The Diamond Casino Heist/Preparations GTA Wiki Fandom

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Weekly Bonuses and Discounts 12/17 - 12/21

On the Podium This Week: The Pegassi Osiris
Once you’re done washing the sands of Cayo Perico out from between your toes, make sure to drop by the lobby of The Diamond Casino & Resort to give the Lucky Wheel its daily spin and walk away with GTA$, RP, clothing and all manner of mystery prizes. This week’s top prize is that symbol of opulence, excess and reckless abandon: the Pegassi Osiris.
Looking for a new home away from home? Lucky for you, The Diamond is offering 35% off the price of both the Master Penthouse Suite and its pursuant Customizations and Optional Extras, including Colors and Patterns, the Lounge, Media Room, Spa, Bar & Party Hub enhancements, as well as amenities like the Private Dealer, Office, Extra Bedroom and Garage.
There are also sales on a range of luxe vehicles to flex your status on your peers. See below for the complete list of sales and discounts:
Master Penthouse Suite – 35% off
Master Penthouse Customizations – 35% off
Vehicles – 35% off
Double money and RP on In and Out game mode

Prime Gaming Bonuses:
GTA Online players who successfully connected their Rockstar Games Social Club account with Prime Gaming by December 13th will get free access to the Kosatka submarine’s Sonar Station, along with GTA$200K just for playing any time this week. Any Prime Gaming members in good standing who do buy the Sonar Station at full price will be given a 100% rebate within 72 hours after purchasing it.
In addition, Prime Gaming members receive exclusive discounts: this week it’s 70% off of the Benefactor Krieger and 80% off the Pegassi Tezeract.
To ensure access to future benefits, make sure to visit Prime Gaming and sign up.

THE CAYO PERICO HEIST BONUSES

Plus The Heist Challenge Rewards Including a Free Vehicle for All Players and More
The Cayo Perico Heist marks a new era for Heists in GTA Online and we are celebrating with a slew of perks and bonuses for a limited time, including a free Dinka Veto Classic for everyone to whip around in, new clothing awards and a special jacket for those who participated in last month’s Community Heist Challenge and so much more.
CAYO PERICO HEIST BONUSES
From today through January 14th, everyone who progresses through The Cayo Perico Heist – from scoping to taking down the score – will receive special clothing items along the way.
Those who complete a Cayo Perico Scoping Mission will receive a rare Manor Tie-dye Tee that is sure to provoke envy from the fashion victims lined up outside Didier Sachs. Completing any Prep Mission for the Cayo Perico Heist, meanwhile, will land you the rare Rockstar Gray Pattern Tee And completing the Cayo Perico Heist finale before the deadline will land you the highly coveted Panther Tour Jacket.
All the above bonuses will be available for the next four weeks and until January 14th, please allow 72 hours from completing each mission to receive each item.
COMMUNITY HEIST CHALLENGE REWARDS
Thanks to the GTA Online community coming together to blitz The Heist Challenge last month, all GTA Online players who play between December 18th – 20th can head over to Southern San Andreas Super Autos to claim the new Dinka Veto Classic for free and to keep.

Be sure to pick up the Veto Classic this weekend before it goes up for sale on December 21st.

And if you were one of the many talented thieves who completed a Heist to help put the GTA Online community over the GTA$100 Billion mark during November’s Heist Challenge, you will receive the Panther Varsity Jacket for your efforts.
submitted by PapaXan to gtaonline [link] [comments]

List of Known Bugs In The Cayo Perico Heist DLC + GTA Online:

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered and workarounds are found.
Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
Posts about any of these bugs will be removed.
​

Bugs related to the Cayo Perico Heist DLC:

  1. Not being able to join friends / error message displaying prompt declaring a certain player hasn’t finished the GTA Online tutorial.
  2. Not being able to deliver various pieces of heist equipment to the Kosatka during missions.
  3. During the Plasma Cutters mission, taking a picture of the heist prep board in the safe house won’t register and you can’t send it too Pavel to progress the mission.
  4. During the RO-86 Alkonost Plane delivery mission and the Velum delivery mission, the delivery checkpoint will be stationed at the casino, either the garage, front door, or music locker enterances will be highlighted.
  5. During the Longfin boat delivery mission the delivery checkpoint will not register the Longfin once it has reached it destination.
  6. When poisoning the water tower on Cayo Perico, players have reported either themselves or other players dying randomly.
  7. When hacking into El Rubio’s compound, players have reported being stuck on a static as the game loads the cameras in the compound.
  8. When quitting GTA Online after doing a Cayo Perico Heist mission prep, the game won’t save your last prep, requiring you to do it again.
  9. The Cayo Perico primary target value will sometimes not display correctly and there as issue the incorrect amount of money for stealing the primary target on hard mode.
  10. In the Cayo Perico heist finale, selecting the drainage point as your entrance into the compound won’t register correctly on your map, with the highlighted icon being the main entrance rather than the back.
  11. All of the Pariah’s spoilers won’t display visually for any player.
  12. When using the track pad to open the interaction menu on the PS5, the game soft locks you out of using your interaction menu again.
  13. When escaping the compound, sometimes the boats at both the main dock and north dock won’t spawn.
  14. Killing the juggernuat may cause the alarms to go off in the compound, even if done stealthy.
  15. Both the Tom Conners missions and the English Dave missions sometimes bug up and don't allow you to deliver an objective to the yellow circle.
  16. When entering the compound, plyers are reporting disconnects, either the host of the heist leaves the game or another team member will leave randomly.
  17. When leaving the compound, the game will not give you a way to escape, leaving you softlocked in the compound.
  18. In the heist finale screen, platers report not being able to buy a heist support crew.
  19. When completing the Cayo Peico heist, players report that they discount from the game as soon as the heist is finished, leaving them without their payment.
  20. Some players report that the payouts are incorrect when being divided out to players, as an example, a 30/70 payout will change to a 15/85 payout when the heist ends.
  21. Some players report losing their payout as soon a they reset the game.
  22. Prep missions for the Cayo Perico heist will not start randomly.
  23. During the Alkonost setup mission the laptop needed to progress the prep mission will not spawn.
  24. During the Alkonost setup mission the plane will start smoking instantly when leaving the hanger, causing the plane to prematurely blow up before the mission ends.
  25. When scoping out Cayo Perico for the second time, (steal the plane from the drug dealers,) the yellow dot mission marker will not display, not allowing the player to fly to Cayo Perico.
  26. During the scope-out mission for Cayo Perico, players report the supply truck not spawning in.
  27. When collecting the Chakra Stones for English Dave, collecting all he stones will not prompt the next mission objective.
  28. When trying to obtain the safe codes from the head of security the casino penthouse, players report the main target not spawning, effectivly softlocking the player in the penthouse.
  29. "Invisible guards" patrol the compound after you rob it, resulting in your player character getting caught.
  30. Guards will sometimes not show up on the radar when on the Cayo Perico heist finale.
  31. Players report different weapon loadouts, entry points, and exit points on the final heist rather than what they choose on the finale screen.
  32. Players report that when entering the drainage pipe and surfacing into the compound, the game breaks stealth and puts you into combat.
  33. The Madrazo files will sometimes get replaced with an entirely different target all together on a first run of the Cayo Perico heist.
  34. Delivering anything to the Music Locker will sometimes not work.

Bugs related to the Casino Heist DLC and GTA Online Broadly:

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.
​
Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket.
-7DeadlyFetishes
submitted by 7DeadlyFetishes to gtaonline [link] [comments]

There's nothing like GTA: Online, for better and for worse

The promise of Grand Theft Auto: Online is an intoxicating one. GTAV’s world remains one of, if not the most remarkable in gaming history, and the idea that you and a group of friends can team up and wreak havoc upon that world seems too good to be true.
To some extent, it is too good to be true. GTAO suffers from a myriad of technical issues and limitations, including ridiculous loading times, crashes, game-breaking glitches, and terrible anti-cheat. It’s like a complicated, unwieldy machine with hundreds of unseen components. If it fails, your only two options are to start from scratch, or give up.
But when it all comes together, when you finally find your friends after five minutes of loading screens and ten minutes of yelling at each other on Discord to “go here”, the experience is unparalleled. The first few hours we spent roaming the world were violent co-op magic, like a depraved, extravagant Scorcese montage with a body count that would turn eyes at the ICJ. We did missions, did drugs, blew things up, got haircuts, bought clothes, bought cars, stole cars, shot police, shot pedestrians, and of course, shot each other. Being homebound due to Covid, our at-first daily, then weekly GTA sessions kept us connected, the first time a game had done so since our short-lived Minecraft phase in March of last year.
But yesterday, as we failed the same section of the Diamond Casino Heist for about the twentieth time, one of my friends broke the silence. “Is anyone having fun?”
Several months ago, I posted a rant on this subreddit about the singleplayer, bemoaning its weak story, poor gunplay, unnoticeable progression, and surprisingly empty open-world. I stand by what I wrote, perhaps even more so now that I see how much more compelling GTAV could have been if it had included online’s heists, vehicles, and properties as DLC.
That said, online is not without fault. While there’s a massive catalogue of things to buy, the grinding necessary to purchase these things is awful, making even Cookie Clicker feel productive. GamesRadar says the Heists, which themselves require expensive properties and a substantial initial investment to initiate, net you about 400k an hour, which isn’t all that much considering how much vehicles and properties cost.
We realized early on that the disparity between GTAO’s prices and its payouts was a manufactured pain point, the remedy being the game’s overpriced Shark Cards. Rather than dig out our wallets, we abided by GTA’s longstanding moral tradition and hacked ourselves enough money to buy every car, every property, and every weapon in the game. But even without the grind to worry about, GTAO had no qualms with wasting our time. The loading screens are the most obvious example of this, but these are, I believe, unavoidable given the scope of what you’re loading into. Where it’s less forgivable is in the tedious minutiae and the absence of systems that should be present.
The more we played, the more frustrated I became. Why can I only fast travel to my properties as a CEO? Why can’t I claim all destroyed vehicles at once? Why can’t I skip these stupidly long cutscenes? Why do I have to wait to spawn in a vehicle? In a way, it makes the same mistake as its singleplayer counterpart. Though it has incredible setpieces that you won’t find in any other game, the vast majority of your time is spent preparing for them.
I don’t believe games should have infinite longevity, so I don’t fault GTAO for losing its sheen after eighty-some hours. Overall, I had a good time. Tearing through hordes of cops in a pink Insurgent. The terrific Pacific Standard Heist. Getting picked up by my friend in a disgusting anime car that he claimed wasn’t his. Being repeatedly stalked and kidnapped over the course of several weeks by a hacker named “JOE BIDEN” who’d drive me around the map at light speed and drop boats on my head as I’d try to flee. And above all, having the opportunity to hang out with my friends during a pandemic. These are all experiences I’ll remember.
The hours I spent in loading screens, driving from one side of the map to the other for the hundredth time, and listening to Lester talk about skinny dipping? I’ll remember those too, though nowhere near as fondly.
submitted by fresh6669 to patientgamers [link] [comments]

Are the new heists actually worth the time they take to set up?

Hi everyone, I haven’t played GTA in ages and haven’t tried to make money in even longer but a few days ago me and a friend decided to try out the Diamond Casino Heist. I was just wondering if the trade off between time consumed and the final pay off is worth it if you were to compare it to say missions or deathmatches which give you smaller amounts but more often. We were just surprised by how many set up missions there are so I thought I’d ask, thanks
submitted by PhilMcRevasse to gtaonline [link] [comments]

Patch Notes for Cayo Perico Heist Update 1.52

[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by PapaXan to gtaonline [link] [comments]

Cayo Perico Heist Guide (Edited)

Cayo Perico Heist Guide (Edited)
PRESS START<
Hey everyone since the update in GTA this newest heist has been the most profitable and easiest way to make money. So I wanted to create a guide to help others master this heist, and to help those who are struggling with it.
Note: This guide is for new players, first timers, and anyone who is struggling to complete this heist. Please use this as reference to deepen your understanding of the heist. If you have a better strat, more power to you. This however is my strat, criticism is welcome.
So to begin, you will have to buy the Kosatka (submarine), which is located on warstock for 2.2mil. It also has upgrades you can buy but the most noteworthy upgrade is definitely the Sparrow upgrade (1.8mil) this upgrade will make traveling back and forth much easier since your sub is located in the sea.
Noteworthy things about sub:
  • If you hover above your sub with a sparrow you can instantly enter it.
  • You can get free snacks at the cafeteria
  • You can fast travel; if you never completed the heist its 10k, after completion its 2k
  • Your toreador vehicle can enter through the bottom
  • You can call dingy if you can not afford the sparrow
After you get the sub you’ll be introduced to characters and will have to go to LSIA, where you will travel to Cayo Perico, after you arrive everything henceforth is pretty straightforward. After you escape the party you will have to enter the main island through the checkpoint ( Google Boom Gate), PLEASE DO NOT SWIM AROUND THE ISLAND. You will waste so much time doing so, just run through the gated door next to the checkpoint and avoid entering enemy cones, watch for vehicles and watchtower cones. The biggest things to scope out are the infiltration points and exfil points; the airport strip is already marked, the biggest point to scope out after you hack the cameras is the drainage tunnel. This will require swimming, the drainage tunnel is located on the coast of El Rubio’s compound you can dive and find it, Pavel will give you a vocal cue when you find it. When you are looking through cameras after hacking make sure to cycle through every camera, turning to find secondary points, stop until you get back to the Panther Cage. Don’t bother scoping anything else like bolt cutter’s or grappling hooks, because you will not need them. I added a map of Cayo Perico to show where everything is, please note that there are many ways to do this heist this is just my way of doing so. After you found the drainage tunnel and finished your objective, get caught and make your way to the airport strip to leave. Also note there are different Primary targets the first time will always be the files the second will vary, look in the tips for scoping out to see the rankings.

Credit to Sportskeeda
Tips for Scoping out
  • On your second time doing the heist you will start at the air strip. There are 2 dirt bikes located at the strip one by the entrance to the strip and one by the solar panels next to the power station. You can take the bikes and drive up and over the checkpoint to get to the communications tower faster. At the checkpoint to the left there's a little stone wall in front of the guards tower. You can drive the bike up the ledge and get over it, for a quicker way you can also drive the bike up the ledge a little bit in front of the wall to also get over.
  • If you solo, scope out any important secondary point. There's a secondary point in the airstrip hangar, at the entrance of the hangar look right to see the box you can climb, use this to get to the second floor to get the secondary point. (To clarify check the targets spawns and only mark coke and weed; do not mark weed at the strip and north dock only coke, mark weed at the main dock)
  • When you are heading to the communications tower to hack, pay attention to the guard, if there is a guard, the box is located up the tower, if there is no guard it's on ground level.
  • You can kill yourself or get caught to go back to the airstrip.
  • You can also poison the guards water supply to weaken them but unless you're going aggressive don’t bother.
  • There are boats out in water you can steal but I would only do this to scope out the drainage tunnel the first time.
  • You only need to scope infiltration points and exfils points once, secondary targets and tools must be scoped out every time.
  • Secondary targets and tools are RNG based so if you're looking for tool and it’s not there it’s because of RNG
  • Secondary Targets Rank: Gold>Cocaine>Paintings>Weed>Cash
  • These also will fill your bag different
  • Gold=66% Cocaine=50% Paintings=50% Weed=37.5% Cash=25%
  • The price for secondary targets are RNG based but Gold, cocaine, and Paintings have the most value
  • Secondary Targets Values are RNG based.
  • Gold=332k, Cocaine=220k, Paintings=189k, Weed=147k, Cash=80k-90kCredit goes to u/FMT_WL1
  • Primary Targets Ranked: Panther Statue 1.9M>Pink Diamond 1.4M> Bearer Bonds 1.1M> Ruby necklace 1M> Tequila 900k
Preps
In order to start the heist you must do preps, for this heist you can do however many you want but for this guide you will only need to do 5. Keep your sub in Los Santos until the fifth prep mission, if you decide to do the longfin prep you can keep your sub at Los Santos.
Prep 1/ The Cutting Torch:
This prep mission is pretty straightforward, head to the construction site and land close enough. Before heading in, try to locate the yellow hard hat and put it on, this will make the enemy non-hostile, which makes for an easy mission. Your job is to locate the torch in a tool box. You can find it by looking in the box, it's a blue torch, search the box and head back to your sub. Also when searching for the box try to avoid staying in the enemy cones for too long and bumping into workers because this will make the enemies hostile if you do these.
Prep 2/ Safe Code or Plasma Cutter
There are two missions. The mission will vary on your primary, if you have the bearer bonds it’s the safe code, anything else it’s the Plasma Torch.
Safe Code Mission: Head to the casino at the entrance, after entering turn left and enter the elevator (if you have a penthouse you can go up without entering the parking garage). You will have to find a car in the parking garage. It's a yellow cheap car, it never changes. After finding it you will get the card which will allow you to head up into the penthouses, after getting up there search for two guards and head shot with a suppressed weapon. If done right you will calmly walk into the apartment, you can then search the penthouse for the target, he will never change. It's a guy with a cowboy hat, kill him and leave the penthouse, you will have to fight your way out. If you slam into the entrance of the penthouse you will have to fight your way in. After getting the code get back to your sub.
Plasma Cutter Mission: This is pretty straightforward, for ease take your oppressor instead of your Sparrow for higher mobility. You will have to head to the office to get the plasma cutter, but it’s not there. Pavel will instruct you to find the board and take a picture of it, the board is easy to find. Afterwards he will locate them and ping it on your map, they usually always spawn near Vinewood hills or the beach. Take them out with your oppressor missiles and fly over the bag and leave cause they will spawn two cars to shoot you.
Prep 3/ Fingerprint Cloner: This mission is simple, you will have to head to a location on your map, outside are two cameras, ignore them and walk into the garage, after entering take cover behind the box forward and blind shot everyone with your shotgun. After the enemies are dead hack the laptop in the back and head to the archives. Outside the archives are cameras, shoot them and go inside. Pavel will tell you that you're looking for a small card, it always spawns in the back in the desk square, grab it and head back.
Prep 4/ Weapon Load out: Always buy the suppressors, as for which load out I suggest the Conspirator due to the sticky bombs (there is a bug where you will get suppressors without buying them, just in case purchase it to be safe). There are two possible missions you can be given. One is in Los Santos in an office, for the other you will have to follow a Valkyrie up North.
Weapons Possible Mission 1: Pavel will send you to an office in Los Santos you can either go through the ground entrance or the roof, I suggest the roof entrance but no matter what you will have to fight inside. Once inside clear the office and head to the back to find the gun safe, it’s always located left of the desk on the wall, hack the laptop on the desk and open the safe. Grab the weapons and leave. If you enter on the roof you can fly back but two chopper’s will spawn, shoot their gunman on the sides and hellies will be useless. Another suggestion is to leave immediately, and snack up to restore health. On ground level the hellies will still spawn again shoot the gunman and head back to the sub.
Weapons Possible Mission 2: You will have to head to Elysian Island to find the Valkyrie you do not need to stay close to it. You can predict it’s direction and head North to clear the camp on foot, also avoid destroying the Avenger and the Valkyrie. Do not destroy the Valkyrie until it becomes a target on your mini map or you will fail the prep. After clearing the camp head into the Avenger and kill the enemies, afterwards parachute out and leave before more Merrywheather show up.
Prep 5/ Kosatka: ( You can also do the Longfin, but I prefer Kosatka as an approach vehicle.)
This is a simple mission, after starting it head into your sub driver seat and fast travel to the nearest location near the ping. After you arrive dive your sub over to the location, once you get near get on your periscope and missile the boats and the helli. You can sink your sub and engage auto-pilot under water giving you better access to the enemies sub. Try to avoid beaching your sub on shallow water and put it in the middle of the yellow circle. Leave the driver seat and exit your sub, dive into the water and look for the other sub with a yellow marker on top. After entering the enemies sub you must locate the jammer. You have two paths, one on the right, this is usually where it spawns, take the ladder down and watch your corners cause enemies are brutal in this mission. After entering the engine room look for a black box with a blue screen at the bottom of the stairs if it's not there head back the way you came. Take the left path and make your way to the control room WATCH THOSE CORNERS. If it's not there head to the back of the control room and take the stairs down, follow the path it will lead you into the torpedo room, that another spawn. Leave and head back to your sub.
Prep 5/ Longfin
This mission is located in Los Santos basically you can take a phantom (Semi-truck) to the police station to pick up a boat of which you can use as an approach for the heist. This mission is simple: you basically go and pick up a phantom, afterwards you drive to impound to pick up the longfin. You will be met with enemies. The one I did was the cop impound, you can enter with your phantom and drive out. It's best to clear the area, and let the cops kill you for an easier delivery (you can't call Lester). You can use your own Phantom wedge to clear vehicles out of the way.
(during the heist you can use this get loot before you enter the drainage tunnel , this can be quicker way if your loot is out the way)
This includes the scope out and the preps
This includes the scope out and the preps
Tips For Preps
  • The biggest tip is the Sparrow, this will make prepping a joke, the only time you won’t need it is during the plasma cutter and Kosatka missions, but that's due to mobility.
  • You can see the cutting torch it’s blue
  • You can blow up the Valkyrie and end the mission to get the office mission to save time, I highly suggest this ( I do this mostly because you have to follow the helli up North and wait for it to land.)
  • The preps are the same, they never change
  • Save the Kosatka heist for last so you can do all 4 preps in Los Santos
The Heist
Time to Start the Heist. Go to screen and tab to Finale and shift over to continue to start the mission. Once you get to the selection process pick your options. It should be Kosatka or Longfin, Drainage, Drainage, Main docks or Kotsatka, and Day Time (there's very little difference between day or night). If you're playing with others you must hurry through the selection screen because if you take too long the cuts will reset due to a bug.
Squad Run
When you begin the mission you will have to make your way to the drainage tunnel, if you chose the Kosatka you will have to swim to the tunnel, but if you chose the Longfin you will have to drive the boat to the tunnel. Once you arrive you will have to cut the bars at the gate, a suggestion to do this is to go in a circle three times and cut whatever remains. Afterwards swim through the tunnel and enter the compound.
Compound
Once you enter the compound you will have two directions to go, the left or the right. My way is to go to the left, up the stairs is a guard next to the storage staring out at the water, head shot him and make your way to the courtyard. If you followed my instructions the two guards at the pool will be to your left. In the courtyard there should be a guard coming, wait for him to stop and head shot him. After that, ready your shot at the two guards at the pool, choose your target. Since you're in a squad, ready your shot, as a suggestion one person can count down from three to one to shoot at the same time to eliminate any mistakes ( these two guards usually drop the gate keys). The next is to eliminate the juggernaut, the way to identify him is by his red cone and red skull icon. He can be killed by a single headshot, if you and your squad were quick with the guards at the pool he should be arriving, take him out. In front of the pool there are two separate guards, one will be in front of the office building to identify him, the camera is facing the pool, if you time it correctly he will be to the right of the camera making for an easy elimination. The other guard is North East of the front of the pool, or to the right of the guard you just killed. You can eliminate him if you want too, the reason I do so is because me and my mates can all access the storages without worry. Next are three guards at the office, to identify them they will have red cones. One of the guards will be moving North towards the main gate and then will move South towards the pool. You have two options, one is to wait for him to head North and take him out, or you can head shot him when he’s coming South. To achieve this there are stairs directly in front of the pool, if you take the stairs up to the right you now have enough elevation to see the guards head ( this is tricky to explain which is why I will also have a video example for visual clarification.) After taking the guard out you can head up the stairs into the office area, once up the stairs head to the right, for clarification the pool will be to the left and main gate to your right. Head down the corridor if you have done this correctly the guards back will be facing you, take him out. To your left are stairs that leads to the office, take them up, at this point the guard at the top will start to move. You have two options, one you can wait behind a corner and hit the guard or if you are quick enough the guard will stop for a brief moment, giving a chance for an easy headshot. At this point you can enter the office, where you can grab the second keycard, the first keycard is dropped by any guard you have killed ( it usually drops on the first kill, but this is RNG based). In the office there are three things you can do, one is you can hack the elevator which leads to the basement, ignore this hack. The other things are either a painting that can randomly spawn in the office, and a safe on the right wall in the back of the office. Open the safe to get anywhere between 50k to 100k, THIS DOES NOT TAKE SPACE. When you have everything, start to loot up and fill your bag by going to the storages located around the compound, to open the storages you will need the two keycards and two people. You and your squad mates will have to swipe your card at the same time to open the door, another suggestion is to use the three to one countdown to sync swipes. The South Storage will have a guard moving, the guard is located to the left of the two guards you killed at the pool, take him out and watch for the camera. After you are done, please make sure to save space for the basement storage, make your way to the basement gates, they are located beneath the office building to the left and right, it does not matter which gate you choose. Once you are in the basement you will be presented with a hack, it may look daunting but in fact it is rather simple, I suggest matching the top first and making your way down. Afterwards loot up and grab the Primary Target, it is really straightforward to do so. At this time Pavel will tell the players that more guards have arrived, if you have followed thus far, you do not have to worry. Exit the basement, and head North to the main gate there should two guards, one will be moving the other stationary. You can take the stationary guard, you can also take the guard moving but if you and your squad can make it to the gate without doing so, go ahead. The host will be prompted to select the escape route, select it and a cutscene will begin. After you will be located outside the compound.
Kill in this order
Outside The Compound
You and your squad will be outside, if you are satisfied with your loot head left to the coast, you can jump off the cliff into the water. Once in the water you can swim off the island ,just keep heading straight and eventually you will have escaped. You can also try to steal a boat; note that some have claimed that boats may not spawn but if you manage to grab a boat this can make getting to and from much quicker. If you are missing loot head forward and take the guard next to the bike out, one person will have to head left toward a guard near a helli take him out and plant four stickies on the chopper. At the same time the other members will turn right towards the checkpoint, there should be three guards two together and one separate, and a camera behind the two guards. Take the one separate out, then the two guards, and the camera. Around the checkpoint are three bikes plus the bike with the very first guard killed. One of the bikes is hidden to the left of the checkpoint booth the other is directly in front. Start making your way towards the main docks, turn right into the jungle the moment you leave the stopping checkpoint. Pay attention to the guard tower to your right and avoid his cone, at this time Pavel will tell the squad that El Rubio’s helli is on the move, activate the stickies and he will retreat away from the island. Once you are close enough to the docks go on foot, your objective is to loot and take the boat off the island. There are two secondary loot locations, one is a warehouse with a guard and camera outside, take them out and loot. The other is located to the right with two separate guards, please refer to Sportskeeda map to see the location. Take them out and loot. Afterwards there are 3-4 guards you have to take out at the docks, to leave without alerting the guard. Two guards standing next to the boat, and one or two stationary guards looking out at the water. After clearing the guards, grab the boat and escape Cayo Perico. Congrats you have now completed the heist.
Note: You can approach the compound in any way you choose, my way is a bit complicated but with practice you can clear the compound at the same time as other routes. Feel free to adjust the route in anyway, my route is just a reference to get an idea as to how to approach the compound.
Note: I do it the same exact way when I solo, but since I’m solo I can skip guards and head to my objective. For the Solo run I go for cocaine, you NOT have to do this. I do this to maximize my profit, and since I am competent in my abilities I can clear the mission without many mistakes.
Solo Run
The strat is the same except it will be harder to take out the two guards by the pool, the major difference is you can not open the storage's to get gold or loot, you might be lucky to get painting in the office but that's RNG. A good tip when taking on double guards is to find a good angle, after killing one the other will flinch, he will prop his head up giving you the shot. You can scope the rest of island to find the most profitable loot which is cocaine, if there is none then get weed and cash (by scoping out I’m referring to checking the spawns for coke, if there is none at North docks and the Air Strip I ignore them, I do not mark every item only Coke and any profitable items at Main Docks). After leaving the compound there will be a guard in front of you next to a bike, kill him. Turn left and head to the next guy next to a helli, kill him and plant four stickies on the heli, do not activate them yet. Go back the way you came, there will be three guards at a checkpoint two together, one standing away. Kill the one standing away and then prepare to kill the two guards, after their dead shoot the camera and jump over the stop rail. You will have to be quick because a car will drive towards the checkpoint so make sure to do all that quickly. You have two options: you can swim off the island and finish the heist, or you can head to Main Docks to fill your bag. If you chose the latter run North East into the jungle towards the guards tower, but far enough away so he can’t see you. On your way to Main Dock Pave El Rubio helli will show up on the map, wait for Pavels vocal cue when he tells you that Rubio is in his helli, and then activate your stickies, boom Rubio will retreat. Now you can make it to your objective in peace. You can loot at the Marijuana fields but you may have to take out three guard towers and a single camera, as well as two guards near the fields. I’ll leave this to your gut if you think you can make it to the warehouse without messing up please do so. If you want to head to North Dock and the Airstrip you either can swim there which will eat a lot of time or you can take the boat at the docks to get there faster. Trade off is that if you swim it will take up time, but if you take the boat you will have to clear out guards to safely remove the boat from the dock. If you are satisfied with anything you get then just clear the area with loot and swim or steal the boat. This is for the Airstrip if you do not plan on going here IGNORE this. The Airstrip is an easy place to navigate since a lot of the guards are far from each other so you can clear the airstrip easily. There are two loot spawns one at the hangar with one guard, and a warehouse with two separate guards. There's guard outside the hangar kill him, and go inside, if your loot is on the second floor, look for a forklift and pick up a box lift and it up then press the box against the back of the hangar below a blue tarp you can then climb the lift and the box to get access to the loot. The other airstrip loot spawn is an easy place to clear, one guard will be moving you can head shot him from the hangar, at the warehouse there’s a camera shoot it and inside the warehouse is a guard questioning his career choice, kill him. If you need to head to North Dock head there by bike or by foot, you can loot without killing any guard. After you're done just swim off the Island, or take the boat. Congrats, you have just completed the heist solo.
Note: I will be adding a second strat to clear the compound, the reason for this is because a Redditor provided the strat. I do not mind adding his strat, but I must remind everyone that you can tackle the heist in any way you feel comfortable with.
I missed that gate keys, so I killed more than I should have.
Solo Run Second Strat:
Essentially, it is the same as the other one, except for going left you go right. Your first target are the two guards at the pool. They should be to the right of you, find a good angle and head shot the first one, wait for the second guard to finish flinching and kill him. The juggernaut should be making his way towards you, wait for him to exit the camera’s view and kill him. If the gate key drops pick it up and kill the guard in front of the pool he should be past the camera. Take out the camera and wait for the moving red cone guard to turn his direction North, once he turns around go up the stairs and kill him. Move towards the second red cone guard his back should be facing you, hit him and ascend the stairs. The last guard on top should be moving. You can either wait behind the corner and hit him or speed around the corner to head shot him, it’s up to you. Loot the office safe and make your way to the basement. Finally, use the gate keys to open the basement, hack and grab the primary target. Afterwards head up towards the main gate, a new guard will spawn, you can wait for the moving guard to move out of range, and kill the stationary guard. From there you can run to the gate and exit the compound.
I had brain fart at the hacking lmao
Heist Tips
  • You can swim off the island from any direction
  • You can steal boats for faster escape but that's up you
  • You can sticky El Rubio’s helli for to get him to retreat
  • In the compound you can jump ledges after clearing the enemies
  • For double guards, get a good angle after you head shot one guy the other will flinch, you can get the shot slightly after, or you can risk shooting him until he’s dead.
  • Guards do not react to dead bodies, in day time their visibility is the same as night, an Isolated guard can’t alert if everyone is dead. You can run, guards will only react if you're close, if you miss a shot and it gets near a guard or makes noise this will alert.
  • You can jump into the ocean to die quickly if you alert inside the compound
  • If you find a key you can open the desk to get a golden gun
  • If your underwater and a patrol boats cone is on you, they can’t see you
  • Cones can be obstructed by objects
  • ? Civilians may be able to alert guard?
  • Solo is more profitable than playing with friends due to not sharing a cut
  • If you don’t have to kill don’t, less interaction is good
  • Being stealthy is the best way, if you alert restart
  • You can aim in and hold the sprint button to walk faster
  • To activate hard mode, you have to start the heist when it becomes available
  • Try to avoid killing guards near the camera cones, the reason being is because this can alert the guards if the camera sees the dead body. Ironically, guards do not alert they seem one.
Game Over>
That's it ladies and gentleman, I hope this guide has helped anyone. I’m aware I’ve definitely went too in depth in this guide but I enjoy making it, Happy Grinding -Leaus
submitted by Leaus- to gtaonline [link] [comments]

Los Santos Summer Special FAQ, Links and Discounts!

Rockstar has released their brand new Summer Special DLC including a ton of brand-new vehicles, missions and clothing items available for purchase.
Some previous links to get you sped up on the DLC:
This thread will become a host for all the further official announcements by Rockstar, reputable datamines and user-made content by our very own members such as R* Editor clips, screenshots, guides and the like! FAQ will be included here as well. So if you're busy at work and can't play yet anyway, give these links a look!

General Information

As of about 10AM UTC the update is out now on consoles - it seems to be about 2GBs in size. Will update soon! Edit: Now available on all platforms from what I can tell.
Feature Updates & Improvements

New Content and Discounts

New Content:
Legendary Motorsports:
Southern San Andreas Super Autos:
Benny's Original Motorworks:
Kudos to klegnut for the upgrade costs.
Clothing:
Thank you to Cpt_Foresight and Azarenas for the new clothing info!
Podium Vehicle:
Double GTA$ and RP Activities:
Discounted Content:
Time Trial:
RC Bandito Time Trial:
Thanks to Biomixels for the time trials.
Premium Race:
Twitch Prime Bonuses:

Links

FAQ

When will the DLC drop?
Soon. Rockstar usually pushes updates around 3:30AM EST or 9:30AM UTC. Check this helpful map showing all the timezones.
Does the DLC cost money, how can I get the DLC?
The DLC will be made automatically available through whatever launchestore you have the game on. Those using the Rockstar Launcher can expect to see their games updated first, so be ready for that.
What can we expect?
Judging by Rockstar's announcements and timelines, this DLC won't be massive. They've confirmed new business battles and yacht missions, probably comparable to the previous client jobs we've gotten with the Terrorbyte.
Additionally they've teased some cars, of which we've gotten images of a new supercar, a musclecar and an F-1 car. Some new race modes have been mentioned as well. It's safe to assume that the content will be dripfed in stages, especially the more interesting items might be left for later.
Have the Acura NSX and new Toyota Supra been added?
Some images of the Toyota Supra and Acura NSX being converted at Benny's have been floating around - these are fake and have been put into circulation by a clickbaity asshole who shall not be named.
Are weekly updates on Tuesdays starting now?
Probably not. Rockstar always goes a little off their usual schedule with DLC drops and this is probably the same thing. It's hard to say if the sales will already change this Thursday, but I'd recommend y'all reek the benefits of the sales before you regret it.
What's going to be on sale next? / When will the next sale be up? / What's going to be in the next DLC?
If any Rockstar employees are on this sub, we'll let you know.

User Submitted Content

Informative:
Snapmatics:
We're also hosting a Summer Special DLC Discussion Megathread which will be unlocked once the DLC has dropped to keep discussions related to the release of the DLC and first wave of content in one place. Have fun playing everyone!
submitted by Dan6erbond to gtaonline [link] [comments]

Patch notes and changes [PSA]

Patch Notes for Cayo Perico Heist Update 1.52
[December 15, 2020] – New Content in Grand Theft Auto Online

GTA Online Fixes

Game Stability and Performance

Matchmaking & Networking

Content

Awards and Daily Objectives

Properties

Vehicles

Clothing

Miscellaneous

Story Mode

submitted by YtBipolarGamers to gtaglitches [link] [comments]

A pretty good Strat for the new heist

So I've managed to develop a pretty decent solo strat for the heist.
Today I managed to complete 2 heists. The first one I did with three of my friends and it was an excruciating chore. We kept getting spotted in the first few sections of the map and we had to restart about 15 times before just three of us made it out with just 2 million (to be shared among 4 people mind you). All in all pretty bad, would not recommend.

But I didn't give up after that and tried a second heist, this time solo.
To give you a quick rundown of what I would recommend to do:
-In the recon mission you have to do in prep for every heist i discovered a drainage tunnel in the bay where the mansion is located. Just jump into the water and swim to said bay and dive down to the tunnel and it will be automatically set as a possible infiltration point. This may take a while but you only have to do it once. After that it will be permanently available.
-You only have to do one vehicle prep mission, I highly recommend the submarine one as it's relatively simply and does not have a second mission to get a pilot (which is the case for the bomber and helicopter prep mission)
-Same goes for the weapons prep mission. Just do one of them and I highly recommend choosing a loadout with an assault rifle. Also buy the silencers for 5k.
-Do all the equipment and sabotage prep missions (You may skip the explosive charge one). With all the sabotage missions completed the guards will have no armor and will only have weak pistols and mps. Also no Buzzards will spawn.
-To save time on the prep missions use the fast travel function on the submarine to get as close as you need and then use the sparrow to fly to the location. Each fast travel costs 2k. (For some reason before you complete the heist the first time each fast travel costs 10k, don't ask me why)
-Then you play the heist itself. If you select the drainage tunnel as the entry point, you will effectively spawn in the mansion right from the get go, which saves a lot, and i mean a lot, of time.
-Use the silenced assault rifle for easy stealth kills. It's easy to take out two guards standing together in quick succession that way. Also guards and cameras don't seem to care if they spot a dead body. (sometimes GTA's horrible stealth system works in your favor lol) The only danger is the Juggernaut NPC, but you can easily just go around him.
-Collect the main loot (ie Madrazos files or later a big pink diamont or ruby necklace) which is worth between 1 and 1.3 million and just rush out of the mansion. Ignore everything else and make your run for the airstrip. It's easy to just avoid guards and the Valkyrie which spawns after you leave the mansion. The only problem are snipertowers, but you can take them out with a well placed shot even from far away.
-Collect some easy extra loot (cash, weed) at the airstrip until you can't carry anymore. Then swim/fly back to the submarine and you're done.
In the end you will earn between 1.3 and 1.7 million. As you don't have a crew like in the casino heist, basically all of that money is yours.
I highly recommend this strat. I only had to restart twice, mostly because I wasn't yet familiar with the enemies locations and routes. In my third attempt i rushed trough and did the finale in just about 25 minutes. Unlike my first heist this one was actually rather thrilling and dare I say fun.
If you're quick you can complete 2 - 3 heists a day, leaving you with at least 4 million (in case of 3 heists), which I would say is pretty decent. You can atleast make the money you paid for the sub back very quickly.
Also the first time you do this you will get an additional 300K (100K for doing this heist solo + 200K for doing the heist without being spotted)
tl;dr: I think this or a more finetuned version of this will become the meta

Edit: I have created a 20 minute Video to explain a more improved version of this strat in more detail. I would like to see some feedback from you.
submitted by Wurstpunkt to gtaonline [link] [comments]

GTA is missing something and here’s my solution

GTA is so fun because of your ability to cause chaos and start shit shows but I feel like it’s missing something, and I have an idea for how that can work.
Basically my idea is that the game has become more peaceful and true unadulterated chaos is more rare to see. You’ll see the occasional jet griefer but as a whole you don’t see people having fun just blowing stuff up anymore like you did in the old days.
So my idea is called chaos points
Chaos points are a weekly thing that rotate a wheel of redeemable items or abilities that can be purchased, so every week there’s a different thing available and that said thing will not be available again for some time until it goes back in shuffle.
Here’s how they work.
When you get a wanted level, every minute you survive is worth 10 chaos points, and this multiplies for every level of star you have.
Wanted levels from missions, sales, jobs, etc. DO apply, but only at 1/10 efficiency. So 1 minute in freeplay is 10 minutes of grinding, this is to encourage people to actually mess around and have fun the old fashioned way and not try to maximize earnings or whatever. You also get chaos points for kills, which are once again at 1/10 efficiency in jobs.
PVP jobs and heists are the exception, because these are meant to be fun activities. So kills on those specific jobs will award double points every other kill or every other minute, so you’d basically end up with about 1.5x chaos points.
Chaos points show up as a little number just like RP, it would be a little CHP bubble upon a successful trigger of a chaos point
You can store up some chaos points for the next week, but you can never have more than 5000 CHP at once. The reason is because the items you can redeem CHP for is about 3k CHP. So it protects people from over grinding if they can only have 5k. Which is exactly enough for 1 items and 2/3 of the way there for the next item them want to buy.
So here’s the various ways to get chaos points
NPC kills
Every hostile NPC kill you get will range from 1 to 4 points, needing 10 hostile NPCs to get a point if doing this in a mission or job or what have you. Points are awarded based on the “fun factor” of the kill. Only hostile NPCs that are currently aggroed onto you count toward this.
Anyway, that’s like 750 NPC kills to get 3000 points, which is achievable if you consistently are going on tank rampages or whatever but you’re unlikely to want to do that in one sitting.
Player Kills
These work the same way, except you’d receive 3, 6, and 12 points respective to the individual categories. This is to encourage player vs player interaction. Plus pvp against real players just requires more skill to begin with. You would not however receive points for killing players who are doing free mode events or sales or anything. I don’t think there should be any extra incentive to be mean to people who just won’t to grind.
This would mean 250 player kills to get 3k CHP. Which isn’t bad, I probably get 25 in a single playing session if I’m feeling like PvPing so if I wanted to grind that I bet I could get that done in a weeks worth of play
Some absolute bottom of the barrel cheap tactics will not award anything, like for instance orbital cannons, kills using the mk2 homing missiles (free sim missiles are fine), killing the same player more than 4 times in a 2 minute period, using a weaponized vehicle (aside from plane bombs) on players who aren’t, killing players on the AFK timer, etc.
I’m not saying to straight PUNISH these people, let them play the game how they want, but they just wouldn’t get to use those methods of killing to earn CHP. If they want free kills they can just fight npcs this way. If they just want the kill that’s fine but it should take some level of skill to grind out your CHP
PvP completion
After completing an adversary mode or death match, you will receive 100 chaos points as winner or 20 as loser.
This, as I mentioned, is 1.5x player kills, so you’d need about 167 high quality PVP kills in a week, plus the bonus you get for winning. So now reaching 3k points is seeming pretty achievable, because if you consistently win 50% of the time with an average 9 base level kills per round, that’s like 30 rounds of play to reach 3k points. That’s totally doable. Way more so than just free mode, so maybe people would actually play those pvp modes if it was good for grinding
Races
You get 1 point per checkpoint plus 50% of your score for finishing the race in its entirety without DNFing, and you double this amount for receiving first place with at least 2 other opponents finishing
So if you finish 67 of a 68 checkpoint race you get 67 points and that’s 45 of those races to get 3000.
If you finish that last checkpoint you’re looking at 22 races
And if you consistently finish first that’s only 11 races, perfectly doable
Heist completion
You will receive a bonus 50 chaos points per completion rank. So bronze gets 50, silver 100, etc.
Completing a heist challenges will double any and all points gotten on the heist. So if you got 200 points between the heist and the completion ranks, you’d get 400 when it’s all said and done if you did the elite challenge. Or 800 if you got a first time bonus with that. Stuff like that.
So in theory, just by setting up and finishing prison break with all platinum and an elite (thats 4 setups and an elite challenge finale) you get 1200, over a third of the way to 3k
That’s also perfectly doable
Be warned! You will not receive as much CHP if you are not playing with other players. The whole point of the idea is having fun with other players by competing or playing with them. So if you do a 1 man Cayo perico, that will only be 50 points as a completion award instead of 200 because there’s not 4. Plus casino and cayo only give completion awards for the finale anyway so grinding those is less efficient.
It’s a fair balance since those heists are so good for money but not chaos point grinding whereas doomsday and the apartment heists are really good for CHP
Spending
CHP spending would have about 5 items per week, they cannot be bought for money, ONLY CHP. Costing 3000 CHP each, which means it might take a long while to get it but you can certainly get it done in a whole weeks worth of time if you care enough
The types of things you’d see on the list would be in the same vein as the following, obviously there would be much more. Like 20x the amount of suggestions I have down below. But these are just some ideas I had for the types of things you’d buy.
The way these work is when you’re actually customizing an item you’d find an option that wasn’t previously there, kinda like how holiday horns will show up then disappear.
As you can see, these are all mainly free mode items that make messing around more fun:
This works by allowing you to put KERS on a zentorno for instance, or a kuruma, cars like that. This is not a strong boost like the f1 cars more like the Lectro KERS. It would be incompatible with the most elite cars of the division like the pariah in sports for instance, but in compatible cars like the T20 in supers for instance you’d be able to use this weak KERS boost in races.
This ONLY unlocks it on the car you buy it for, you have to buy it again to put it on another car
Like the previous suggestion, you pay the fee and then it unlocks the glass on that ONE specific car you bought it for. It’s the kind that takes several shots to break. You can put this on the specific armored cars that don’t have it, such as the insurgent or nightshark, or the side windows of the halftrack, or on arena wars windows, etc. not just any car only armored ones
These would be double whatever your hard mode pay is set to, so instead of how hard mode pays out 1.5x on the apartment heists this would be 3x, or on doomsday it pays 1.25x this would be 2.5x
Extreme mode would only be unlocked on the individual heist you pay for, and it would be incompatible with casino or cayo perico. Which is in part because that’s OP and also, you can’t really set the difficulty for those game modes in the first place.
as for difficulty, You’d have 0 lives, auto aim works like free aim assisted did back in the day, npcs have doomsday act 3 AI, and the weapon you choose to start with is the only gun you have in the entire heist unless the mission requires you to use something in addition such as a flare gun. No snacks or body armor.
As a cherry on top, all stats are reset to base levels regardless of if you maxed them out, and stats like gun recoil, bullet spread, aircraft turbulence, are increased
Your ammo resets back to max every check point reached, meaning that if you so choose to do this mission using special ammo types you won’t be screwed when you run low on ammo
Setups on extreme mode will pay the host as compensation for the difficulty, otherwise people would do setups on easy exclusively which wastes a lot of the point
This would be like a halloween week item. You’d have the jump, and the super punches like director mode. Just no invisibility, access to guns, or access to vehicles like you can in the free mode event. Your health is 3x normal and you heal double speed up to full health.
Fun thing to mess around with but you need to consider it’s not really OP, as some dude with a pistol could 1 hit you. It’s much more like being a walking arena war issi than anything.
You’d be able to buy these in the character appearance menu. They would be 99% cosmetic but a few animations might have some utility to them given the fact they make your character move different
You could buy, say a thief animation set which lets you have a Franklin lock pick animation, you could sneak in a full crouch.
You could buy a cowboy moveset, which replaces the animations with the red dead animations where they fit, so you’d do a slide rather than a roll, you run different, you have different fight moves. The tackle or choke animations wouldn’t transfer I imagine but maybe they could be used as the stealth takedowns for this moveset
Last item idea I have for you today will be:
This works kind like the skydive cheat animation mixed with the oppressor mk1 glide. Basically you hold your arms out, there would be flaps between your arms from the suit, and you’d be able to glide off of buildings and land in a roll. The suit would be unable to access certain vehicles such as motorcycles
So as you guys can see, it would be worth it to save up for the featured items, but at the same time it’ll be very difficult to buy more than 2 per week and you’ll have to wait a long time before it’s back in the CHP cycle
Impact
The most fun parts of the game, like pvp, or heisting would be played more. You’d see more people in planes fighting other people in planes rather than in planes getting cheap kills off level 2s. Sure you’d see some of that but it’s just gonna encourages more even playing field battles. Like maybe you’d see more tank fights and less jet griefing if the pvp community were focused on unlocking the new Chaos Point item instead of just leveling up their KD
Heisting would be more fun, having a goal behind it instead of just getting more money to buy more nothing.
Late game players would have something to grind toward, because they can’t just buy whatever items they want. They need to actually play the game, in fact it’s IMPOSSIBLE to save up a ton of CHP and you’re forced to play the game.
It also adds a bit of rpg mechanics, like unlocking the rare and exclusive special items and stuff. I feel like there’s a little bit of that like RP rank unlocks and stuff but it’s not enough to keep late game players interested. So having cycle based unlocks that it’s REALLY hard to unlock all at once could solve this issue
submitted by TheCoochieSnatcher69 to gtaonline [link] [comments]

Grand Theft Auto VI (My Concept) (Part 1)

Hello people of gta6, this is something I've been working on for a while now, it's my ideal concept for Rockstar Games' future title, Grand Theft Auto VI.
This is a long post however, you have been forewarned.
So, with all that being said, hope you guys enjoy it!
Let's begin with an overview:
Grand Theft Auto VI is the biggest Rockstar title yet, approached with the most advanced systems ever. GTA VI will be released on Xbox Series X, PS5, and PC only, with the online mode (more on that in the next part) releasing a month after release. The game itself takes place in 3 key locations (technically 4):
  1. Vice City (Expanded and Enhanced), in the fictional state of Flores (based off Florida)
  2. Carcer City, in the fictional state of Garrison (based off Detroit, Philadelphia, and Chicago)
  3. The People's Republic of Del Castillo (Based off of Cuba and Brazil, respectively)
  4. Liberty City (VERY linear, certain portions of story playable)

Vice City:

Vice City has been greatly expanded, and now includes 2 other key locations based off of Orlando and Tampa: Mamba and Paxville. Paxville is based off of Orlando, and includes 2 different theme parks: Fun-World & AnimalDome (both based off Disney World/Universal Studios and SeaWorld).
Fun-World is a one-stop shop for having the most fun you can have. From fun-rides to the weird candy the man near the entrance sells, players can ride rollercoasters, take pictures with mascots, and do side-missions from the management and employees of Fun-World.
AnimalDome is a bit more based on SeaWorld and appeals to players that want animals in the game, whether in hunting, fishing, or even exploring. A new side-activity you can do is hunt for legendary animals (all across the map) and donate them to AnimalDome for rewards. It ranges from lost fish in lakes and oceans near untouched waterfalls, all the way to rare birds in forests alike.
The landscapes such as the marshlands are similar to Bayou N.W.A from RDR2, with alligators and crocodiles alike in wetlands, with many other secrets to uncover.
One key icon is the Gator Chain, which is based off the real life Florida Keys, 8 islands pulled together by a single highway.
Another key icon is the Green Pastures, which is based off of the real life Everglades, a subtropical wetland in the heart of south Florida, filled with all kinds of natural society.
A new air force base, Fort Kayak, is also included within the state as well.

Carcer City:

The newest addition to the series, Carcer City is supposed to be gloomy and dark, that of rivaling Vice City's vibrant feeling with the lights shining at night. The roads are narrow and sleek, and are very easy to get lost in because of the grid zig-zag layout. At day, you find old factories blowing out dark smoke, with lower class people getting ready to go work in their old crusty cars. The feeling heavily changes at night when you find the darker parts of the city emerged. Get yourself downtown and on rooftops of buildings, you'll find yourself feeling like Batman looking down at all of Gotham City.

The People's Republic of Del Castillo:

This is solely an island based on the likes of Guarma. On one side, you have favelas in a small, compact, linear city with a mini-airstrip for an airport, while it slowly moves onto tropical forests on the other side of the island. Free roaming is fine, but be careful as there are others who are watching you. Be aware at all times no matter what.
As for Liberty City, a small portion is only playable for certain missions only, incredibly linear.

Gameplay:

The gameplay is similar to that of a mix between IV/V (realism and arcadey-ness). The car feeling is similar to IV when crashing and whatnot, but also contains elements of V's driving. Interaction with NPCs is more realistic and grounded. Walk around in a suit and people ask if you have somewhere important to be, walk around in punk clothing and get trash thrown at you. Red Dead Redemption 2's interaction system with NPCs returns with a new change: multiple dialogue options. Say you choose to greet an NPC and ask if they need help with anything. They might say yes and you could be given with two choices: a) "Sure, I'll help out!" or b) "Alright, well, hope it gets done then!".
You can choose the way the characters are. Aside from antagonizing NPCs, you can pave a path for these characters depending on the way you want.
Wanted levels return, as well as the 6th star. Here is the new way the wanted system would react when given stars:
A new gameplay experience that is added is backpacks or duffel bags. This will not be realistic in the sense where it will weigh down your character and slow them down. You can store different things in either one now, whether it be snacks for refilling health, armor, or other materials you can find. You can find collectibles across the map and store them in there.
Another returning feature is the stats: energy, driving, and flying. Energy encompasses the other stats such as stamina, strength, etc. The more energy you can max out, the more stamina and more health you have. Driving and flying are the same as before.

Story:

In terms of story, I think Project Americas' narrative based off of the leaks seem very interesting, and also makes for interesting scenarios gameplay-wise during the smuggling missions. Another feature I 100% want back is heists. They were done amazingly in V with their setups and then finales where you had somewhat of a variety was fun for the replay ability. The same can also be said for the Diamond Casino And Resort Heist and its diverse offerings.
For characters, in terms of playable ones, I would enjoy seeing 2 protagonists this time around, maybe a male and female if possible.
The game could end with 3 endings, one where our characters become enemies, one where they remain neutral (friends), and one where they begin a relationship or something like that.
Other characters could be possibly a funny crooked lawyer (think Saul Goodman), maybe another Phil Cassidy-esque character as well if we're heading back to Vice (IF that is).

Last Topic, Time Period (?):

So, this is the big one. I'm having some trouble picking what time period might fit well for my ideal game.
Normally, I would say the 1980s, but even then some people wouldn't really enjoy it, so I decided to take a look at past games and see where this game might fit well in terms of time period:
  1. GTA lll (2001): 2000s (2001 specifically)
  2. Vice City (2002): 1980s (1986 specifically)
  3. San Andreas (2004): 1990s (1992 specifically)
  4. IV (2008): 2000s (2008 specifically)
  5. V (2013): 2010s (2013 specifically)
  6. Online (2013-2020): 2010s - 2020s (Specifically unknown, speculated 2020)
With this being said, I think one time period that could totally work is the 2000s, but instead of 2008 like IV or 2001, I say mid 2000s: somewhere around 2004 - 2006, with some flashback missions dating back to the 1980s (1984, 1987, or 1989).
Now, the internet as we know it wasn't fully developed like how it is today, but it was still actively rising. Funny internet videos and downloading was the norm during that time. Rockstar, with its satire can actively parody the internet as it did with IV and V.
Instead of using the internet to buy cars, players now actively have to go to dealerships, each with their own specific kind of cars (legendary motorsport with their fancy cars, warstock with heavy vehicles, etc).
Now, for the flashback missions. Thinking realistically, it's almost impossible for Rockstar to create different models and whatnot for two different eras.
Now, what I PERSONALLY can see Rockstar doing, if they do decide to go down the flashback route, I can definitely see them create a VERY linear mission-design for a small portion of the map where a mission takes place, and changing some of the buildings and billboards to fit the era (in this case, the 1980s).
For example, take Vice City for example. There could be a portion of the city where the buildings are abandoned, roads are cracked up, etc. There could be a story mission where it takes place in 1984, in that exact portion of the city, where the roads are freshly paved, and the buildings are lively and booming.
RDR2's jump from 1899 to 1907 is justified, in the sense that most of the map is just environments without as many buildings as GTA.
So yeah, that's about it. Hopefully you guys enjoyed it, I have some more stuff on the way!
If you like to add some new ideas to the existing ones or add on ideas in general, please do so.
submitted by Zestful_Synthesis1 to GTA6 [link] [comments]

List of Known Bugs In GTA Online

To avoid multiple, repetitive post on all the bugs in GTA online, especially since the latest DLC release, this post will contain all the common bugs and will be updated as more are discovered, and when they are patched.
Posts about any of these bugs will be removed.

  1. Cannot deliver heist prep equipment: The vehicle will enter the yellow circle and nothing will happen.
  2. Cannot deliver product from businesses: The drop/delivery won't register, or you enter the delivery circle and it won't register.
  3. Cannot deliver Business Battle goods: Will not register when entering the yellow circle.
  4. Falling through the map.
  5. Getting stuck in the man trap or spawning under the map during the Casino Heist, or being disconnected.
  6. Oppressor MKI, or any car floating in the air.
  7. Flying over the water and respawning on the beach.
  8. Changing lobbies but being put back into the same one.
  9. Not receiving Elite bonuses after completing the Casino Heist.
  10. Starting a Casino Heist and having no objective point on the map, causing players to have to leave the lobby.
  11. Having to setup the Arcade again after previously doing the setup mission.
  12. Vehicles/aircraft not spawning after being requested either from the mechanic, Ms. Baker, or through the interaction menu.
  13. Nightclub technicians will stop producing certain products.
  14. Certain vehicles losing their resistance to rockets/explosives. MOC, Avenger, etc...
  15. Infinite loading screens
  16. White screening during the Casino Heist end screens.
  17. Heist cuts not being properly distributed after completing Heists.
  18. Casino Heist being stuck once you leave the arcade: Can't move, etc...
  19. Rewards in Arena Wars, or other jobs, not being properly calculated for the person in first place.
  20. Trade prices not unlocking after completing the Casino Heist.
  21. When searching for a casino heist through quick job in your cellphone, there's a chance it bugs out and upon joining the room, you're unable to see the finale board where you'd normally see the percentages and ready status.
  22. On silent and sneaky, there's a chance the guards that are supposed to be moving around and patrolling stand completely still. This is both helpful and annoying in different parts of the heist and if you haven't got duggan shipments completed, you're pretty much fucked or forced to get creative.
  23. On Big Con, sometimes the exit disguises don't spawn even though the run was done completely undetected (I've experienced this with gruppe sechs entry).
  24. When collecting daily vault, sometimes it might happen that you get stuck in the animation without being able to stop.
  25. The stockade sometimes spawns in the wrong arcade.
  26. Getting stuck in an endless dancing loop during the Casino Heist setup for the level 2 keycards.
  27. Incorrect getaway vehicles will spawn for the Casino Heist.
  28. In Sumo(Remix) the wrong team will be awarded the win.
  29. Mechanic will sometimes not spawn and the player will not be able to modify their vehicles.
  30. MC business raids not sending message to players.
  31. Dying during the explosives prep mission for the Casino heist can lead to a long, or infinite respawn.
  32. During the Prison Break Heist Rashkovsky will not move, be invisible, or die after parachuting from the plane at the end of the Heist.

Please report bugs directly to Rockstar You can also link this post to them as well.
If you have lost money due to a bug, please open a support ticket

Please leave any other bugs you've encountered in the comments below and they may be added to the above list, but please note that this is not meant to be a discussion thread, it's meant to list common bugs so players who encounter them know they are not the only ones experiencing them.
Any comments/replies beyond simply listing a bug will be removed, and the user may be temporarily banned from the sub.
Before leaving a comment, please review the above list, and the comments below to see if what you're about to post has already been listed or commented on.
If you see a comment with the same bug you've experienced, please upvote it so we can see how many others are also experiencing that issue.
submitted by PapaXan to gtaonline [link] [comments]

Just some thoughts of the Cayo Perico heist from a casual newcomer.

So far I was only able to do 3 heist in gta online. The Fleeca Job, The Diamond Casino, and finally the Cayo Perico.
Fleeca Job was actually pretty neat. The difficulty matched the payout and it was a great introduction to heists. I didn't follow it up with Prison Break though since finding a non troll for the fleeca job was hard enough, imagine having to work with 3 more people.
Diamond Casino was amazing even though I was just carried by a veteran player. I might try that out again on my own but finding someone for the finale will be a little tough. I really felt like I was a heister and it was a better experience of heisting than payday 2. At least, imo. (Payday 2 felt boring and tedious) and the payout was just as good.
And finally, the Cayo Perico. At first I was hesitant to pay the 2 million dollar paywall since I was already struggling getting money with my bunker but I did it anyway since It's new and I want to relate to the subreddit and the maymays. Oh and it's because it's a heist that can be done purely solo which is a godsend. Still, knowing that the initial payout is only a million plus bonuses I couldn't shake the feeling that I wasted that 2 million.
Especially since the prep missions got a little tedious. Not the mission itself but rather getting there from the submarine which took me like 30 minutes since I only had a motorcycle and no aircraft. I still enjoyed it though. A good challenge despite not really getting anything from it aside from reaching the finale.
The finale to me is just the most frustrating and hardest part I've ever played in gta online.
At first it was smooth sailing since I was doing it stealthily, then one misplaced shot just alerted the whole island. It isn't like other stealth games where you can just lay low and hide from enemies so it won't go on alert oh no, instead the enemies would just keep on spawning near me and I had to deal with them or ignore them and go straight to the compound.
Keep in mind, I was only rep 50. I literally die in 4 shots. I also forgot to buy snacks because I'm an idiot. Nevertheless I reached the compound. Almost broke my stuff because of raging since I kept on dying. Still managed to get the files after being shot a million times which just made me almost lose all the secondary target money.
The escape was a pain as well. Just swarms of guards non stop harassing me and the chopper being pain but I soon realized I can just shoot it. It made me realize just how much easier it could've been if I was at max health.
In the end I finished the heist and got 1.4 million dollars. Which didn't feel worth it lol. I might actually start to look up guides when I decide to do it again but for now I'm just tired man. I spent my earnings to upgrade my bunker so I can at least earn something while doing the prep missions.
TL;DR Fun heist, hard as balls for a low rep casual newcomer shockingly, I just hope to get back the 2 million I spent and more.
submitted by DavidTenebris to gtaonline [link] [comments]

Cayo Perico Heist Update Review

So it’s been a few days since the update dropped so I think it’s been a good enough to let the update’s content sit and allow us to play around with everything.
To address the elephant in the room, let’s talk about the island: it is very, very, VERY underwhelming. I already made a post explaining the problems with the island, so I’ll just keep it brief: it’s all run down industrial drug manufacturing and no resort town area thingy for the tourists at the party. It’s quite unrealistic thinking about the people there and where they’re going to stay. If they wanted to make the infrastructure of the island undeveloped, then make it be like Cuba, where it’s all old timey buildings with classic cars on the unpaved roads. It’s all off-road areas, which TBH are pretty cool if you wanted some off-road/rally cars to try out BUT OH WAIT YOU CAN’T BECAUSE THE ISLAND ISN’T ACCESSIBLE IN FREEMODE. I don’t know what Rockstar was thinking when they said “an entirely new location.” When you say it like that, of course people are gonna expect it to be in freeroam so they can have fun with their friends and hang out in their cars and whatnot, and no having tiny portion of the island where you can just do what you do in your nightclub and the Music Locker, and that is to just dance and drink and entertain yourself for 5 minutes. If you try to leave the island, the guards stop you and your character automatically walks back toward the party. You can’t even sneak or swim around the guards you are just stuck at the party until you decide to go back to Los Santos. From what some people say, it’s because of the limited hardware, and that the entire island is free to explore in freeroam on the XSX/S and PS5, but very few of us have those consoles, and those who do say that claim is false. It’s just either the game is old or that Rockstar just wanted to be dicks to us, and if they did know we were expecting a map expansion, then I’d like to believe the. They really did do us dirty like that.
The very first prep/scout might be the worst mission in the entire game. All you do is take pictures of stuff you need for the heist, which is fine, except the stuff spawns in random locations and if you wanna fully complete the prep missions and get your crew completely equipped you have to find 4 of the stuff, like the bolt cutters and grapples. I like the idea of posing as a DJ’s entourage then sneaking out scope out the island. It’s cool, except for the fact the mission is goddamn awful. It’s a mandatory stealth mission, which doesn’t sound that bad, then you remember stealth in GTA is just so, so bad. “So what if it’s a stealth mission, just quietly take out everyone in your way.” That’s the problem: you can’t eliminate anyone in this prep mission, not even punch or judo chop or whatever on the guards. As soon as you get too close to any of the guards, you are spotted and instead of dying and respawning, you’re dragged back to the party (or airport, if you’re doing the prep after the first play through) and have to sneak your way back all over again. It gets pretty frustrating after awhile. To make it worse, if you’re spotted too much, you are thrown off of the island and wash up on the shores of Vespucci Beach, which doesn’t make sense geographically, since Cayo Perico is confirmed to be in the Caribbean and LS is next to the Pacific Ocean. After getting thrown off the island, you have to go back to the Kosatka, restart the prep, and do the mission all over again.
The other prep missions are somewhat of a step up from the Casino Heist preps. For one, there aren’t any missions where you have go back twice for any of the equipment; it’s a one and done deal. The missions utilize different interiors from previous updates, like the CEO office, Import/Export garage, etc. and I find that somewhat cool. The missions themselves aren’t that hard, so they should be able to be breezed through.
The heist itself was in many ways a step up from the Casino Heist, in a way. All the different kinds of approaches, entries, methods, setups, etc. made the heist very unique with different levels of replay ability. As annoying as the guards on the island are, it’s good that they spawn randomly, as to encourage more challenge and thought as to how to approach the heist, unlike the Casino where they all have fixed locations, and after a few play through you figure out the formula and breeze through it like no problem. The guards are still ridiculously hard to all kill, even with all the prep missions to weaken them done. They still have aimbot, not surprised there. There’s a juggernaut in El Rubio’s mansion, but it’s not that bad, since there’s only one that spawns, and you can just use explosives. It is a heist that encourages stealth, and is very unforgiving to those who fuck it up. The enemies are fairly weak if you do the preps, but they just swarm you everywhere, especially in El Rubio’s mansion where they flank you at all corners, and if you’re not careful, you can go through all your snacks and armors quickly.
The amount of content released day one is very underwhelming, and the drip feed line up lowkey sucks. Half of the cars showed off in the trailers and promos were actually released on launch but the rest are to be released weekly over the next few months. I get it, Rockstar wanted to artificially extend the lifespan of this update, but did they really have to make us wait weeks for vehicles we can drive around during the heist? If they wanted to drip feed some vehicles from the heist itself, make it like the Manchez scout or that ATV cause no one cares about those vehicles, well, at least I don’t. Leaving out less vehicles from the heist to be released as drip feed would leave room for some more original cars to be added or different versions of cars that need updating, like the ARENA ZR380 PLEASE JUST GIVE US A CLEAN JDM VERION OF THAT CAR. The line up of original non heist cars is actually quite solid, still fitting the theme of the update. Cayo Perico gives off some Cuban vibes, minus the whole communism thing, so it would make sense some of the cars added would be classic cars from the 50s-60s, like the Fiat 500 (Brioso 300), BF Weevil (finally, they added a better version of the Injection), and Slamtruck (if that thing doesn’t allow us to put cars on it I’m gonna get very mad).
The new clothes and outfits are nothing amazing, but there was a change I appreciate so much, and that is we can finally put body armor on other tops like hoodies, service shirts, other utility tops. Finally will I no longer have to use the merge glitch. The new armored vests tho kinda suck, since they’re just designer and don’t exactly fit anything. The new button down tropical shirts do look cool, I just wish we could unbutton them to give more of a casual tourist vibe. I just appreciate we have more ability than variety.
The weapons were ok. The military rifle looks way too similar to the bullpip and advanced rifle, so it’s nothing really special. The Perico Pistol was a cool unlock for a random event that has a somewhat painful chance to get by finding a body in LS and searching it for a key, but the gun itself is just a golden marksman pistol, needing to be reloaded after every shot. I have yet to find the combat shotgun in the heist, but I imagine it’s just a cooler looking version of the pump shotgun.
The music in this update was very meh. Didn’t like the songs on Kult FM too much, maybe because I’m not into rock that much and kinda used to listening to pop songs and some Broadway musicals here and there. Couldn’t really judge Still Slippin since I need to be in a specific area of the map to listen to it, I haven’t been around Mirror Park in awhile, so I just went back to putting the music on mute and turning on blast LMP on Spotify (Owl House fans you know what I mean). It doesn’t really help that Rockstar is drip feeding radios and music too, since Still Slippin won’t be broadcasted to the entire map until a few more weeks. Maybe when it’s finally released for the entire map then I’ll take a listen. That one Moodymann song they played for the trailer goes hard and I’m sure his other works go hard too; too bad no one goes to the Music Locker, which is literally a stripped down version of our nightclubs under the casino. Come to think of it, music and nightclubs are a major part of this update, making me think Rockstar just wanted to do an After Hours Pt. 2.
Overall, the Cayo Perico was had the potential to be one of the best updates the game has ever seen: a map expansion for us to explore, but we were given a heist with ruthless AI and mediocre to subpar content to make up for it. As it stands, it might be one of my least favorite updates, not living up to the community’s expectations whilst being quite content dry.
submitted by lovemuffin04 to gtaonline [link] [comments]

Suggestion to better balance the Doomsday Heist with the Casino and the Cayo Perico Heists

I'm aware the Doomsday Heist is not the only activity that's been rendered more or less obsolete from a profit standpoint with the addition of the Casino Heist and now even more with the Cayo Perico Heist; I believe the payouts of nearly ALL activities (missions and businesses alike) could use a little buff.
However, with the Doomsday Heist I esepcially feel a lot of potential is being wasted. It's my favourite Heist of all, it's the longest and the most demanding gameplay-wise. Unfortunately it falls so far behind the DCH and CPH when it comes to profitability that the effort of doing it doesn't seem worth it to most players.
Furthermore, from what I've gathered there's STILL a considerable amount of players exploiting Bogdan (=doing the Finale of act II over and over) for obvious reasons: profit.
Now, my suggestion is the following: Reward players who complete ACT I - III in order with a significant amount of GTA$ - I'm thinking somewhere in the vicinity of 2.5 million.
My guesstimate is that this would put the Doomsday Heist in reach of the DCH and CPH profit-wise while also making the Bodgan-exploit obsolete or at least more unattractive.
submitted by insrr to gtaonline [link] [comments]

GTA Online This Week

GTA Online This Week

Podium Vehicle : Grotti Cheetah Classic

https://preview.redd.it/xtlvpksnm7e61.jpg?width=3840&format=pjpg&auto=webp&s=9c071c22f51bf32abe7569b26e19ced4e6360e28

Vetir is now available ($1,222,500)

https://preview.redd.it/snu0o0hpm7e61.jpg?width=3840&format=pjpg&auto=webp&s=aecb2a194145840cbd30fabe5581f388a4d9a7ca

3x GTA$ & RP on - Mobile Operations Missions

https://preview.redd.it/5etzoeqrm7e61.jpg?width=3840&format=pjpg&auto=webp&s=904312af4b6edca79feddf0c9a4a0221082879dd

2X RP & GT$ on

Diamond Casino Adversary Modes 
https://preview.redd.it/iqyz1a6vm7e61.png?width=1920&format=png&auto=webp&s=a92add761112b3a2b3775bae0064240b5104effc
Complete Cayo Perico Heist Finale to unlock - Santo Capra Patterns Sweater

40% Off on

  • MOC (+30% Off Weapon & Vehicle Workshop)
  • Cargobob ($1,074,000)
  • Cargobob Jetsam ($1,197,000)
  • Phantom Custom ($735,000)
  • Hauler Custom ($840,000)

30% Off on

  • Stryder (351,750 - 469,000)
  • Ardent (805,000)

25% Off on

  • Kosatka (+Customizations)
https://preview.redd.it/lx5vgiszm7e61.jpg?width=1920&format=pjpg&auto=webp&s=fde764c17df01b9ec71a92268997732fcb9202f4
Premium Race: Crossing Paths
Time Trial: Calafia Way
RC Time Trial: Little Seoul Park
submitted by officialgamingfun to u/officialgamingfun [link] [comments]

Thoughts on the game as a whole and the new update/outlaw pass

TLDR, I wax philosophical about GTA vs RDO, and my love for both. To skip to my thoughts on the update, keyword search @@@@@ or scroll until you see it.
I’m not sure why this game gets so directly compared to GTAO so much, or gets so much hate for what it is/isn’t. They’re vastly different games from different eras (both in development and in setting) They both offer me drastically different things and different experiences. For that I’m grateful. Red Dead is definitely a slower, simpler, yet deeper experience over the insane consumerism, incessant PvP and criminality of GTA. GTA is great at what it does, and it’s one of my most played games to this day, but Red Dead also falls into those categories. Neither is perfect, both can be frustrating, but both always bring me back.
As for the recent updates and content in RDO, I have very few complaints. As I inferred earlier, direct comparisons to GTA are idiotic, as their focuses are so polar opposite. RDO is about the simple life. Living off the land, scraping a rather comfortable living in the rapidly taming ‘wild west.’ GTA is about frantically getting as rich as possible as quickly as possible, preferably at the expense of other players, and then converting those riches into assets to flaunt. I love both, but I know to expect different things from each. There are no expensive cars in RDO. No helicopters, yachts, player homes, etc. While the last two could potentially be added down the line (replace the yacht with maybe a casino riverboat, or something) I am happy to let that sort of end game content play out over years, just like it did with GTA.
I feel like a lot of people playing RDO missed GTA in its early days on PS3/360. Many don’t remember that it wasn’t until the PS4/XBO versions were out that heists were added. One of the final updates to that generation before support was dropped. Chronologically, RDO is about the same age as GTA was when heists dropped. A bit younger still, I think.
Again, direct comparison is dumb because it ignores the swath of content that RDO started with and added up until now. Story mode, 5 fleshed out careers to enjoy, fairly varied daily challenges, and a swath of dynamic content ready to be discovered in the world. Also remember that the first ‘career’ in GTA, the CEO with its cargo missions, was added well after the first batch of heists. In my opinion, the content that RDO started with, along with the frontier pursuits and other updates more than match up with the few dozen cars and apartments GTA got within the same time in its development cycle. Feel free to disagree.
Another important thing to look at is the ‘greediness’ of the games respective economies. GTA took years to finally start paying decent amounts, and still, many players find most content out of reach. In RDO, I can comfortably afford everything I want and need. Ammo, food, medicine, clothes, etc. While I welcome the addition of more roles, and more ways to spend my earned cash and gold, I do appreciate that Rockstar was legitimately generous when it came to balancing the game. And I stand by this, even with the recent 50% reduction in daily challenge payouts. It was inevitable, and I’m grateful that was all they reduced. The way people abuse and grind the collector role makes me fearful that too will get nerfed one day.
@@@@@
As for the latest update and outlaw pass, it offers some things that have great promise, and some things that offer little interest to me. Bugs aside, (which seem all but fixed, at least for me, knock on wood) I think the bounty hunter role was improved by the additions. Wagon liveries are nice, I enjoy the new, multi-mission bounties, the ability to switch between the legendary and $$$ bounty is so nice. The new gun tricks are awesome. I also ran into a dynamic bounty mission, which was cool. I’m guessing they didn’t but I hope they eventually add the bandit leaders you encounter as bounties to be brought in as well. In general though, bounty hunter is my least played role, mainly because it’s so structured, and often fetch-questy. I prefer the other four roles much more. Especially trader. I love hunting. But this update did make me enjoy it more. I won’t be grinding out the last two levels though. They’ll happen when they happen.
On to the outlaw pass. It offers a lot for me. The standout being the ability to fast travel from the wilderness camp. Being able to cook multiple meats at once and carry more ammo is awesome too (or is that part of the BH skills?) Anyway, I’ll take any outlaw pass they give me and thank them kindly. Even if parts of it are derivative or not interesting to me, I don’t throw the baby out with the proverbial bathwater. I’d pay the 40 gold (I didn’t have to luckily) to just get that fast travel ability when my play session is rushed or I’m getting tired.
I seriously get frustrated when people act like toddlers and stick their noses up at perfectly decent content that’s as suited to Red Dead as one of the unidentifiable cars drip fed over weeks in GTA. Even if it’s not for me, it’s someone else’s dream car, and that’s awesome. If I don’t want a red version of the husky, maybe someone’s dog just died and they can better represent its memory in game. It makes me sad when people scoff at something being low effort in an update. Even the new camp flags based on old brands took artists hours or days to research and reproduce fake brands and logos, that all look very authentic and sometimes humorous. I for one appreciate that work, even if I won’t equip that particular flag.
If there’s one thing I’ve learned from my experiences with games and my discussions with actual devs on various projects, it’s that they filter out and ignore non-constructive, entitled, and otherwise unhelpful feedback. Everything has merit that can be appreciated. If you can’t see that, you’re either wrong in the head, or immensely childish.
submitted by Neo_Baggins to RedDeadOnline [link] [comments]

My trophy rankings of GTAV on the PS4

Hi there, so I platinumed GTAV a while ago and I ranked them based on difficulty, how long they took, and just generally how fun they were to achieve. This also is kind of a walkthrough of some sorts and includes tips for some of the more difficult ones. Oh and keep in mind that this is just my opinion, some trophies can be achieved easier by other people.
And there is some swearing in this, but that shouldn't be a concern considering this is talking about GTAV Pick option C at the end of the game so you don't miss any achievements
  1. Pimp my sidearm- works on any gun, recommend beating the game and then fully mod a pistol for the cheapest results.
  2. Los santos customs- beat the game and take franklins car (trust me, do franklin's car) and go to a Los Santos customs and buy every option
  3. A lot of cheddar- When you finish the game go to one of the stock websites and purchase every stock you can, which means you should be able to purchase 40 million worth of stocks at a time, do this until you unlock the achievement. This should take around 2 minutes.
  4. Out of your depth- Purchase a boat or call a taxi (if you do the taxi achievement before this one the taxi skips are free) and go to the ocean, drive or swim to the very end and swim down to find a shark, annoy the shark so he will kill you. Depending on how you do it should only take around 5-15 minutes.
  5. Off the plane- nothing needed to be said here, just complete it.
  6. Clean sweep- Just stay behind cover and purchase snacks and body armor, and use a gun like a pump shotgun or a one-shot weapon, such as the revolver.
  7. Trading pure alpha- you can do this anytime within the game, just purchase a stock and then kill yourself repeatedly until next to your stocks a green arrow pointing up appears, sell it and you should get the achievement. Can take up to 5 minutes if stock prices don't go up quickly.
  8. Three-man army- Play as franklin and call Micheal and Trevor and pick them up, get a wanted level and stay in your car, kill a cop so you can get 3 stars, and start driving away but still have the cops on your ass. Do this for 3 minutes and you should get the achievement easily. Make sure your car has some armor upgrades though.
  9. Alls fare in love and war- After beating the mission Mr.Philips you are able to purchase businesses when you're able to play as franklin purchase the taxi business for 200k and then you should get a call after a while, do the job and you should get the achievement. The missions themselves don't take a long time, maybe around 5-10 minutes, if you don't get the achievement to try to do another one.
  10. Red mist- After completing the Trevor Philips industries mission this will just look like standard strangers and freaks, complete it, and then the others should pop up after you finish the one before. Complete all 5 and you should get the achievement. Can take up to 30 minutes to an hour if you're not good at it, I recommend trying to get the gold for all these for another achievement.
  11. Altruist acolyte- There are certain markers that will appear as you get close to them, play as Trevor and go to the "Domestic" random event, there are a few closer to the location such as the hitch lifts but I wasn't able to spawn them. Drive to the cult and you should get the achievement after the cutscene. Took me around 10 minutes if you use the domestic random event.
  12. Wanted: Dead or alive: This will also appear as Trevor strangers and freaks, after doing it you will get an email giving a picture of where he should be hidden, you can search it up on youtube as I did and capture him, don't kill the target no matter what, deliver him to Maude and you should unlock the achievement. Took around 10 minutes.
  13. Kifflom! Play as Micheal and go to the Epsilon Program website, and pay the 1000 dollars to start this, I recommend using another guide for this but whenever you need to do something like wear the robe for 5 days just go to Michael's house and sleep until you are able to go on another mission, and when you need to walk around the desert for 5 miles just walk in a circle. this can take up to 3 hours if not done correctly.
  14. San Andreas sightseer- Purchase a helicopter for the quickest results but can be done using a car or a boat. Travel around and get 95% of the map uncovered, you can tell if it's uncovered by it being transparent, meaning you can see through the map. The reason why I recommend a helicopter is you also need to uncover the ocean as well, which can be done with a boat but the helicopter is faster, you can either steal one or purchase a helicopter hangar and a helicopter. Took around 5 minutes because I already had a lot of the map uncovered.
  15. Multi-disciplined- You'll need to get a single gold in only one of the shooting range challenges, triathlon, a flight school lesson, a sea race, a street race (which only franklin can do), and an off-road race. Complete all of them anyway for 100% achievement. This can take up to 30 minutes to an hour if you aren't able to gold one.
  16. TP Industries arm race- After beating the mission Mr.Philips you need to purchase the hangar after beating the mission, it should cost 100,000 dollars. You get a special marker for the dune buggy and the airplane, there are 10 in total, 5 for the dune buggy (which is mainly just collecting supplies) and another 5 for the airplane (which is also mainly just supply drops) After doing the two quick save your game and reload it for the two missions to spawn. Can take up to an hour if doing the quick save method.
  17. Crew cut- To easily finish this you either need to make a crew for a friend to join or join a friends crew
and play a contact mission with them to get the achievement.
  1. A new perspective- Just leave one of the characters in the first person and just wait for the 15 hours or play some of
the story in the first person, I just recommend leaving it on overnight.
  1. Calling digits- reach rank 20 and have 5000 dollars, call up Merryweather and ask for a backup helicopter.
20- stick up kid- rob every store on the map, can take up to an hour depending on how fast you move to each store.
21- enjoy your stay- for this achievement you need to play golf, play tennis, play darts, arm-wrestle,
win a shooting range challenge, rob a store, buy a lap dance, buy any clothes, buy a tattoo and change your hairstyle. Make sure you win or lose the sports activities because if your teammate leaves in the middle of the match it won't count.
  1. Three-bit gangster- Pretty simple since ranking up is easy, just play 3x or 2x events or contact missions for the best RP. Can take up to an hour or two.
  2. American dream- You're most likely going to need at least 1,000,000 dollars for everything, grind the 3x or 2x event or play heists for money.
  3. 4-bit gangster- Same as a Three-bit gangster but more grinding is required. Can take up to 5 hours of pure grind.
  4. Full refund- After rank 50 have a friend call Lamar so he can call a thief on you, kill the thief and take back your money. Takes around 5 minutes.
  5. The midnight club- You can have a friend let you win 5 races by going to the menu-jobs-races and then
invite your friend and have you win 5 with a custom vehicle, depending on the map you play on
(I recommend taxiing, takes around 2 minutes to complete it) this can take up to 10-30 minutes.
  1. Backseat driver- Do this with a friend, wait for people to join or join a rally race, and then guide them through the map. Once again I recommend making the rally race so you can play on a map you are familiar with.
  2. Run like the wind- I did this in a solo match, I stole a car, got a bounty, and survived a GTA day (which is around 48 minutes) Move around and don't get kicked, you can die by anything but another player. You can do this with a friend where they have Lester give you a bounty.
  3. Show off- Use an upgraded vehicle (preferably franklin's personal car) and search up a guide for all locations, ill put a link to the guide I used in the description, while most are easy 10 of them are a complete bitch, and took me around 15 minutes just to do one of them because of the requirements. This can take up to 3-5 hours.
  4. From beyond the stars/a mystery solved- I can't really decide on which one is harder so I will group them up into one, both took me around 3 hours to do since there are so many. You can use the rockstar social club website or use a guide on YouTube as I did.
  5. Waste management- After the second heist Micheal or Trevor and purchase the old dock for around 250,000 dollars, while it can be confusing just follow the dot on the map. Took me around 2 hours to do.
  6. Close shave- Look up a guide, it's pretty much required for this. Buy the buzzard helicopter for the under the bridge and keep in mind not to do too much damage to your helicopter or it won't count, while most recommend stealing a jet from fort zancuddo I instead bought the mallard for 250,000. Took me around 3-4 hours.
  7. Decorated- In GTA online there are certain rewards for doing certain things such as killing people with a pistol a certain amount of times, every single platinum that I earned were headshot kills, sniper kills (not sure how to be honest) Kill people using melee weapons, kill people using sticky grenades, kill players in GTA online, kill psycho's (I recommend doing most of these in deathmatches) win 10 waves of survival, (it's painful and achievement on its own), rob 20 stores which is also an achievement, pay for 25 lap dances (all you need to do is pay for the dance and then exit it) buy 25 haircuts, have a friend drive you around for a few hours (sit in a car with your friend in it, pretty simple one) Flippin hell (go to a stunt race with a flying car, get high in the air and do the flips) steal vehicles (pretty simple) Achieve the fastest lap in a race (can be done with a friend) land jumps 300 feet in a road vehicles win every deathmatch and race mode (can be done with a friend) participate in 25 races, buy 25 pieces of clothes (just buy 25 shirts) get the most kills in a 4 player survival (not too hard unless you camp all game, can be done with a friend) get the most kills in a gang attack (also can be done with a friend) shoot cop choppers down (when you get 3 stars start shooting the choppers down with a homing missile) win every race mode at least once (needed for 2 achievements) get a tattoo on every body part, win a race in a custom vehicle (needed for achievement anyways) wheelie for over 2000 feet (I don't remember getting this one, but the best way is to do it at the airport) Activate a 2 person key switch (I did this on the diamond casino heist) Complete the fleeca heist finale, do the aggressive approach on the diamond casino heist and earn 1,000,000 dollars and use the elevator on the diamond casino heist.
  8. Solid gold, baby!- Do the heist setups and the strangers and freaks, every mission and strangers and freaks I got a gold in (not including prologue) was
Franklin and Lamar, Complications, Fatheson, marriage counseling, friend request, chop, the long stretch, daddy's little girl, the good husband, carbon rifles, Mr.Philips, Trevor Philips industries, Deadman walking, did somebody say yoga, by the book, Tow truck, boiler suits, masks, The multitarget assassination, Mr.Richards, Hang ten, Fresh meat, The ballad of Rocco, reuniting the family, Architects plans, doting dad, fire truck, meltdown, stingers, every gauntlet, something sensible, the times come, every Pulling favors, every rampage, shift work, Grassroots Micheal, grassroots the drag, Paparazzo, paparazzo the sex tape, Paparazzo the highness, every vinewood souvenirs expect Al Di Napoli, Exercising demons-franklin, liquidy risk, minute man blues, exercising demons Micheal and Trevor, targeted risk, uncalculated risk, a starlet in vinewood, chasing the truth, the last one, delivering the truth.
I may have missed a few but those were the ones I counted, this can take up to 5-10 hours unless if you already have quite a few on gold. You don't have to do every single challenge at once, so you can try to beat the level as fast a possible, reload it and try to get as many headshots as required for example.
  1. Career criminal- This one requires pure fucking grind, let me tell you everything I did for the 100% completion. for hobbies and pastimes, I did Stunt plane time trials, 3 medals in every shooting range challenge, won every race (meaning offroad, street, and sea,) won every sport, got par or under in golf (getting par or under is required,) Bail bonds quarry and farm, every flight school mission, every arms traffic race (required for an achievement anyways,) got a private strip club dance, hunting, yoga and parachuting. Only franklin's strangers and freaks are required, my random events were the ATM robbery, Bike theft 1, construction accident, gang imitation, mugging 1, 2, and 3, security van 3, 4, and 6, sportbike theft, a countryside gang fight, a deal went wrong, and the drunk driver. To find out the spawn points of the random events go to the rockstar social club. All 30 misc were buying a haircut, weapon, any clothing, a car mod, a tattoo, and 5 properties, a vehicle from a website, ride the cable car, use the car wash, go on the rollercoaster, friend activities (meaning call up Micheal, Trevor, or franklin as any of the 3 characters) Visit the cinema, bar, play tennis, darts, golf, go to a strip club, 25 stunt jumps, 8 knife flights, rob a store, purchase stocks, watch T.V. (do at Micheals) complete a booty call (Play as Trevor in a strip club and get one of the girls like the bar to the max and drive them to their apartment) 25 under the bridge, walk and play fetch with chop, get 30 submarine pieces (one of Micheal's strangers and freaks) 30 nuclear waste (it's an achievement anyway) get all 50 spaceship parts and letter scraps (both achievements.) This can take up to 10-20 hours, it's a fucking pain.
  2. Unnatural selection- Holy shit, this took me so fucking long to do, me and 2 other friends grinded for 10 hours straight and couldn't even beat it. Buy max snacks and body armor and the best map to do is the nuclear silo,
there is a certain hiding spot near the stairs and the stairwell that if you hide behind it's super difficult to get shot unless you peak for too long. Use the combat MG, does a lot of damage and can shred through enemy health, be careful at the beginning when getting health and armor not to be out for too long for else you will lose all your health and maybe even die. This took me prolly around 10-30 hours to complete.
  1. Above the law- This requires so much god damn grinding that I grinded for 3 days straight, I started grinding hard on level 67 and got to level 100 by doing the 3x event "Target assault race" But by the 3rd day, it was this stupid deathmatch where if you die you can come back to life by an enemy dying or some shit, heists are also good ways of gaining RP, and heist setups too. this took me around 10-20 hours to complete starting from rank 67.
  2. Numero Uno, the requirements for this achievement is to win a single Bike, Land, Sea, Air, Rally, and GTA-Race, win a Deathmatch, Team-DM, Gang-Attack, and Survival (10 rounds), and win Arm Wrestling, Darts, Parachuting, Golf, Tennis and Shooting Range. So not only do you need to complete the survival bullshit but more on top of it, now everything but a rally race, team deathmatch, and survival you can boost with a friend. But even then this still took me around 10-40 hours to complete due to the fucking survival bullshit.
submitted by Aliasiscancer to GrandTheftAutoV [link] [comments]

gta 5 casino heist final mission video

The GTA 5 Diamond Casino Heist Scope Out mission has 11 access points in total (seven on the roof, two at ground level, and two more further away from the Casino), along with various points of interest (security cameras or guards that could make it difficult for you when the actual heist takes place). Having different approaches to the new casino heist is one of the major new features added to GTA Online via the DLC. One of the three approaches is called The Big Con approach (the others being the Aggressive and Silent and Sneaky approaches). As the name suggests, you con your way into and out of the casino using various disguises. How to start the GTA Casino Heist. Firstly, you’ll need to buy a retro arcade property. This will be where your dastardly plan forms, as well as where you’ll be able to refine your criminal ... Diamond Casino Heist Preparations are freemode missions that are needed to progress the planning stage of The Diamond Casino Heist. They can be viewed and started from the basement of Arcades. There are two types of preparation missions – required and optional. The former must be completed in order to carry out the heist, while the latter type of missions can be done to significantly lower ... The Diamond Casino Heist is a content update for Grand Theft Auto Online, released on December 12th, 2019. 1 Description 2 Content 2.1 The Diamond Casino Heist 2.2 Properties 2.3 Jobs 2.4 Characters added to GTA Online in this update 2.5 Character Customization 2.6 Collectibles 2.7 Weapons 2.8 Vehicles 2.9 Radio 3 Changes 4 Discounts & Bonuses 5 Gallery 5.1 Official Screenshots 5.2 GIFs 5.3 ... The Diamond Casino Heist is a bit different from previous heists in GTA Online. There are several heist setup missions, and they will differ based on the approach you decide to take. The mission for the casino Heist. Requires Build a mission by aimless Installation: GTA 5 main Directory/scripts folder/bam folder/mission folder/ Final prep board Heist Finale. After all the required prep missions are done you are ready to carry out the heist. You can check out our full video guide too. When the heist first starts head to the casino and reach the side door on the right side of the building. Before moving towards the door make sure you take out the camera above using your ... The mission for the casino Heist. Requires Build a mission by aimless Installation: GTA 5 main Directory/scripts folder/bam folder/mission folder/

gta 5 casino heist final mission top

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gta 5 casino heist final mission

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