely important in a RPG and which I think is usually lacking in incremental games. It usually starts feeling useless but in this game at least there are new maps, new members, and an actual end sight!
There is an infinity stage once the last boss is defeated but I am glad the infinity stage happens AFTER the end and it's not the game itself.
4
Merchant
Hire a hero and send on to battle. The battles is done automatically and takes time, starts with something short like 10 seconds with each battle taking longer. The loot is raw materials which can be used to craft equipment which also takes real life time with better items taking longer. The crafted items can either be sold or equipped to the hero to make him be able to fight stronger monsters.
I was worried I would hate the longer crafting and fighting times because I hate games which I have to watch for a task to finish but even though the durations for longer, I had more to do. However, I don't know what would have happened in the end game because I gave up on it. New maps were exactly like the first map just with different heroes but the progression was similar in each level which felt that I was doing the exact same thing all over again but with longer task times.
2
Idle Oil Tycoon
This is the best idle game I played. It's graphics aren't just minor, they are none existent. It's just numbers, so basic that my sister thought I was on a stock market app.
It's such a simple concept. Invest, get oil, upgrade then like other idlers restart to get a bonus and do the full thing all over again. When I finished the game, I played the unlimited mode which I played until the unlimited mode couldn't handle the numbers anymore.
5
Soda Dungeon
This kind-of Idle Dungeon was great. I started with weak ass fighters who would fight on my behalf while I collected the loot. I then got to use the lot to upgrade the sofa bar to recruit more adventurers. Not sure why it was a sofa bar. Maybe they wanted to make it a family game and not have alcohol? Sounds weird but the sofa element in a RPG game sounds weirder.
The game only hit a brick for me when, like most other incremental games, there is no real closure. Once I thought I bet the big bad guy, it just goes on, harder but similar enough with no end in sight. Eventually, we have to stop playing right, but it always feels a bit like a let down when I don't feel like I have finished the game.
4
10 Billion Wives Kept Man Life
The two games from this company, 10 Billion Wives and Kept Man Life, have similar strengths and weaknesses.
I liked the silly premises from both. In 10BM, I had to get married as much as I could, using the loves I collect to marry more expensive wives! In KML, I'm a boyfriend who doesn't work and I have to please my career gf so she would take care of me.
Both start reasonably fast and I was willing to grind through difficult parts but the end game is like a brick wall. Passing through it to get all the achievements is pretty much impossible unless one puts in way too many hours. And it's a shame because I really wanted to get all the achievements to see all the tiny little extra stuff.
3
Adventure Capitalist
One of the better incremental games, but now that I am out of the short lived incremental fan phase, I realized how dumb the genre is. Tap, tap, tap, upgrade, do this a million times, reset, and do it all over again like a moron. The game does deserve credits for me acting like a moron and playing it for so long but I also cheated and got free cash and then if occupying became even more pointless.
3
The Monolith
A combination of an incremental and a civilization building game seemed like an excellent idea and in some ways, it was, specially how we get to upgrade through the ages from cavemen to futuristic. But no offline feature means that the resets aren't enticing.
2
USSR Simulator
An incremental game that has a great theme (USSR!) but absolutely horrible to enjoy, even though I did stick to it. After a certain upgrades, the game just turned into me popping in the game, clicking an upgrade and then forgetting about the game for a few days.
2
RPG Clicker
They should call these games tappers not clickers. We are not clicking anything on a touchscreen device. Anyway, tap tap tap level up buy weapons tap tap and uninstall.
1
Logging Quest Logging Quest 2
[Review is for the original and its sequel]
There is not much of a difference between the game. I actually played them both at the same time because the actual game is offline. You choose your hero, send them to a dungeon, and then come back to the game after a while to see how well they did. I thought an offline RPG like this might be interesting but then, if you don't really play a game, how much fun can it be?
1
Another pointless incremental. I was in an incremental phase and got so many incremental games that I know realize were absolutely pointless.
Hit a tree, buy upgrades, get a new hero, and continue hitting a tree. Not much offline it seems which is what I like about incrementals.
1
Galaxy Clicker
A space incremental that should have been a lot of fun. You get to upgrade your spaceship and buy new ones and explorer new planets. But first of all, the interface is so ugly that it makes playing the game less enjoyable. And a lot of things I didn't really get no matter how much I would play like the full exploring planets. The spaceships were nice, so it could have been fun.
2
Megatramp
A pretty pointless incremental kind of game. You are a tramp and then you can collect money to buy upgrades to make more money, with no strategy needed, nor any effort needs to be made to hurt your brain cells.
1
Inflation RPG
It supposed to be some kind of incremental RPG, I think, which has you resetting and getting more powerful and then fighting monsters to get insane levels. It is very unique but I couldn't get into it.
2
Widget RPG
Are you fucking with me? This is button bashing rpg in the most extreme manner. You get a widget, so you don't even have to open the game and distract yourself from the button bushing. Just click the button and the game plays behind the scenes and gets you experience, loot, and kills.
It's a ridiculous idea that is fun for a few minutes to see what they come up with but there is only so much button bashing you can do.
2
Capitalist Tycoon
I downloaded this game because I was in an incremental/idle game phase and really enjoyed AdVenture Capitalist. But this game is nothing like that. On the surface, it seems similar, buy small investments, make money, buy bigger investments, and so on.
But with this game, there is no offline mode, and you keep having to wake up managers, AND the goal is to see how much you make in one year. Bah. I prefer the incremental approach which makes you build and build and build, not try to rush it in just a year.
2
Clicking Bad
An incremental clicking game that is themed after Breaking Bad. It is a fun idea it's a very simple game with little to do aside from the obvious of upgrading and upgrading. The only twist might be to balance out making lots of money selling drugs and not attracting the law but even that is only a small challenge at the start. Eventually, you will get enough upgrades to bring the law risk so down that it makes no impact on the game play.
2
Zombie Tapper
A super basic incremental clicker game with a zombie team. Click click click to eat brains, use brains (?) to buy zombies to do the brain eating for you and then buy upgrades for your zombies, and buy new zombies and it all feels very pointless.
1
Bitcoin Billionaire
I started to enjoy incremental games, but it needs to have a good offline mode, because I don’t want to just play a game where I keep tapping. But that doesn’t mean I didn’t play. I played it, and I played a lot of it, because I could reset the game (like most incremental games) and it gives you a small benefit where you could finish the full game a bit faster (it gives you bonus income). So, I kept finishing and resetting, and each time the start to finish would shorten, so I thought I would reach a stage where I could finish each start-to-finish in an instant! It didn’t happen. I got bored first.
3
Tap Titan
An addictive tapping game. Just tap on the creatures, level up, get new skills, hire heroes, and then reset and to it all over again to progress further. It’s an incremental game where it depends on resets to progress, but no real offline bonus, so you have to be playing online. Which got boring, so I installed an app that does the tapping for me, which is actually a stupid way to play the game, but this isn’t an attempt to prove to anyone my intelligence. Anyway, thankfully something went wrong and my progress got deleted, WHICH WAS A GOOD THING, because the game was extremely addictive.
4
God Squad
I’ve realized most incremental games are stupid. Tap on monsters to kill, collect gold, buy Roman Gods, level them up, fight other monsters, and then get bored.
1
submitted by madali0 to incremental_games [link] [comments]

AMA with Verasity Founder, R J Mark

Read full story: medium.com/verasity
On the 4th of February, we hosted an AMA with Verasity Founder R J Mark. Thank you to everyone who joined, we answered a lot of community questions in depth (39 in total!). If you missed it, below is the complete transcript. Exciting information in this, make sure to read it all. 👀
Hello Verasians. I am Bhav, the marketing manager at Verasity and I’m joined by R J Mark, the founder of Verasity. Thank you for joining us for this AMA! :smile:
Mark: Hello everyone.
We will be answering all of the pertinent questions that the community have sent in throughout the week. Once these questions have been answered, I will open up the chat so you can ask further (non-repetitive please) questions, the chat will then close once more for Mark to answer. The transcript of this AMA will then be posted on our Medium.
Let’s get straight into it!
Q1) There will be no deadline on the swap so there is no rush and no fear of losing your tokens. They can be swapped at any time. Is that right?
Absolutely right. There is no deadline on the swap For more details read:
VRA Token & PoV update
Q2) Regarding the ERC777 Token Swap, you don’t need to withdraw to VeraWallet on the day of swap? Can I do it later?
Correct, take your time, there is no rush. You can do it at any time. There is no deadline or end date for the swap. We are making this as seamless and easy as possible for everyone.
Seamless and easy. That’s the way forward ✅Q3) Will we see more movements from the Foundation wallet. What is this about? The Swap?
That is correct. In anticipation of the swap company wallets’ tokens are being swapped via VeraWallet. See the article about this:
VRA Token & PoV update
New Foundation wallets will be created to replace the old ones.
Q4) Any plans to keep staking beyond the 31/12/2021 deadline?
We have not made a decision yet but liquidity mining is very much in play and could replace staking after Dec 2021. We will announce mid-year.
Q5) All the tournaments are free to join. How does that help the company to generate revenue? Is there a place or example where users/players are actually using the VRA token to get a product/service?
_Great question!_The tournaments are free to join since we are focusing on adoption and scaling the number of users we have globally. Bringing as many people to the platform is our priority right now. As we expand and offer user-generated prize pools we will take a commission on the total jackpots as a revenue stream. In addition, other revenue flows will become available to us as we build our user base and launch our video player this Q1.
We will monetize our esports content through our video player within Esports Fight Club by serving ads from our ad partners:
Advertiser Partnership Update
Esports Fight Club will require players to use VRA to purchase subscriptions via several payment systems: VeraWallet, PayPal and Credit Cards (although some tournaments are free for promotional purposes). Winners receive VRA for winning tournaments. Soon players will also be rewarded VRA for watching ads. Verasity profits from the purchase of game credits, subscriptions, tournament prize pools and ads. This is an entire ecosystem all within Verasity.
See our revenue forecast here:
Tokenomics , Forecast, News Update
Adoption and scale are key to the success of Esports Fight Club. We’ve made a lot of progress on the platform and are confident we will continue to see further growth in terms of users and a ton more exposure to the platform, and our token $VRA.Talking about adoption and scale… the next question will answer that!~Q6) What is the current Marketing Strategy? How do we differ from other tournament websites?
After creating mass-scale events around the world, we are focusing on adoption and community this year. Spending $10,000 on a big one-time prize pool to attract 1000 teams sounds good in theory. But, after careful planning, forecasting and testing, the results show that the best way is to spread the tournaments out so we reach a larger number of audiences. This consistency and large reach will attract much more than just 1000 teams over a period of time. The best place to do this is by sponsoring streamers and influencers, who each have thousands or even hundreds of thousands of fans.
For the past week, for example, we’ve been running a Valorant Community Tournament with Esports Fight Club’s first partnered streamer, Mika Daime. The turnout has been massive! Qualifier 1 was filled up with the max slots so quickly, that we had to create a Qualifier 2 just to fit all the teams in.
  1. Most streamers we aim to partner with can easily bring in 64 or 256 teams to a community tournament hosted by Esports Fight Club, for a fraction of the price
  2. With the same budget as a big tournament, of the $10,000 we would have spent on a single tournament, we can obtain approximately 540% more users by repurposing that budget for the influencer and streamer tournaments.
For a full list of upcoming features such as the Marketplace and VoD section read our full Marketing and Adoption post:
Marketing, Adoption, Tournaments 2021 (Updated)
It’s key for people to understand what we aim to do with the tournaments in terms of marketing. We read a lot of comments about the “low prize pool” when we announced the Mika Daime tournament, hopefully the answer Mark provided sheds light on that!Everything we do at Verasity is calculated. 😊Do check this out if you wanted a full read on our Marketing and Adoption post for 2021. 👍🏼If you think you’re good at some of the games we have available on Esports Fight Club, join in! The partnered streamers we have will be hosting a lot of community tournaments, such as Mika Daime!Q7) How often shall the revenue estimates (status update) be updated and is there any new estimation?
We will update the community every six months on revenue forecasts. There are no updates from our last announcement which can be found here
Tokenomics , Forecast, News Update
Don’t forget to follow us on Twitter with notifications turned on, so you can get all the updates as they come through!https://twitter.com/verasitytech
Q8) Have you changed your business model? Because at the beginning it was mainly about publishers.
Our fundamental model has not changed: Video publishers attract audiences to watch video content and ads. Users are rewarded for it, thereby increasing engagement and monetization.
This model has not changed. What has changed is the type of video publisher we are pursuing. Prior to COVID-19, we pursued traditional publishers. With COVID-19, we saw the opportunity to pursue gaming publishers and more specifically esports publishers. More importantly, we created our own tournament platform: esportsfightclub.com. This allows us to control our own environment, launch our own proprietary video player, own our video content, run ads on our player, and charge subscription fees as well as take tournament fees.
But actually publishers and content are publishers and content whether it’s gaming or news.
It’s great to see how Esports Fight Club will have it’s own video content up on the website so that users will be able to watch the content to earn $VRA by using our own video technology, then use the $VRA to join tournaments, or buy hardware from trusted partners 👀Exciting stuff!Q9) Where can I find info about the Founders token unlock schedule?
Tokenomics and Founders token unlock schedule can be found here:
Tokenomics , Forecast, News Update
Q10) Does VeraWallet speed handling withdraws scale up painlessly when user amounts boom? And shall there be enhancements to user experience if we for example have tens or hundreds of small reward withdraws daily?
We are adding automated withdrawals for small amounts to the roadmap but first have to complete the swap and add the security protocols. We won’t risk our users’ investments.
We simply don't want to risk our secure environment.
Q11) Are there any plans for compounding rewards for the VeraWallet staking?
No, absolutely not. The simple interest we are paying now is already high.
Q12) Bit confused about the VeraWallet staking rate after March. Can you clarify?
The staking reward rate is 0.1% per day (36.5% per annum) until 31 March 2021 when it becomes 0.07% daily (25.55% pa) until 31 December 2021.
Q13) When can I instant stake with BTC?
Good news, BTC is already available in VeraWallet for Instant Stake together with ETH, BNB and USDT.
Try Instant Buy and Stake out for yourself here:
VeraWallet - Official VRA Wallet
Instant Buy and Stake has been a really popular update to VeraWallet. Great to see the community loving it. 👍🏼Q14) With the recent developments on Cardano, and the ease in which ERC-20 tokens can migrate to this superior to Ehereum platform, are you considering following suit of great projects like Celsius to move VRA over to Cardano? I know we are still a bit hurt with Binance VRAB. I understand it is not an easy decision. Just interested in what you think about the future on Ethereum.
We gave this a lot of thought and investigation and as the community knows we have experience with token migrations :)
Please see our latest update on the VRA token swap to ERC777 and Proof of View:
VRA Token & PoV update
As to Cardano — the liquidity is really small compared to ETH alts. For example on Kucoin it’s volume is less than $2m per day. Even on OKEX it’s only $3m. 50% of Celsius’ volume is on Uniswap which is the majority of the liquidity and is not on any Tier 1 exchanges. Aside from the lack of features that we need for PoV, after our last experience, we are very reluctant to join with mainnets that are generally illiquid. Celsius’s solution is to provide the liquidity themselves through Uniswap which is limiting in our view. We believe sticking with Ethereum is the right way to go and the market seems to agree with this as well.
Q15) The new VOD platform, when is it going to be finished and in use?
We are working on it now and expect it to meet the roadmap target of Q1: see verasity.io for the roadmap.
Can’t wait for it to be released! 🚀> Yes, this is a huge milestone for us and opens us up to so many possibilities.Q16) Is liquidity mining still in play? Will this replace the staking rewards after December 2021?
Good question. Yes, liquidity mining is very much in play and could replace staking after Dec 2021. We have not made that decision yet but will announce as soon as we do.
Q17) Are there new partners/publishers in the trend of gaming for the ad stack?
Yes, FB, Google and others. Please see:
Advertiser Partnership Update
In total 17, many specializing in gaming.
I don’t think today there are many ad networks that are not into gaming. It's such a huge audience sitting at home during Covid.
Q18) Micro tournaments: could you arrange tournaments yourself, like a national tournament for example?
The Esports Fight Club platform is fully self-managed, so yes, you could set up large tournaments and be the admin and sponsor. We would definitely like to see this happen by our community members. This quarter, our admins and developers are focused on A/B testing different tournaments with multiple communities to see if we are missing any critical features demanded by gamers. An article will be coming next week about micro and partnered tournaments. We will explain how these increase platform adoption which benefits both influencers and Esports Fight Club.
If anyone does host some tournaments, message me! I’d be happy to join a few… dust off my skills. I heard Rob (Our Finance Director) was a bit of Counterstrike wizard in his day… 😂Q19) Why are the tokens bought via the instant buy taken from a pool which dilutes the total supply? This is like raising new capital for $VRA at every buy instead of us token holders getting a price increase.
These are not purchased from a pool. If you mean that Foundation tokens have been transferred to VeraWallet, see the article:
Tokenomics , Forecast, News Update
In the Total VRA Supply, line 9, this VRA is already taken into account as part of both total supply and circulating supply. It does not increase either. I think this is really clear.
Q20) Asking about the “Instant buy and stake feature”. If someone buys $VRA using this system, there is no transaction on the blockchain. You say you buy directly on exchanges but no proof.
Buy backs of VRA do not happen instantly and we don’t announce buy backs in advance to avoid speculation. We don’t share our VeraWallet addresses as we have stated before. We are not going to provide speculators with tools to make a margin on each purchase.
Q21) Do we stay on the Ethereum network?
Yes, see the article:
VRA Token & PoV update
We are swapping our current ERC20 tokens to ERC777 which is essentially an upgrade to a more modern and fuller feature set Ethereum token.
For anyone just joining the chat, make sure you read the article above! Tons of important and exciting information.Q22) From the Foundation wallet tokens have been unlocked in the last 50 days and added to the circulating supply. How is our token deflationary?
If you mean that Foundation tokens have been transferred to VeraWallet, see the article:
Tokenomics , Forecast, News Update
Foundation tokens are not locked and the article clearly states they are unlocked. In the Total VRA Supply, line 9, this VRA is already taken into account as part of both total supply and circulating supply. It does not increase either. We specifically provide for ALL Foundation tokens, allocated and unallocated, as part of the current circulating supply so this is NOT adding to the circulating supply.
Q23) Asking about adoption figures. You claim to have had 8M people looking at your gaming videos (mostly fakes views as the counter earned millions in hours).
The adoption figures were not fake or exaggerated, it is important to understand that this number is a combination of different metrics, all of which ensure one thing: People viewed our live tournament page. This number includes:
Although it was difficult to collate all the viewer statistics we believe them to be accurate and fair.
To see the full statistics of Ultimate Warrior Showdown 1, read here:
Ultimate Warrior Showdown Tournament Round-Up and Adoption
Hope that clears up some FUD! 👍🏼Q24) Asking about partnerships. You say you have partnerships with
Stripe, Tencent Games, PayPal. The truth is any website can integrate these payment/connexion modules without partnership. You just need to read their website and implement it on your website.
Of course, you can add Stripe and PayPal to any website, but try adding them to a crypto-based website and see how far you get. There are no crypto products websites or related services (other than specific financial services) that are supported by Stripe and PayPal because they are not allowed. To obtain these payment services, you need to have special permission and follow a rigid protocol. And Stripe expressed interest in working with Esports Fight Club to reach out to video publishers with EFC to give us access to video publishers worldwide.
As to TencentGames, you need to get their specific permission for certain tournament events and follow their rules. We would be unable to use their logo and name in our marketing material without this. It’s not simply signing up for them. So yes we consider this a partnership because they plan on additional events with us which they now support.
Working with major brands including PUBGM, Tencent, Athena Gaming and Warmania gave us the clout to include major esport teams in our tournaments who will participate in future tournaments as well: FaZe Clan, Orange, T1, Elementrix, Nova, Onic and others. And now because of the history, Blizzard is prepared to provide licenses for all their major games.
We are also in discussion with peripheral manufacturers to support our marketplace launch later this year. As soon as agreements are reached, we will jointly announce sponsored product peripherals that will be rewarded in our tournaments.
Q25) Some things on your roadmap get pushed forward. Why did do you do this?
Our development team has been together doing projects for over ten years. This is normal in large scale development projects. For example, we decided after the large Esports Fight Club tournaments we put on that we needed to finalize and launch the Video sharing platform prior to some other features on the roadmap because without it we would not be able to take advantage of many opportunities including monetization opportunities of the exclusive VOD content that only we could re-publish and add ads to. This pushed certain product features into Q2. Another example is PoV. Initially we thought we would go with proprietary blockchain because there was no other solution that would allow us to support PoV. That changed with the release by Ethereum of ERC777. As a result PoV timeline targets changed so that it corresponds to the release of ERC777 as well as the ability to use it for the Video sharing platform. So in effect, the video-sharing platform came in _much earlier than expected_which pushed out other features/products to accommodate this change. Business decisions and external events impact on the roadmap and it would do Verasity and the community an injustice if we just blindly followed a roadmap that becomes slightly outdated every quarter and greatly outdated every year. It is this flexibility that allows Verasity to take advantage of new information and technologies in real-time. And to push out new products earlier in the roadmap such as the video-sharing platform.
Q26) Proof-of-View™️ so nice!
When will it be a Patented POV?
The average time for a patent to be granted is 3 years. We’ve just started our third year as a pending application so we hope it will be in 2021, however our patent lawyers have told us to expect further delays due to covid. Fortunately this won’t stop the release of Proof of View which can go ahead with ‘patent pending’ protection.
Update: The patent was granted a few minutes after the AMA ended!
@verasitytech
Q27) Will there be an app for download on your phone soon? For Staking. Feeling a little insecure have it online on your website
Actually, our mweb and web applications are much more secure than a mobile app. Mobile apps are much easier to hack. Although we have not been hacked, some users have been hacked via their mobile phones but because we have a manual delay, we were able to stop the loss of tokens. The good news is that now with the swap to ERC777 we can disable any wallets that have stolen VRA and return the VRA to the original user. We do have mobile apps on the roadmap but won’t likely support staking because of the security issue and it is not a priority for us.
Q28) Not try to fud here, but would like to get an answer in AMA to suppress all fud in the future 😁
Financial status company. There have been coins sold for listing on an exchange (still to come?). Was this something that was not planned (like extra opportunity to get listed) or are funds becoming empty?
Current resources held by Verasity fund the project roadmap for the next 12 months. We forecast reaching profitability in 2021 which will finance the continuing runway thereafter. As you point out not all listing opportunities were included in the forecast and we stated that: “In the future, additional listings and expenses may require sales of VRA from the Foundation Reserve”. See the funding update here:
Tokenomics , Forecast, News Update
Q29) The VoD update is a little bit unclear for me. Maybe you can tell some more about it. To the looks of it, it is a mix between YouTube and twitch but with PoV to earn $VRA.
PoV on VODs is a key feature for us and for our large ad-stack network. While we are growing our partnerships with community tournaments and adding more games and influencers on EsportsFightClub: we want our reruns to be monetized, available at all times on our proprietary platform and browsing page. Think of it the way Twitch highlights previous streamer’s lives automatically but on a larger and customizable library for viewers to earn VRA and for Verasity to monetize via its ad stack.
And we own several terabytes of gaming and esports video content which will launch with the new video platform in Q1. This is actually massive, because on launch we will have a ton of video content to monetize!
Q30) You seem to have many products but I don’t understand how they work together?
Q31) What games does Esports Fight Club support now?
PUBG mobile, Free Fire, Counter-Strike GO, Valorant, PUBG and Ludo is about to be launched.
🚀🚀🚀 Great game selection, so far.Q32) Any near-future plans to expand your marketing?
At Verasity, we have a large marketing team that devotes itself behind the scenes to increase our awareness in the cryptocurrency community and reach as many people as possible.
Although we have community groups in more than 10 languages, our local group managers translate all the news, updates into their own languages and publish them in local forums and groups in real time. Thus, we significantly increase our chances of reaching communities that do not speak English. Verasity Spanish, Verasity Korea & Verasity India are already large groups and growing.
We will continue to use media sites, influencers, and all other advertising sources to spread our news in the future as in the past. Gamification marketing opportunities are very important to us as can be seen in LunarCrush.
In return for these efforts, we have gained a great community support that grew slowly but surely. Our marketing efforts will continue to scale. Our goal in this regard is to continue without stopping until every individual in the cryptocurrency community speaks about Verasity.
Our social media metrics have seen a consistent and phenomenal increase over the past year due to our marketing efforts, read here to find out more in detail:
Verasity Social and Adoption Metrics
For us the most important metrics to see how we are doing in socials is LunarCrush:
VRA - VERAsity Insights | LunarCRUSH
LunarCrush Altrank is the best stats measure of Alts social marketing success out of 2100 popular Alts. We tested many marketing ploys to rank highly. When something works, it’s clear in LunarCrush. Competitions like AltWars simply work. This is the meaning of crypto exposure when the Altrank increases in LunarCrush which measures all social volume, % change per 24 hours, and social score. Even with our volume which only ranks 550 out of 2100 Alts, our Social Volume pushes us in front of much bigger tokens such as OMG, DOT, LINK, CHSB and others. Clearly our marketing is working.
The community support has been phenomenal. It’s been great to see how supportive the Verasians have been. We wouldn’t be anywhere without you guys! So thank you from the team.Especially during the AltWars contest recently… we owned! 👍🏼 Power of the Verasians. 🤝Q33)Have you heard about gaming projects Exeedme and Crowns and how can you compare them to Verasity?
We did! Exeedme is an exciting project revolving around gamers personal skill and players betting against themselves (user-centric) that is just at its very inception. They are not competitors as our model (Community, content and tournament centered) has broader purpose and we dont and wont support betting because it will be rejected by many of our partners.
Crowns Token, from Seascape, is a DeFi economy blockchain made for developers building their own online games but who cannot/don’t want to focus on the technical transactional side. Although they are very promising for simple browser and other types of games, they are just not targeting the Esports market and offer, at best, support for upcoming indie-browser games studios.
We would not be able to partner with Exeedme because of betting restrictions but Crowns could be interesting if the games developed are popular with our viewers.
Q34) Are there any plans in the near future (next several months) to list on an exchange that allows full KYC trading for US citizens (e.g. Coinbase, Kraken, Gemini, Binance US, etc.)?
This is hard for us. The regulatory environment in the US is not friendly. Since we are not regulated in the US, the risk of listing on a US exchange and the SEC bringing a claim is quite high. At this time we are avoiding this. Lets see what happens with the new SEC Chair who is quite familiar with blockchain. Should he articulate straight forward rules that can be followed and which will not be changed every couple of months, we will consider it then.
Q35) What is:
1. Business structure
2. Marketing plan for next year
3. Customer acquisition costs
4. Execution plan on tech side to deliver
Business structure of Verasity:
Development team structure is flat with these functions:
Blockchain developers, Backend developers, highload & security developers, Full stack Developers, web/mobile frontend developers, mobile only devs, Testing & QA, Finance.
For more about the Verasity business model and forecast see:
Tokenomics , Forecast, News Update
Marketing plan for next year can be found here:
Marketing, Adoption, Tournaments 2021 (Updated)
Customer acquisition costs
We will provide CAC when we are profitable.
Execution plan
See the roadmap on verasity.io
And finally. the last question on the list…🥁🥁🥁🥁🥁🥁Q36) Do you have an update on exchanges? The one that was hinted end of last year and more to come?
Very important issue for us and the community. We fully appreciate the necessity for additional volume and liquidity. After the last exchange hack and issues with OKEX, we were thrown off balance but had expected to list on a new exchange by now. Mistakenly we announced prematurely and then ran into the necessity of completing the VRA token swap before we list on a new exchange. Obviously, we want to now avoid having to swap tokens on a new exchange. So right after the majority of the current exchanges we are listed on complete the swap (this month), we will continue with our listing plans. We are well on the way with 2 exchanges but don’t think it’s prudent to provide more information until they announce the listing themselves. The expectation is still for at least one exchange in Q1. Please bear with us on this. We will get there.
Been a great AMA so far. Cleared up a lot of questions and hopefully made you all as excited for the future as we are. Tons of great new updates to Esports Fight Club coming this year and a prosperous year for Verasity is definitely ahead.Thank you Mark!Will be now opening the chat for the Verasians to ask some additional questions.Will be closing the chat shortly after and we can get some more answers out. The gates are opening! 😁
Additional questions
Q37) When the Verasity Game Jackpot price will be held again? We are waiting for so long.
New jackpots are coming onto the platform but for upcoming games like Ludo which will be announced later this month.
Q38) Is it possible to create something like a create your own tournament where I can play a 1vs1(or 2v2 5vs5) against another player(s) in any game anytime (like in 30 minutes) and where I can set for example a winning price of 100k VRA. and both players have to send 50k before the game to a smart contract and afterward it automatically gets sent to the winner?
Esports Fight Club allows users to create their own tournaments choosing from the available games list. We are constantly working on expanding the list of available games and are open for suggestions. The players deposit VRA to the Esports Fight Club account and use these funds to send money to the prize pool. It's quite simple to set up and you can do it for any amount and any number of players and as admin, you have complete control of the size of the pot, how it is shared in % for winners when to start, etc. Its a fully self managed platform that works now. Just go in and set it up today!
Q39) Hi Mark, regarding the plans for in-game advertising and in-game rewards this year, could you describe your vision on this? Is Verasity currently discussing this topic with certain game companies, and how exactly would it work in practice once achieved? Any details you can share with us would be highly appreciated!
The way we view in-game ads is our ability to provide our logo or some other image that would be part of the game interface, such as the floor or walls. This already exists and is popular. We are in discussions now with game developers to add Verasity/VRA. This is a high powered marketing tool that will get our name into many gamers’ faces. These are native images in effect. For advertisers that want to use native images inside our broadcasts or VOD, they get stitched into the ad server in parallel to the stream and we get paid for the ad inventory. In-game rewards are still in development but the vision is for users to be able to click on an object in the game and get rewarded for doing so, not dissimilar to clicking on an add and getting a higher CPM.
About Verasity.tv
REWARDS BASED PLATFORM FOR ESPORTS, GAMING AND VIDEO ENTERTAINMENT
Verasity provides proprietary technology uniquely rewarding gamers, viewers and publishers. Verasity is a crypto-based platform with the VRA token that aims to revolutionise the online advertising business. With its innovative Proof of View system, advertisers are able to guarantee their video ads are seen and not ignored thanks to smart contracts on the Ethereum chain, while viewers are able to earn VRA simply by watching the content they already consume. Verasity has a focus on gaming publishers and esports.
Verasity revenue streams include:
Game subscriptions, prize pool commissions and video ad revenues. Read about the tokenomics, forecast, buy back and burn here.
📖 Read our latest adoption metrics and one page overview
📈 Find where VRA (ticker) is trading onCoinMarketCap
VRA can be staked for 36.5% annual interest at https://verawallet.tv.
Follow Us:
Medium: https://medium.com/verasity
Twitter: https://twitter.com/verasitytech
Website: https://verasity.io
Telegram Token Discussion: https://t.me/Verasity_Official
Telegram Token Announcements: https://t.me/verasity
Verasity Gaming: https://t.me/verasity_gaming
Facebook: https://facebook.com/verasitytech
LinkedIn: https://www.linkedin.com/company/verasity
Reddit: https://www.reddit.com/verasity
Blockfolio Signals: Follow VRA to receive updates straight from the team
Join our local groups, we have support in the following languages
Brazilian chat 🇧🇷 — https://t.me/Verasity_BR
Indonesian chat 🇮🇩 — https://t.me/verasityindonesia
Japanese chat 🇯🇵 — https://t.me/verasityjapanese
Korean chat 🇰🇷 — https://t.me/Verasity_Korea
Persian chat 🇮🇷 — https://t.me/verasity_irn
Russian chat 🇷🇺 — https://t.me/VerasityRU
Spanish chat 🇪🇸 — https://t.me/verasity_spanish
Turkish chat 🇹🇷 — https://t.me/VerasityTR
Vietnamese chat 🇻🇳 — https://t.me/Verasity_Vietnam
Philippines chat 🇵🇭 — https://t.me/verasity_philippines
Indian chat 🇮🇳 — https://t.me/VerasityIndia
WeChat — PM @cryptomeo on Telegram
If you are a Game Developer or Video Publisher and want to grow your audience and revenue by 500% click thelinkto talk to the team
AMA with Verasity Founder, R J Mark was originally published in Verasity on Medium, where people are continuing the conversation by highlighting and responding to this story.
-- Integrate with Verasity:
👩‍💻verasity.tv
👊esportfightclub.com
🎮games.verasity.tv
🕊twitter.com/verasitytech
submitted by IndependentYoga to Verasity [link] [comments]

Hybrid Gyms : Future of Fitness Business!

Hybrid Gyms : Future of Fitness Business!
https://preview.redd.it/op1hf6dln1h61.png?width=1200&format=png&auto=webp&s=d2c879f31584383de4f1451e52a295ac587e5493
As the New Year has already kicked in, most of us would have anticipated a lot fewer gym resolutions being made. The ongoing Pandemic situation, which had started about a year ago, is yet to leave us completely. Many are instinctively scared of gyms as all fitness centers tend to be full of sweat and contact. This promotes negative beliefs and stops people from wanting to come to the gym at all.
Surprisingly enough, gyms have been missed a lot more than one would think. While full-time proper gyms are still somewhat perilous to access, the need for gymming and fitness technology has grown in this time of uncertainty. People no longer actively seek dream goals such as beach bodies or toned abs. Vacations are still a long way to go for most of us, which is why our goals have changed with the times.
One of the significant components of the Pandemic has been health. Health has practically governed the way we live and is now a beacon of sorts that guides us to a safer living every day. Fitness centers and gyms may not do many things well in terms of contact, but they promote fitness. Health is wealth, and actively using gym technology can about give you the perfect condition. Looking at how the cases worldwide have been on the rise, one would only want to seek out a solution to their fitness just in case an ailment was to strike them tomorrow.
Reason for rising Hybrid gyms
If you haven't heard about the hybrid gym revolution, don't worry; there are chances that you will hear about it soon enough. More people have been talking about hybrid gyms, and it has become increasingly common for one to seek out some form of hybrid gymming these days. However, the question is a simple one. Why do hybrid gyms and digital fitness assessment have become so popular despite the Pandemic taking its toll? Here are some of the essential reasons why hybrid gyms have become so popular of late-
  • Scheduling convenience
An integral part of hybrid gyms is scheduling routines and appointments. All kinds of scheduling and other activity can easily be done via your smartphone or laptop for your online group fitness training. If you will be unable to make it for a few sessions or may need to pick up an extra few, you simply have done it via the portal. This helps save a huge amount of effort. No more having to call your trainer or wait for your gym to pick up, only to be disappointed about how some slots were filled in a class you wanted in. You can practically schedule your whole week with a gym management software in one seating with online ease and what more would one need. With all this time saved, you can focus more on living healthier and staying fit.
  • Pricing Structure
Many know that fitness centers tend to be costlier than you would like them to be. A major reason for this high price tends to be various reasons from high scale equipment to one on one session. Luckily, with the new hybrid fitness gym revolution, you can meet this problem halfway to get the best of both worlds. The pricing structure that the hybrid gyms offer is comparatively cheaper than what a regular membership would cost you. This is because you will not be meeting your online fitness coach just as often and will be doing a lot of your work online. This means that the gym saves on resources and utilities and doesn't have to charge you a pricey penny.
  • Overall Ease of Access
Gyms are fun once you get into the groove. Unfortunately, not everyone gets in the groove so easily. While gymming comes naturally, others need practice and repeated reminders of how their exercises work. This is where the real power of hybrid digital fitness gyms comes to the rescue. One can get onto the portal and access earlier lessons to pick up where they left off. By making things virtual, you can also carry the gym with you no matter where you go. Whether you have to go out of the station or spend the night at a friend's place, you can always gym as long as you have a device.
What are hybrid gyms?
Prior to we get ahead of ourselves, it is essential to understand just what precisely hybrid gyms are. Simply put, these gyms are flexible to match the needs of many people at once. During the Pandemic, everyone was affected differently. While some found it difficult to even step out of the house anymore, others could quickly get out knowing that their area was safe and secure. Regardless of individual situations, the needs of groups of people remained unchanged. This is why hybrid gyms came into existence.
Hybrid gyms provide all required services to a wide variety of audiences, including onsite sessions as needed and online sessions, mostly through digital fitness apps. Their cost-effective module makes them efficient for both parties involved and makes it possible for you to exercise at your best, even when indoors. Hybrid fitness centers can customize each client's needs as they work with their trainers. Depending on how often the client can make it, onsite scheduled appointments can then be organized where your routine is reviewed, and changes are made by a skilled trainer as deemed necessary. Having these regular onsite meets allows you to make sure that you are going about things the right way. A trainer can review your exercises and the impact they have been having on you over some time. Often, it is not the case that one set of workout sessions works for everyone. Changes need to be made meticulously according to the client's needs to benefit the most out of their routine.
For a novice, a higher number of training sessions may be required than someone who has been gymming for a while. Trainers can easily recommend and set up spontaneous onsite appointments with their clients, depending on their routine. This also helps the trainers extensively reach out to a wider audience section simply via lessons online. Suppose you can work with your trainer and health information technology to understand where you will need exercise. In that case, you can significantly switch all other equipment for home equipment. While gym equipment is curated and well suited for your body, it is not very difficult to find reliable substitutes in your house that can work for a bit. If there is specific equipment that you do need, you can always order smaller things like dumbbells or other essential things that you need as a part of your daily workout.
Overall, it is essential to find the right balance of onsite and offsite training to find the perfect balance potion that works best for you. Once you're at the sweet spot, who knows if you will even want to go to the gym again?
How will hybrid gym change the face of the fitness industry (disrupt fitness industry)?
Hybrid gyms have been relatively new in the world, but they have impacted many areas phenomenally in next to no time. A significant reason for this has been the recent turn of the year. Every year, millions seek out to join gyms in the first week of January as a part of their new year's resolution to stay fit and healthy. When this eventually does not work out for many, we see them not coming into the gym as often and finally stop coming altogether.
For many people worldwide, having the resolution to stay healthy went without saying due to the ongoing situation we have. In its way, having hybrid gyms has made it easier for many to keep up their resolutions so far. When your willingness to go to the gym starts dissipating, it is because you woke up late or because you're too lazy to get to the class. With the hybrid gym module and fitness tech, you can relatively be at ease and exercise at your best without having to compromise on your sometimes lethargic attitude.
In terms of equipment, many gyms will soon probably face major financial issues. Hybrid gyms barely use any equipment types; whatever exists needs to be maintained with timely service at regular intervals. The gym also needs to stay open or partially available for the few people who have an onsite session on that day. This means that the equipment used may be comparatively low, but the requirement is just the same. Maintaining the equipment is usually not a big problem for gyms, but memberships are cheaper than ever, and it may be challenging to turn a profit out of the situation.
Other than logistic damage, gyms will also need to invest extra to make their sessions and services available to a large audience. This will require significant investment in technology and other services to build apps and other things. Once the foundation is set up, though, up keeping it is relatively simple, and the gym can maintain a constant reach with its audience. Trainer fees are also an issue with the gyms not receiving much crowd anymore. Trainers are now free to work as freelancers, thanks to the onsite requirement of various clients. Trainers can even give personal door to door service to multiple people, which gyms may not be able to replicate.
However, with a little scaling down and having a new maintenance protocol, gyms can be just as, if not more profitable than before. By merely uploading sets of training videos, gyms can earn money as people come in and purchase the video subscription with pre-recorded content and take charge of their mobile health.
Benefits of Hybrid Gyms
People all over have been searching for a viable option to get into the fitness game. Compared to regular gym routines, there are various advantages to following the new hybrid gym routine. Let's take a broader and extensive look at some of the best advantages:
  • Time Savings
One of the most fear-provoking parts of any gym experience is the commute to and fro. It is before and after the workout that you feel lazy or tired. Here's when you begin to hate the commute and associate those negative thoughts with the gym itself. Many people stop travelling to the gym because commuting eats up into too much of their schedule daily. This is why having a small gym on your device makes a lot more sense. With the help of new fitness gadgets, it is easily possible for YouTube to have a productive gym session right at home. This way, only your gym time will eat into your schedule, and you can plan your day more efficiently. The best element is that you can even have smaller or longer workouts as you feel like since you're always right at home.
  • Flexibility
As the name itself suggests, hybrid gyms have a great feature of flexibility to them. You can quite literally take your gym wherever you go and book onsite appointments whenever you feel like. You don't have to dive into the formalities and customize your gym schedule as your daily schedule keeps changing. With this routine, you also learn to be self-sustained by independently exercising often. This instils confidence in you and allows you to practice and work out by yourself many more times. With features like free online fitness consultation, you can easily be in touch with your gym for the things you need and take charge of your own for the rest.
  • Financially Convenient
We saw such a massive spike in fitness awareness despite the Pandemic because hybrid gyms are essentially a cheaper idea. They are an idea that makes a lot of sense and gives you a quality product for a lot lesser to spend. People are generally intimidated by high gym fees and feel like they commit that they don't know if they will keep. With lower financial risk, the guilt associated is lower in case failure comes in. This makes it easier for many to view gyms and their value subjectively.
Why should owners include hybrid gyms in their fitness business?
As a gym owner, setting up your fitness center to a hybrid gym's requirements will seem like an endearing task to begin with. It is undoubtedly difficult for one to speculate these costs, and finding the right channels to get the foundation laid can be quite a tedious task for anyone.
The thing to remember is that a hybrid gym system is not just a temporary solution. Rather, it is a system that is expected to work alongside the traditional fitness system for years to come. Once correctly set up, the hybrid gym system can be just as, if not more profitable for owners all around. Setting up the system will require:
  • Laying out a technological foundation: A web portal or an app could schedule classes and keep pre-recorded videos for customers. You could even customize it to be a shop for non-members where they pay for certain things they want as an a la carte system.
  • Changing your current dynamic with your trainers: From the payment structure to their visiting hours, a lot will have to be changed with your staff, especially your trainers. Work you the most financially feasible outlet for yourself to get a good deal out of the whole dynamic.
  • Having a tech team that can assist people with online services and helps them too: A tech team would also be needed for you to communicate with. They would look into scheduling and uploading.
  • Possibly, a social media push: Since your hybrid gym can offer several onsite and virtual services, you might as well consider doing some social media marketing and pushing to expand your horizons.
Overall, there's a lot to be done before your gym is equipped to be hybrid but once done, you can reap the benefits of the work you put in without putting a lot of work into it. Like most other good things, hybrid gyms are an investment that will eventually pay for itself as long as you're setting it up the smart way.
For a while now, we have been finding ways to get back to normal. Through the emergence of various new methods and ways, we have pretty much redefined how we exist during these times of distress. Innovation and creativity have been at their peak in the industries that had to find out a way to reach their audiences one way or another. Like that, the fitness industry has come up with this perfect solution that meets people's needs almost entirely. While hybrid gyms are a relatively new concept, people have adapted to them quite easily.
Key Takeaways
From the audience's perspective, this new setting is comfortable on the cost and easy to adapt to. There has also been a lot of emerging technology in healthcare, and people are used to adapting. Instead, one has to spend lesser strength and energy now to get their daily workouts done. Even when everything is eventually restored to normal, hybrid gyms may stick around for the convenience and ease that they have to offer.
Most people have already preferred this form of gymming to others and are seriously considering keeping things this way for a long time to come. Many apps and systems have already flourished worldwide. It has only become more manageable for many people to access in-depth workout sessions that would otherwise be difficult to obtain. Fitness is reaching more people than ever is it entirely a good one, and hybrid gyms can undoubtedly form a healthy eco-system for a better tomorrow.
submitted by Bella_lovefitness to u/Bella_lovefitness [link] [comments]

best online slot app real money video

Slot Apps That Pay Real Cash 2021 - YouTube Legit Slot Apps To Play On Your Phone In 2021 - Real Money Best Slot Apps That Pay Real Money - Fliptroniks.com real money online casino slots - best online casinos 2020 ... Best Real Reward Casino Apps 2019 - YouTube The Greatest Guide To Top 10 Mobile Slots Online – Best ... Online slots for real money : Best casino of the internet ... best online casinos for real money usa - best casino apps ... Best Slot Apps With Real Rewards - Fliptroniks - YouTube Best Gambling Apps That Pay Real Money 2020 - Fliptroniks ...

‎Compare the Top 10 Real Money Casinos & Bonuses! Use the App to find the latest bonuses from the best online casinos including Leo Vegas, Casino.com, 888Casino, Dunder, bgo & many more. Welcome to Top 10 Casinos - your trusted casino comparison app, helping you find the best mobile real money casin… Tips to Picking the Best Real Money Slots App 1. Make a List of the Games You Want to Play. The number one factor to consider when choosing the best American slot apps for money is security. Thankfully, sticking to the recommended options in this guide already checks that box for you. Best Slot App To Win Real Money – Online books on casino games Ways to make money at a casino . I do not believe I’ve read through something like this before, you will have to increase your bets if you wish to stay in the hand. For that part, how to win slot machines safely or fold and lose whatever is on the table. Our list of best slot machine apps for real money even contains slots apps with free spin bonuses. Any app that doesn’t offer something to you for your business should be avoided. Error-Free Gameplay. One of the concerns with inferior slot machine apps to win real money are technical problems. Top Online Slots Casinos for 2021 - #1 guide to playing real money slots online. Discover the best slot machine games, types, jackpots, FREE games, and more! Another reason this is one of the best free slot machine apps that pays real money is game selection. In total Slots lv hosts over 400 plus games to choose from. Over 220 of them being slot based. The rest are table games such as roulette, blackjack, and 3 card poker to name a few. That is a ridiculous amount of games no matter how you look at it. Registering an online account on this site is very simple. You can also easily win real money on this site without necessarily depositing funds due to the exclusive money promotions for gambling. Therefore it is the best site for all beginners in gambling games. 20 best mobile slots apps for free play or for real money Slots are extremely popular games in online casinos nowadays — if not the most popular ones. There are hundreds of thousands of them available out there, so if you are a newbie, it could be hard to choose which one to play. Casino Games Download – Real Money Casino App. We said online casino games for real money are the best thing to have happened to gamblers but mobile casino gaming would like to be considered in this category too. Real money casino apps have really given us the most convenient access to gambling games. Top 10 Android Online Casinos 2021 - Discover the best real money Android casino apps with our expert rankings and get exclusive FREE bonuses!

best online slot app real money top

[index] [2857] [5893] [4585] [6700] [6518] [2359] [6150] [648] [482] [3859]

Slot Apps That Pay Real Cash 2021 - YouTube

Looking to play real money online casino or online slot? Take a look at best casino of the internet world https://tinyurl.com/drakecasino Best online casinos for us players 2020 🥇 best real money online casinos usa 🇺🇸. Top 5 low minimum deposit online casinos for usa players.Best online casino ... http://www.IndiaCasino.live :- Top Rated Online Live Slot Games Casino Websites in India The Greatest Guide To Top 10 Mobile Slots Online – Best Real Money S... Online slots for real money on chumba casino. Playing online slots for real money on chumba casino.Slots online win real money pay $1350 - lotsa slots..Check... Bovada Bonus Codes: https://geni.us/VpksaARWritten Review: https://geni.us/IrFI5 Best Slot Sites & Apps Bovada Casino Review: https://geni.us/EGUeioIgnition ... Bonus Codes: https://geni.us/IrFI5Written Review: https://geni.us/IrFI5 Best Slot Sites & Apps Bovada Casino Review: https://geni.us/EGUeioIgnition Casino Re... The Best Casino Slot Games on FacebookThese are the Best Android Slot Games we could find (Well a few are for Facebook and iOS but still.) Actual Casino apps... Slots lv Sign Up: https://geni.us/XDWr9qQ Slots lv Bonus Codes: https://geni.us/f3uBY7 Slots lv Written Review: https://geni.us/aAjM4 Best Slot Sites & Apps... Learn More: https://geni.us/RgXCdWritten Review: https://geni.us/RgXCd Best Poker Sites & Apps Bovada Poker Review: https://geni.us/yCtDHIgnition Poker Revi... Slots lv Bonus Codes: https://geni.us/f3uBY7Slots lv Written Review: https://geni.us/aAjM4 Best Slot Sites & Apps Bovada Casino Review: https://geni.us/EGUei...

best online slot app real money

Copyright © 2024 top100.realmoneygames.xyz