List of Top 10 Best Graphics Games for PC [2020] Updated

top 10 best offline games for pc 2020

top 10 best offline games for pc 2020 - win

This Week At Bungie 10/29/2020

Source: https://www.bungie.net/en/News/Article/49722
This week at Bungie, there is just a lot going on right now.
What a week. It started out with a brand new ViDoc showcasing Bungie developers giving you a behind-the-scenes look at what we’ve been cooking up from home. Now we’ll pause the TWAB for 15 minutes so you can go watch it in all its glory. Even if you already watched it, go watch it again. Don’t worry, we’ll wait on you.
Video Link
That was your first look into Season of the Hunt, as well as a deeper dive into Beyond Light, Stasis, New Light, and our plans for Year 4. We also mentioned that most Seasonal content is going to be sticking around throughout the year and showed off a new calendar for Beyond Light and Season of the Hunt. Start writing these dates in your calendars, or I guess like - programming them into your virtual calendars. You do you.
Image Linkimgur
We followed that up by pushing out the Beyond Light launch trailer this morning featuring some good vibes and a familiar soundtrack. It’s one of the last action-packed previews of Beyond Light you’ll get before it launches in less than a fortnight. We'll pause the TWAB one more time so you can watch it, but this is it. No more pauses after this!
Video Link
That’s all we got for you this week...
Nah, just kidding. We got a lot more to cover. Let’s get to it.

Progression Changes

The start of any new Destiny expansion begins with a Power climb as you experience the campaign and play through the story missions. After finishing that up and completing some additional quests and activities, you’re usually around what we call the “Soft Cap” and will need to start earning Powerful rewards to continue to increase Power so you can tackle some of the more aspirational activities in the endgame. After you reach the “Hard Cap” then there is an additional 10 Power you can earn through earning pinnacle rewards if you choose to hit the “Pinnacle Cap.”
Here are the new Power Caps you are aiming for when the next Season begins on November 10:
  • Soft Cap: 1200
  • Hard Cap: 1250
  • Pinnacle Cap: 1260
When you first log in next Season, all of your weapons and armor will be at 1050 Power or higher. If you have anything already over 1050 it will be unchanged, and anything under will be brought up to 1050. All new players will start at 1050 as well.

Powerful Reward Changes

We’ve heard a lot of feedback from players for more opportunities to earn Powerful rewards from the activities you enjoy most. We have a change coming that will allow you to have a chance to earn Powerful rewards from strikes, Gambit, Crucible, and from Seasonal drops all the way up until the Hard Cap. It will still be much quicker to continue to complete all the Powerful reward sources each week, but if you just want to play strikes or Crucible matches all day every day, you can continue to earn Powerful rewards.
We hope this helps you to continue increasing your Power during the period when you are still close to the Soft Cap and may find completing some of the Powerful sources like The Ordeal very difficult.

Tokens and Collections

Destiny is at its best when you are shooting aliens, getting loot, and becoming more powerful. That gameplay loop breaks down when the best way to increase your Power can be standing in the Tower, handing tokens to Lord Shaxx.
Starting next Season, gear received from Collections and turning in tokens and will have a lower Power than in previous Seasons. Gear earned through token purchases will be 20 Power below your Power Level and Collection buybacks will be capped at 1050 Power.

Economy Changes

Some currencies and items have changes coming either at the end of this Seasons or in the near future. Here is what to expect when you login next Season.

Materials with No Home

With several destinations going into the Destiny Content Vault, many of you have been wondering what is going to happen to the currencies found in the areas currently underneath the Pyramids. The simple answer is that there are no changes to these currencies in Season of the Hunt, and you will be able to continue to spend them at vendors normally.
Starting in Season 13, Phaseglass Needles, Alkane Dust, Simulation Seeds, and Seraphite will be no longer accepted by vendors. For those of you that still have unspent stockpiles at the end of Season of the Hunt, Spider will be kind enough to offer a small Glimmer exchange to take them off your hands. But you’ll realize the best value by spending them before that point, so make sure you turn in your stockpiles before the end of next Season.
There are other items that will be removed from your inventory at the end of Season of Arrivals. Some, like Faction Tokens, have not had a purpose in quite a while, and others, like Expired Ramen Coupons, never really had a purpose but held some sentimental value. We know that it might hard to part with those, but it’s time to let them go.
Check out this Help article for the full list of items that will no longer be in your inventory at the start of Season of the Hunt.

Bounties

Back in late April, we shared some plans on how to tackle the problem of “bounty fatigue.” We have made some shifts to seasonal bounties and reduced their importance on earning seasonal currency and seasonal progress. We’re happy with these changes, but still want to continue to improve the bounty system overall.
One of the plans we previewed was to eventually replace weekly bounties with a new mechanism to provide players with a set of non-expiring and account-scoped objectives each week that will grant lots of Season rank progress. We’re still working on that system and will share more on it before its targeted release of Season 13.

Season Pass

The Season Pass you've come to know since Shadowkeep is largely staying the same. There will be new weapons and armor to earn off both the free track and the owned path. One big change we are making is adding Bright Dust to the Season Pass.
As mentioned before, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they've been earning over the last year. Here is the high-level look at the changes coming next Season.
  • Season Pass free path will now offer 7,500 Bright Dust
  • Season Pass owned path will now offer 3,000 Bright Dust
  • Weekly Bounties will now award 100 Bright Dust
With these changes, the vast majority of players will be earning more Bright Dust than before. One of our goals here is to not have a system that pushes you to try to grind out every weekly bounty on all three characters every single week. Whether you are a three-character player or only play a Hunter, Bright Dust will be more available when earning ranks on the Season Pass. We will also be making a change to the timing of Season Pass rank purchases which will be available starting in week five instead of week nine.
We have more plans for improving how you earn Bright Dust coming in Season 13 and will continue to monitor your feedback.
I’ve been talking a lot. Let’s change it up. Here is Design Lead Justin Dazet to tell you about some changes Spider is making to his wares and to answer a question we have been seeing about the customization updates we are making to your Ghosts.

Spider’s Dealings

Justin Dazet: Spider is going through some changes in Beyond Light. Though a notoriously savvy black-market dealer, our favorite four-armed friend has been largely the same for quite some time now. But the impending journey to Europa has finally given him a reason to tune up the materials exchange and make two key changes.
First, Spider will no longer be selling Legendary Shards. This exchange was removed mainly because it was not seeing enough use, particularly when compared with the other exchange offers. After reviewing player balances and the frequency with which this exchange was accessed, it was an easy decision to free up the space for something much more interesting.
In place of the Legendary Shard exchange, Spider is now selling Enhancement Prisms. These highly valued items come at a cost – 400 Legendary Shards per Prism – and he’s stingy with them so you can only purchase three a week. But we wanted to give those of you with higher balances a way to transmute your Legendary Shards into something a little more valuable than planetary materials and Upgrade Modules.
Second, we’ve taken another look at how the Enhancement Core exchange works and made some changes. The ascending cost mechanism has been removed, and in its place, Spider will now sell you five Enhancement Cores a day for fixed price of 30 Legendary Shards each. While this does limit the number of Cores you can acquire from him each day, we feel a consistent price is a clearer experience with less chance to accidentally spend large quantities of Legendary Shards.
More importantly it’s also cheaper. In the old purchase model, you’d pay 310 Legendary Shards for five Enhancement Cores (10, 20, 40, 80, and then 160). In the new model you’ll only pay 30 Shards each, which equals out to 150 Legendary Shards for five Enhancement Cores. So, while it does limit your acquisition rate, it actually will save you 160 Legendary Shards every five Cores!

Got to Go Fast

Finally, we’ve seen a few people wondering if you’ll be able to equip the Ghost mod Speed Demon with other mods like Guiding Light in the new system, and we have some good news for you: You won’t need to. Starting in Beyond Light all Sparrows, both Legendary and Exotic, will innately summon instantly, even without the Transmat Preloader perk. As a result, there is no need for a Ghost mod to impact this functionality, so Speed Demon was not carried forward into the new system.
If you’re already driving around a Sparrow with Transmat Preloader, you can keep using it and it will work just fine. Or you can pull it from Collections again and get two new perks. Newly created Sparrows will no longer roll on Transmat Preloader, so you have a chance to get yourself an extra perk and still retain that instant summon speed.
Hop on that newly instant-summoning Sparrow and zip on over to check out Spider’s new offers. He’s ready and waiting to wrap those four greedy arms around some of your wealth and make you a deal you can’t refuse.

Eververse

Starting in Season of the Hunt, Bright Engrams will now contain all Eververse content from Season 1 to three Seasons prior to the current Season (excluding content from special events like Festival of the Lost, the Dawning, etc.). Here are some practical examples:
  • Season 12: Bright Engrams contain all content from Seasons 1 through 9.
  • Season 13: Bright Engrams contain all content from Seasons 1 through 10.
As always, as you open more Bright Engrams, your chances for earning things you don't own increases. There will be instances of duplicate drops, but the Engram will be weighted to grant you things you might be hunting.

Down to the Wire

Image Linkimgur
It’s time now to check in with our Player Support team for the latest on known issues and important information on the state of the game.
This is their report.

WORLD ACTIVITIES

When Beyond Light and Update 3.0.0 release on November 10, 2020, some world activities will be removed. These removals are not related to the Destiny Content Vault but are general game updates.
Players should complete any activities and quests they have left if they want to claim rewards from them.
  • Flashpoints (Weekly Engrams should be claimed before November 10 or they will be removed).
  • All Destination Adventures.
  • World Quests from Year-1 locations, such as Enemy of my Enemy, Exodus Black, and Data Recovery.

INVENTORY ITEM REMOVAL

With the start of Year 4 and the introduction of the Destiny Content Vault on November 10, certain items will be deprecated from player inventories that correspond with Vaulted destinations, activities, and campaigns.
Click here to review a list of items, quests, and currencies that will be removed from player inventories at the start of Year 4. Some items listed can be used or turned in for rewards, such as Glimmer, weapons, and armor, so be sure to do that before November 10.

14-HOUR DOWNTIME

On November 9, Destiny 2 will be taken offline for maintenance.
Maintenance will begin at 7 PM PST (0300 UTC), ending on November 10 at 9 AM (1700 UTC) with the launch of Destiny 2: Beyond Light and Update 3.0.0.
Stay tuned to Help.Bungie.net and @BungieHelp on Twitter for updates.

PlayStation 4 COLLECTOR’S EDITION CODES

Earlier this week, we informed PlayStation 4 players who purchased the Destiny 2: Beyond Light Collector’s Edition that they may have received an email about a possible account lockout if they used their Collector’s Edition codes. The issue resulting in account lockouts for early code redemption has now been resolved, and players can now safely redeem their codes prior to November 10.

TITLES AND SEALS

With Moments of Triumph and Season of Arrivals coming to a close, players are strongly encouraged to claim and equip the titles located in their Seals so that they will correctly count as claimed.

KNOWN ISSUES

While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • The Warlock’s top tree on the Dawnblade subclass can trigger the Icarus Dash cooldown when playing on PC.
  • Players can’t dismount from their Sparrow using the dismount button on a controller if their Ghost is out.
  • Some players report that they’re receiving the Baboon error more frequently.
For a full list of emergent issues in Destiny 2, players can review our Known Issues article.
Players who observe other issues should report them to our #Help forum.

Nominees

Image Linkimgur
It’s now time for our Movies of the Week. For those unfamiliar with our weekly tradition, this is where we find a few of our favorite fan films to feature. To enter, just make a Destiny 2 related video and upload it somewhere we can see. Our Creations page is always a good place we like to pull from. If you win, we will send you a special emblem as a reward for your effort. Without further interruption, here are this week’s winners!
Destiny 2: The Series
Destiny Lo-Fi/HipHop Beats to Wait for Beyond Light to
Video Link
Memories
Video Link
It’s been a fun week filled with several early mornings for us on Pacific time. It’s always nice to start off your day delivering a new ViDoc or exciting new launch trailer. The train carrying the hype is nearing its destination though, and Beyond Light will be arriving in less than two weeks! It’s almost time to start counting the sleeps until the big launch.
Next week we will have a preview of some of the patch notes coming with the big update on November 10. We want to leave plenty for you to discover on your own in Beyond Light and Season of the Hunt and are excited to let the game do the talking, but we will still check in next week for one last TWAB before launch.
See you then!
<3 Cozmo
submitted by DTG_Bot to DestinyTheGame [link] [comments]

It's the saddest year for Southeast Asian League of Legends since Season 1.

(Obligatory wall of text ahead since I'll be talking about a bit of SEA's history in the League scene.)
It's been a little bittersweet for me watching Worlds this year as a Filipino/Southeast Asian fan, who has been somewhat semi-casually supporting SEA/PH teams since Season 1's Pacific Esports (Philippines) from the first World Championship Series.

I always just lurk around leagueoflegends and almost never post at all, but since there's almost no Southeast Asian representation on the Worlds stage this year, I felt like I should let the world on Reddit in on a glimpse of our humble region's past as a fan, and how it feels to be a SEA fan now during Season 10 Worlds. No one really remembers the bottom-barrel teams in tournaments, but having our region centered around being a wildcard since our existence makes for an interesting timeline.

As we've been around since the first season of League, getting our region handed to us first even before China and Korea, SEA has, needless to say, been through a lot since the start but we've always had somewhat of a sad storyline. I've personally been almost through it all as a SEA fan--

•With how the first World Championship crown for Garena Pro League regions was bestowed upon Taipei Assassins as the best GPL representative in Season 2, which our SEA teams got absolutely dominated by, and therefore separating a line between SEA and the LMS as regions because they're just that good compared to all of us then.

(In the first place, they were only pitted against us because Taiwan, Hong Kong, Macao, and the whole of Southeast Asia all had the pleasure of our games being hosted by Garena through their League of Legends client in our respective countries, and not Riot themselves.)

•With how the Philippines somehow managed to get by the favorites in Singapore Sentinels (who were runners-up to ahq in the GPL) through a separate 2013 Worlds Regional Qualifier for SEA teams, despite sending Mineski (PH's second seed who consisted of mainly DOTA 1 players at the time), to represent a lone SEA region onto Season 3 Worlds because our first place PH seed had issues getting to the offline qualifier held in Vietnam. It was probably to the surprise of no one that they went 0-8 in their group.

•With how SEA teams were outclassed heavily in the last year for GPL with TW/HK/Macao teams in 2014, inevitably getting crushed by the likes of AHQ and TPA one last time, undoubtedly having them represent LMS/SEA as the undisputed best teams we have. Although to their credit, Vietnam's teams were a close second even then to the (3) Taiwanese teams present in the GPL. But we still sent two out of three LMS teams because they were just that stronger as shown in the regular split and the regional qualifiers.

•With how we got separated from the LMS in 2015 because the LMS deservedly was given their own separate region from us, sending the Bangkok Titans (Thailand) directly to Worlds 2015, who were actually one of the best teams SEA had at the time, to only get stomped on at Worlds as wildcards that never won any games in that tournament. Safe to say cementing SEA as the "losingest" region present at Worlds then yet again, since the other wildcard team in Brazil's Pain Gaming at least managed to get two significant wins for their region.

•With how in 2016, our best SEA wildcard team in Saigon Jokers (Vietnam) who have always established themselves as a powerhouse within SEA, lost every game they played in the International Wildcard Qualifier to make it to Worlds 2016, marking the first time since the first season that SEA had no presence whatsoever at Worlds. At least the LMS, alone, had been doing great then.

•With how there was a resurgence in 2017 within Vietnamese teams since 2017 GPL Spring, ultimately giving us the best SEA representation since our humble beginnings at both 2017 MSI and Worlds, putting SEA back on the map, and establishing us as the absolute best wildcard region of that year. So much so that we unthinkably had (2) teams (albeit all-Vietnamese) represent us as a region at Worlds. It was absolutely mind-blowing to me as a fan at the time. Even I, as a Filipino, was so happy for Vietnam's League scene and naturally for SEA LoL as a whole.

Vietnam had shown up so huge for the whole of Southeast Asia in 2017 that for the first time as a SEA fan, it felt like we were so close to the LMS and other major regions, who've we've only known up until then to be some untouchable gods we could never be above of.

•With how the next year in 2018, the VCS was established as a stand-alone region for Vietnam, and suddenly GPL was left without Taiwan and Vietnam. Leaving only Thailand, the Philippines, Malaysia, Singapore, and barely Indonesia within it. I was honestly happy for Vietnam that League had grown so strong within their own country, but unfortunately for what's left our scene, we were left without a competitive representative. SEA was reduced to being a bottom-barrel play-in region yet again.

In that year, Thailand's Ascension was undoubtedly the best SEA team we had, but SEA fans were left to wake up to the reality that we were just not good enough internationally on our own yet. But even after play-ins, at least for me, I could still smile at incredible showings played by the VCS and LMS, who were doing so well without us.

•With how in 2019, I honestly ended up not watching as much of the games for the new League of Legends SEA Tour (LST), and the view count in official streams for the games showed, at least for me, that other SEA fans are just not as passionate as they used to be. It was also around this time that the Mobile Legends revolution really kicked in within Southeast Asia, notably Indonesia and the Philippines. It was still fun to at least see Thailand being really competitive in our scene though, ultimately representing us in MSI and Worlds. They've put up a great fight and at least we had some small wins in as a region.

It also was still a delight to see the VCS become this new beast of a region that they're able to go toe-to-toe with the best teams in the world as legit contenders. At the same time, I was personally shocked at how the LMS had such a big fall from grace. It was truly a time to be alive as somebody who's been there since GPL was a thing, but it was also just as melancholic to me as it felt like we were reduced to just mere thousands as fans at best, compared to what we were before collectively. Maybe it's because Vietnam had become what the LMS was to all of us all those years ago, with both being long separated from what's left of SEA. This, on top of the decline of our players as opposed to former years and some language barriers.

•And now, with 2020. It was announced the previous year that what's left of SEA would be combined with the LMS again like how it was with GPL back then except without Vietnam this time. Personally it was like getting announced that what's left of SEA would be overshadowed by the LMS again. It was still fine though, because maybe this way our teams would become better through consistently playing with Taiwanese teams who are just undeniably better than them.

Though it's the saddest year for the Southeast Asian League of Legends scene to date when there's no MSI to be had, on top of our Vietnamese brothers not having any representatives at Worlds with the way their situation panned out for them. The LMS may still be here for Worlds as the PCS, but the spirit of SEA really isn't.

PCS being the LMS and LST-SEA as it may, there's still a visible disconnection from SEA fans and the LMS. Hell, so much so that I don't even know which stream I should say "Good luck, Taiwan! Win it for all of us in SEA!" that genuine Taiwanese fans could read it. It's lonely. But I guess we were never really "like that" to begin with. Even with Vietnam at times over the years. EU looks so peaceful with how their region is doing compared to us and it's a little sad that we couldn't be as structured as them as a region. The line of what's considered to be "Southeast Asian League of Legends" is getting more blurry as the years go by.

It's fun to imagine if this happened to other regions. What if Denmark became their own stand-alone region in EU? Or maybe if Canada represented their own region in NA? Imagine what would happen then, now try adding a language barrier to that situation. It's really been sucky and empty for some of us in SEA right now, but only time will tell if things could change for us.

But even so, I'll still be here watching however which way we are represented so that Southeast Asian League of Legends would still be alive no matter what. I just posted this so the world could see a glimpse of our region's storyline over the years as a "region". This post was written with only a little bit of researching to jog my memory with what happened to SEA over the years, so please feel free to correct me or share some memorable moments I may have missed. But I still remember most of our history vividly. I'm just one guy in SEA, I couldn't possibly know everything that went down in all of our regional qualifiers that are casted in different languages at times. Though I really hope to be a part of more whatever it is we are in the future.

Shoutout to Vietnam, I really hope your region would be up there on the world stage next time. It goes without saying that the rest of SEA know you'll do great in the future.

Also shoutout to our PCS teams in PSG Talon and Machi Esports. We hope you win it for all of us in SEA, and thank you for making our teams stronger throughout the years! Fantastic first day for PSG demolishing LGD, by the way!

Lastly, shoutout to the next generation of players and fans in Thailand, Malaysia, Indonesia (yes, even you despite losing your server), Singapore, and the Philippines. Let's all also do our best for our region. I hope we can all grow closer as a region. Mabuhay, you old magnificent bastards.

TL;DR: Vietnam isn't at Worlds, and only SofM really is. The LMS overshadows what's left of SEA because they're that much better than our teams, but that's okay because they've been with us since the beginning as GPL (and now as PCS), and should PSG Talon or Machi win Worlds, technically SEA would be part of a two-time World Champion status but Vietnam won't be counted then haha.
submitted by Kinaligtaan to leagueoflegends [link] [comments]

Captain Tsubasa: Rise of New Champions - Review Thread

Game Information

Game Title: Captain Tsubasa: Rise of New Champions
Platforms:
Trailers:
Developer: TAMSOFT CORPORATION
Publisher: Bandai Namco
Review Aggregator:
OpenCritic - 77 average - 78% recommended - 9 reviews

Critic Reviews

Cerealkillerz - Gabriel Bogdan - German - 8.7 / 10
Captain Tsubasa Rise of New Champions leaves little to be desired for fans of the anime and offers a solid presentation and gameplay for an anime game adaption. Sometimes you'll miss that final touch on some elements in the game and menu and also a lot unprecise actions can leave you behind frustrated but those moments are pretty rare.
Gameblog - Gianni Molinaro - French - 7 / 10
Captain Tsubasa : Rise of New Champions is not a very good arcade-style football game. But it has the Captain Tsubasa's signature that offers some epic moments during its matches, and everything fans need to be hooked, like two story modes and some basic but strong ways to play with friends offline or online. It's very simplistic, quickly repetitive, but also very very enjoyable, especially if you're in need of something less serious.
Hobby Consolas - David Martinez - Spanish - 87 / 100
Rise of New Champions is a great anime adaptation. A fast and spectacular soccer arcade, with every player and special move from Captain Tsubasa, and two single player story modes that deepen the experience.
IGN Italy - Davide Mancini - Italian - 7.8 / 10
Captain Tsubasa: Rise of the New Champions is a heartful love letter to the masterpiece of Yoichi Takahashi. Despite some flaws, such as a very clumsy progression system and some naive design choces, the game is fun to play, it feels like to be in the anime series, has a great potential online and the chance to create custom team and custom players is fan service at its best.
Shacknews - Donovan Erskine - 8 / 10
Quote not yet available
Spaziogames - Italian - 7.8 / 10
Captain Tsubasa: Rise of New Champions is exactly the frantic action-football game you can expect.
The Games Machine - Stefano Calzati - Italian - 8.5 / 10
In the name of accessibility, fun and a competitive spirit, Captain Tsubasa: Rise of New Champions brings coin-op football back to life, embellished with that incredible array of techniques, moves and specials that have always characterized the saga. A much needed breath of fresh air.
TheSixthAxis - Miguel Moran - 8 / 10
Captain Tsubasa: Rise of New Champions is the wild and hyper-stylised sports game I've been craving for over a decade. The gameplay is quick to pick up, but hard to master, and the over-the-top anime transitions and animations that are sprinkled throughout the action make it endlessly entertaining. Offline and online versus is sure to give you hours of entertainment if you're the competitive type, while the hefty amount of single-player story content can keep you just as equally entertained. Anyone who's been waiting for the next great arcade sports game need not look any further – it's here, and its name is Captain Tsubasa: Rise of New Champions.
TrueGaming - عمر العمودي - Arabic - 5.5 / 10
Captain Tsubasa: Rise of New Champions fails to deliver on every aspect, if you are a fan of the anime series then you may be able to neglect some of its shortcomings, otherwise, there is no reason for you to buy it.
submitted by diogenesl to Games [link] [comments]

FH: Detailed Analysis of Error Code 7-00000004 with Causes and Possible Solutions (see video). Warning: Not a light read

Foreword: As the end of October 2020 nears, this issue has been springing up at an alarming rate. This Group Leader bug and related Error Code have been around since the game's release. Over the years, I've tracked it's occurrences and related causes, provided in depth troubleshooting to many redditors here (both to gather info and experiment with solutions), and tested the problem myself on those very rare times it came my way. I've already known what the cause is, just not the technical reasons of why. In fact, there's many different things that can cause this issue, from the home network, the ISP network, Gaming Platform networks, to Ubisoft's network, but it all ends up being one end result related to one specific reason. Since these problems are becoming more and more pervasive, I thought I'd share some of my thoughts on it. WARNING: Huge amount of text, only for the most inquisitive. TLDR: Watch the linked video  
 

Potential Temporary Fix to the Group Leader Bug and Error Code 7-00000004 Problem

 

Watch Video Reference: Possible Temporary Group Leader Bug Fix

 
What is Error Code 7-00000004? According to Ubisoft's Support Page, it's "an error about your connection to the Ubisoft servers." Pretty vague, but one needs to understand what servers those are. There's match servers (Data Centers) in every region, but this isn't about those. This is about the Ubisoft Account servers everyone globally connects to, those are in Montreal Canada. This hasn't changed since the game was made, regardless of dedicated servers. However, it's a bit more complicated than connecting to them because eventually one can get through with this error code, but then has the Group Leader Bug (they're connected to the game, but not able to access any modes).  
What is the Group Leader Bug (GL Bug)? This has been called that because once a player that has connection issues to the Account servers finally gets through, there's a synching issue that doesn't properly authenticate them. So, the game modes are all locked with messages saying "Requirements Not Met" on the game mode and a sub window stating Group Leader Only even though you're in a Group of one, yourself. Even the player's own emblem in the UI group section (next to NAT) is empty, indicating they're not loaded into their own group. The player is effectively groupless. The messages and locked modes shown is the exact thing players see when in a group, but not the group leader (ie the one able to select the modes to play).
 

Group Leader Bug History

 
The beginning: The GL Bug has been around since release. However, there's so many things that can trigger it, it never got narrowed down to it's cause. Or more aptly, maybe the end cause was known, but couldn't be outrightly fixed. In the past, a common cause was the synching of multiplayer requirements (Mission 1.1 and the basic tutorial). This part is key to my thinking. Cycling through those and then going back to the War Map synched the Account back up (see article). In past Patch Notes, they addressed certain issues about the GL Bug and also changed the multiplayer requirements later on (Mission 1.1 was no longer required). While that workaround was no longer needed, players soon found other instances where the GL Bug popped up.  
GL Bug after 2018: As time went on and during these instances where individual players got it, the old method proved ineffective. Applying basic troubleshooting steps did provide a solution, namely rebooting one's RouteModem. Why? Because a proper reboot of both the router and modem clears it's internal cache of stale or corrupted entries that may be conflicting with connections and refreshes the connection to the ISP. Going a step further, sometimes clearing the gaming platform's own Temp Cache was needed (same principle as the router, just on the gaming device). Notice that most things listed are on the individual's end. However, sometimes those workarounds didn't work and the GL Bug remained a mystery, to both players and devs.  
Massive number of cases being reported at once: Everything above talks about instances of individual cases, where it's not a widespread issue. Sometimes large amounts of players can get this. Some are regional (parts of a country or a whole continent), some were platform related (PSN, XBox, Uplay), and sometimes globally. Now this is where all troubleshooting steps prove ineffective as the issue is at a higher level of networking. Sometimes, it's not directly a Ubisoft issue, those can last days, weeks, or more. Over a three day period, all Comcast Internet players in the US were unable to access Ubisoft servers after Comcast had major outages. A player next door on another ISP could log in just fine, only Comcast customers were affected. This was particularly interesting. Another instance was in Singapore, where only those players got the GL Bug even though the match servers Database is located there. The same thing happened to Australia. All during 2020.  
Other networks: This wasn't simply a matter of the internet being out, that's not the case at all in those examples. In all those cases, the internet outage was fixed and players would then get the Error Code and or GL Bug, despite no other issues with their internet. They were able to login to other sites and play other games. It caused confusion as to why, and more importantly, other unaffected regions had no issue with logging into the game. That showed that the issue wasn't on Ubisoft, but still at the regional level. How?  
External Issues: In the case of Singapore, it was their biggest company's DNS outage that affected players. In the case of Australia, those outages resided where their Tier 1 hubs are in and around Sydney, there's only so many cross-oceanic lines. For Comcast, they own their own network lines and while most of the country was fixed, those areas leading to and around the Canadian border were still being affected. In all cases, all internet lines leading to and from those region's Data Centers also had outages (Sydney, Singapore, Portland, OR, Richmond, VA). Once signing in, does it simultaneously try to synch that player's Data Center (speculating, haven't done a traceroute for this yet)? What happens if it can't? What is known is these players couldn't access the game after their internet was restored. A player's signal is affected by every network along the route, even if it's a thousand miles away from their own unaffected areas. Even though Ubisoft wasn't the cause of those outages, there was still an issue with accessing those Ubisoft Account servers from anywhere within that region.
 

Ubisoft Accounts: Always On DRM and Ubisoft Club

 
So, we've established that we connect to the Account servers in Montreal. Also, as part of Ubisoft's Network, there is a heavy reliance on DRMs. For Honor is just one of their games with an Always On DRM (AO DRM). A player can't even access the game, let alone play the Story Mode offline, unless there's an active internet connection. It shouldn't be an issue since this is a multiplayer game, but it is. Not only is this a multiplayer game where an online connection is mandatory anyways, but the AO DRM proceeds to continually provide authentication checks to still make sure you're on an internet connection on a verified account. Logging in and passing a preliminary authentication the first time isn't enough. Why? Yet another added layer to prevent piracy, the CEO even thinks 95% of players pirate content. On one hand, DRM makes sense to protect their products, but on the other, it becomes intrusive and can conflict with gameplay whenever there's internal problems (ie hello lag spike that results in a disconnect and no ability to rejoin the match because it has to go through the whole logging back in phase). Let me drop this link about how Ubisoft said they weren't going to use Always On DRMs anymore for their PC games, back in 2012 (the year FH started development). Well, we know how that turned out.  
 
I won't go too in-depth on DRMs (looking at you Denuvo), but their Always On DRM isn't their only one. Login credentials are one. Product Keys are another. Multiple things can be a DRM, even without it being called a DRM, there's all different types. It's all to verify who you are, validate your access, and prevent intrusion/piracy on their networks or games. What else can a DRM do? Collect stats, gaming habits of players, tracks progress, alerts for intrusions and hacks, and other information. Some DRMs provide a means for devs to track game information from one source without having to spend resources to build their own in-game data collections process. It's one of their selling points to developers so they can focus resources and time elsewhere in a project, much like using an already developed game engine than having to create one internally. Like social media, it's tracking more than one thinks, which companies can then use that data (inputs, gaming habits and patterns, progress, game requirements completion, rewards, stat tracking, IP collection, etc). While also using Denuvo, EAC, and other DRMs, Ubisoft has also created their own proprietary DRM system within their network. They are the leading company for DRM abundant products, imo.  
What else could be another DRM of Ubisoft? Ubisoft Club. What has it done since the beginning? Track your progress, your game stats, your account. What is it synched to? Logging into your account. What was the original requirements for multiplayer? Mission 1.1 and the tutorial. Could it have been used for tracking completion of multiplayer requirements? Possibly. Is it still in-grained into the game? Yes. Is it a gatekeeper for online access? Maybe, if it's part of the system of checks and authentication (see link at the end of this paragraph). A player doesn't need to download Ubisoft Club for it to be part of their system, it already is on the back end of things. One will notice that these current issues of GL Bug and Error Code 7-00000004 are happening during the timing of revamping Ubisoft Club into Ubisoft Connect, come Oct 29th. Ubisoft Club was introduced in 2015, how in-grained is it within the game and what repercussions will happen once Ubisoft Connect roles out? Spaghetti code gonna spaghetti code (looking at you, Rate This Match). If Ubisoft Club servers went down, weren't all games affected?  
DRMs, DRMs, DRMs (Opinion): How many is too much? Product Keys, Uplay sign-in, Steam sign-in, PSN sign-in, XBox sign-in, Ubisoft account verification, EAC, Denuvo Anti-Tamper, Always On DRM, each platform's other internal DRM systems (Steam, Uplay, PS, etc), Ubisoft Club (which may or may not be related to one of the others), and other DRMs are all used. The Ubisoft Account servers in Montreal are the DRM servers, any issues there affects players everywhere. Some systems are redundant and overlapping. While the reasons of DRMs are understandable (some more than others) to prevent piracy, it's also known that they can adversely affect the gameplay for legitament paying customers. If those systems aren't functioning perfectly, then it's only the players that are getting screwed.  
After all of those steps for verification to play, as stated before, simply being connected online isn't enough for Multiplayer. One also needs to pass the continual authentication checks of the Always On DRM, being disconnected mid-match isn't a rare occurrence, it's so common it's a meme at this point. It's no secret certain DRMs can impact performance, let alone game access. For Honor is four year's old, no one is trying to crack it's code or pirate the game. It's essentially a free to play game in all but name at this point (multiple free periods on all platforms, sales for $7-8, main revenue comes from mtx). The game would function far better without it's Always On DRM requirement, there's already enough DRMs.
 

What the fuck does all of this mean?

 
The Group Leader Bug and Error Code 7-00000004 are symptoms of a synching issue with the Account Servers, the DRM Authentication, and quite possibly related to Ubisoft Club. A player can get past the Error Code (hard stop from accessing account) and log into the game, but either doesn't pass the authentication or it's not synched to recognize it right away. Or it passed the login authentication, but didn't connect properly to the Ubisoft Club portion (still unsure). So, the game treats the player like they're not part of their own group, unable to access modes. They become an unknown entity in their own game session. After a bit of time, there's a failure of passing the next authentication check, which boots the player back out, with the attached Error Code message given to start the process all over. Again.  
Any synching issue of that process results in not being able to access the game itself or game modes if they manage to get through, imo. It could be on the individual player's end (router or gaming platform). It could be an issue with the ISP (local, regional, or higher level). It could be within the networking structure of the end destination, Ubisoft. It all boils down to the signal, reaching those Montreal servers, and being synched properly. Incomplete or lost packets along the way won't be helping (traffic logjam on any networks from beginning to end).
 

What causes the synching issue and what can players do?

 
Besides the causes of incomplete or lost packets due to massive outages (signals being re-routed to crowded network pathways)? Nothing can be done about that, but if it's just on an individual's network level then they should run through their Troubleshooting Steps (see below). Unfortunately, players are finding times when reboots, reinstalls, cache clearing, and other methods aren't working. Usually, that's when there's a massive outbreak of these cases on a wider scale and not isolated incidents. Fortunately, I was able to run numerous amounts of attempts to test this myself.  
Evolving Theory, Testing, and Results: There's another factor within Ubisoft's internal networking structure, I think it's that DRM component(s). My best guess is that it tracks and "associates" (caches) the IPs of players' accounts and somehow that list can get stale or corrupted and it causes a conflict when authenticating (maybe failed returns from outages or DNS issues, like in those instances described). Over time, it likely refreshes on it's own. It also wouldn't affect new IPs that the account uses, which is why what's shown in the video works. Why do I think that? Along with everything stated above and below, but also because the problem is sometimes per account on that specific connection, not necessarily the connection itself. I could also log into some of my older FH Accounts during my testing and they had no issues on the same problematic connection, on the same device. This needs further confirmation from others though, I'd like to see more results. I've previously theorized that IPs were part of it, even tested it and gathered data from others. I even thought in the past that Ubisoft Club had some type of an impact. Those ultimately are still theories and far beyond my means of figuring out technically. What I do have are tests and results, see paragraphs below.  
Initial conflicts of that theory: Everything in that above paragraph could make sense, except for one thing: Public IPs and Private IPs. My earlier version of this theory was based on previous testing that was limited in scope and collected information from players that had this issue that lasted for weeks or more. That earlier thinking was centered on the Public IP Addresses, in that case, it's feasible. For this recent iteration of the problem, I was able to gather more information and have hours to replicate the problem and run various scenarios to see the outcomes. However, these were all based on the device's Private IP Address. Two different things.  
 
Making sense of that Theory: The outside world can't "see" the home network's devices' Private IP, which throws a wrench in my theory. Or so I thought. It does appear one can get the Private IP from an internal network. Mozilla's browser tools can detect a device's Private IP and Whatsmyip can exploit that to show Private IPs behind the Public IP. Now, this can explain that discrepancy and the theory makes more sense. If Mozilla can do that from their browser, then so can Ubisoft from a downloaded game. I would assume it's either part of the game's hidden DRM or directly from Ubisoft Club, since Uplay isn't part of the console version. Private IPs might possibly be cached, whether it's intentional or an unintentional by product of their authentication process. How intrusive is Ubisoft's propriety DRM and/or Ubisoft Club? Ubisoft has been infamous for it's many DRMs and is also infamous for it's many connectivity issues in all of it's games. Also in all of it's games is Ubisoft Club. Still just a theory though. I do think my Call For Fire is near the target though, enough to say Fire For Effect.  
Recent Testing: What I do know however, is that I had this issue and was able to bypass it by changing my IP Address on my gaming device. I had a few hours to test various things when this issue came about late October when this problem hit a mass amount of players (to include all Troubleshooting Steps that proved ineffective, such as Router Reboot, Temp Cache clearing, etc.). I could replicate the problem by using my old IP Address any time I input it in. I could fix it by switching it to any other number. I also had an extremely easier time when also switching my DNS Server, but it didn't matter which DNS Server I switched to, just that I had to switch them (ie, they themselves weren't the issue, but using the one associated with the old IP was). I used Google's and Cloudflare's, both of which are fine and great to use. Changing the DNS wasn't enough though, the Static IP had to be changed everytime (along with game restart).  
Steps used for this specific result (when all other attempts have failed). See video link above:
  1. Completed Troubleshooting Steps first (see below)
  2. Leave game open, access Network Settings
  3. Change Static IP (last set of number's only)
  4. Change platform's DNS Server
  5. Test Connection, Restart game
  6. If game opens, allow few minutes to populate
  7. If no change, restart process again  
Previous Testing: I also know that switching the home network's Public IP Address works too. A player with these issues can take their PS4 to their neighbor's that uses the same ISP and have no issues logging in. They can use their mobile hotspot and log in with no issues. Sometimes, one can use another internet connection, then log back into their own internet and the issue resolves. Somehow, it tricks the servers into gaining them access again. Otherwise, they just can't use their own IP, unless it changes or whatever issue on the higher end is resolved. I have a theory that another cause of the issue is whenever an ISP re-assigns a customer's Public IP (they're not static and can be changed by the ISP). That problem can last weeks and months and might explain how singular people get this problem when there's no mass occurrences. However, switching the home network's Public IP Address is faaar harder to do and in a lot of cases, not possible. Each ISP is different. Switching the device's Private IP with changing the DNS Server produced immediate results (restarting the game before logging in was needed for the change).
 

Is that result guaranteed?

 
Nope, but it was for me. Consistently. You can see the video showing it producing positive results (video linked at the top). I did it multiple times to verify and track differences of application. As discussed, there's so many factors within that signal pathway and so many unknowns at the end destination, that there hasn't been a total fix to the problem from the devs. If it's DRM and/or Ubisoft Club related, it's probably so in-grained with the spaghetti code, that maybe they can't reliably fix it (see Rate This Match). The video only highlights one way that I've tested that has worked. This post is to help spread some awareness about it and what to do. Ultimately, if it's a major networking issue, there isn't much players can do, but wait. Sometimes, some players will be affected, while others won't be. This post describes why that is and steps one can take, if it's possible. And be weary of issues that may come Oct. 29th.  
Also of note, other possible solutions: It has been reported that a viable option is for players with the GL Bug to accept an invite from another player, this puts them into a functionable group. However, this won't work if the player can't access the game with Error Code 7-00000004. VPN: Can bypass all the issues and reconnect to the game servers (different IP), unless there's a major outage on Ubisoft's end vs. non-major networking issues. Not a readily available option for console players though.
 

Simple Troubleshooting Steps

 
What all players should do for any type of connectivity issues is follow these troubleshooting steps. Check the game in between most steps. Players need to start on their end before branching out, process of elimination.  
1. Restart game
2. Test internet connection, see if home or ISP related
3. Check related Server status and Support sites
4. Restart platform
5. Reboot Router and Modem (unplug 30 sec)
6. Console: Clear Temp Cache, PC: Verify Files
7. Don't use Wifi, test it wired. Works horribly with FH.
8. Change Static IPs up
9. Consider Forwarding Ports
10. Reinstall (last option, other things are quicker)
11. Important: Then at this point, if it's a higher level issue, don't just post on Reddit. Contact their Support Channels. Post on their Twitter feeds. Make the issue known there too. The Devs don't read Reddit at 6pm, let alone 2am. Make those companies aware of issues that are outside of your control, just see about your end first. The more awareness on their end, the quicker the fix. If it's a region wide, platform wide, or site wide problem, go to their Ubisoft Support and Twitter sites so it makes them take notice. If no one creates reports through official channels, the less visibility they get. Otherwise, if only a few report something that is actually affecting thousands, then they'll think it's just a few players with problems, on Wifi, that didn't troubleshoot their connectivity problem. Reddit is not an official Ubisoft site, nor used reliably for reporting issues.  
 

Ubisoft FAQ References:

 
1. Static IP for PS4
2. Static IP for Xbox
3. Static IP for PC
4. PS4 Connectivity FAQ with Ports
5. XB Connectivity FAQ with Ports
6. PC Connectivity FAQ with Ports
submitted by ConnorMacLeod- to forhonor [link] [comments]

Update 8.2 - Patch Notes

Read the full Patch Notes here: https://www.pubg.com/2020/08/10/update-8-2-patch-notes/
We’re bringing some new toys to the Battlegrounds in update 8.2, along with some visual improvements to a few weapons, a nostalgia hit in the main menu, and more!

New Weapon: MG3

The latest weapon available in Battlegrounds Care Packages is the fast firing MG3 Light Machine Gun. With two different rates of fire, a bipod for stability, tracer rounds to help you keep track of your spray, and increased weapon damage to vehicles, there’s a new reason to fight over the big red box.

New Throwable: Decoy Grenade

Disorient your enemies and cover your movements with the new Decoy Grenade. Available as world loot on Sanhok, the Decoy Grenade will make fake firing sounds for about 10 seconds after thrown, giving you a few moments to make your move.
The Decoy Grenade is a new throwable which mimics gunshot sounds. Purposely made to be used as a tactical item to distract and outwit your opponents.

Gameplay

Weapon Remodel and Retexture
M416, SKS and Kar98k has been remodeled from scratch to improve their visual quality. Along with their visual update, firing sounds of these weapons have also been overhauled.
Care Package Updates
LMG (Light Machine Gun) Balance Adjustment

World

Erangel Docks

Quality of Life Improvements

Throwables Wheel Menu Improvements
The Throwables Wheel has been updated to better facilitate multiple recent additions to the PUBG throwable arsenal.
Helmet Hide Function
Sometimes you just want to look good for YOU. For those moments, you can now toggle off your helmet to maintain your default costume pieces, even after you protect your noggin with a fine Level 3 helmet. This functionality is purely cosmetic, and other players will still see you with a helmet on, but you’ll at least get the satisfaction of enjoying your chicken dinner in full Alex the Dinosaur costume glory.

Performance

The Following performance improvements have been made:

Esports Tab – PCS 2

The Esports Tab has been updated to include PCS2 information and the next Pick em challenge!
When the challenge unlocks, you can head over and make your predictions just like before. Grab as many points as you can and pick up some of the great new PCS2 items! The Esports Tab will be available until September 23rd!
Menu Breakdown
TEAMS
Want more info? Read the PCS 2 event announcement here. Stay tuned for another announcement on everything you need to know about the Pick’Em Challenge.
For everything PUBG Esports, head over to pubgesports.com, or hit the PCS2 logo in the esports tab for an easy shortcut when you’re in-game.

UI/UX & Menus

Background Music Selection
Players looking for a bit of nostalgia when they log in can now choose their lobby music! We’ve added a selection of themes dating from all the way back to Early Access for you to choose from. After all, there’s no better way to get hyped for the Battlegrounds than by rocking your favorite tunes!
Select your Background Music under Settings.
Match History
New Loading Screen and Guide for Training Mode
In-game UI Improvements
Emote Settings Improvement
Improved System messages
Store UI Update

Social

Friends List Rework

Custom Matches

Team Deathmatch is now available in Custom Matches
New system message for Custom Matches
Replay System

Skin & Items

New Items

PCS Item sets (8 sets – Each comes with 1 voting coupon)
Metal Plated M416 Skins
We hope this gives our new players, and those of you who missed out the first time, another chance!
Sales Schedule

Bug Fixes

Gameplay
World
UI/UX
Skin & Items
Replay
submitted by PUBG_McClutch to PUBATTLEGROUNDS [link] [comments]

[RG350 for DUMMIES] Connect to PC / Flash sdcard / Install simplemenu / Add game pics

Let's get started.
-----------Apps/Files you'll need<------------
Download: Win32 Disk Imager
Download: DiskGenius
Download: Filezilla (Client)
Download: SimpleMenu-RG-350.opk (scroll down for link)
Download: Skraper
Download: Irfanview (optional)
Download: RG350 BASE 1.5 firmware
Download: RG350 BASE 1.5 HDMI PATCH (top right of page for link)
Download: 7-zip (optional, to open zipped files)
(Mac users, see bottom)
-----------Things you'll need<------------
--SD card - 8gb or bigger, preferably class 10
--SD card reader (or a slot in PC)
--small screwdriver (bits may not reach)
--RG350 ....(350M,280M,350P should be similar, but YMMV)

SAVE A LINK to the RG350 - RG350M - RG280M repositories:
(this is where you can download firmware images, stock emulators and games, extra games, emulators and app .opk files<)
Main Repository
RG350: APPS-GAMES-EMULATORS <---(should work for all models)
RG350M: APPS-GAMES-EMULATORS <---(should work for all models)
RG350: FIRMWARE
RG350M: FIRMWARE
RG350P: FIRMWARE
RG280M: FIRMWARE

-----------Connect PC to RG350 with USB cord<------------
--(On RG350) open the "Network" app
--Enable: "Allow login without password"
--Connect RG350 "USB2" to PC with the provided USB cord (or same type)
--(On PC) install Filezilla Client
--(On PC) open Filezilla and input:
[Host] 10.1.1.2
[Username] root
--Then click [Quickconnect]
--(In Filezilla) click “Server” dropdown and make sure “Force showing hidden files” is selected
--*You're in! Using Filezilla, browse right side panel. That's your RG350 internal SDcard. Click any of the [?] links for access to those folders. You can exit the Network app on the RG350, that setting will remain until we re-flash the sdcard. But it only needs to be set once after every re-flash.

-----------BACKING UP WHAT YOU HAVE<------------
using Filezilla, drag the entire contents of your RG350's....
/media/data
....folder to your PC. /media/data/home is where the really important stuff is like settings and bios files. Some bios files ship loaded with the unit but are not in the stock image. Same with any game roms that may have shipped with the unit. Stock image will not contain any of them. Yank anything out you wish to retain later. Grabbing the entire data folder ensures you got everything it shipped with. It's not critical, but I would do it, just to be safe. I also would store the original card, keeping these files intact there too.
**Game roms that shipped with unit are located here:
/media/data/roms
(if you grabbed the whole /data folder, you got that 10GB of roms already)
*you can copy them back to the same place after flashing if you wish.
***Alternatively/additionally, you can also create an image of the original sd card that shipped with the unit. Skip down to near the very end of this post to "Backup your perfected setup in a custom image" and follow those steps with the OEM card to save a backup image of it.

-----------Flashing an image to SD card<------------
*Unplug any other USB drives to ensure you don't erase the wrong drive.
--verify which drive letter has your SD card
--open win32diskimager
--click the dropdown on top right to select your sdcard
*Verify it's the correct drive, it should be a USB drive. If it's been used in the RG350 already it'll be ~399mb
--click the folder icon
--navigate to and select the image you downloaded (RG-350_BASE_v1.5_231019.img)
--click "Write"
--confirm overwrite with [Yes]
*that's part's done, but the card isn't ready quite yet...
BTW - If windows wants you to fix errors on any RG350 SD cards you insert: Just close that popup without scanning for errors. Fixing any “errors” with windows will possibly screw up the card and you'd need to start over. It's probably doing that from taking the card out improperly (by not using the "Safely remove Hardware and eject media" link in the tray). It should be fine. (But try to remember the link)

-----------Re-sizing your SD card image<------------
*The SD card we just flashed needs to be in the PC
--(on PC) open “DiskGenius” and select your SDcard on the left
--(In DiskGenius) right click the PINK colored partition labeled “Primary”
--now click “Extend Partition”
--Input the desired size in the “New Capacity” box
*by default, the app will fill this box, using all free space on card.
--click [Start] ...and [Yes]
--Remove card using the "Safely remove Hardware and eject media" link in Windows 10 tray
*That's it. The card is now ready to be inserted into the RG350 internal slot.

-----------Opening the back of the case to access SD card<------------
**RG350M,RG350P, 280M - both cards are outside, skip this section**
--Turn off the RG350
*You may need a special, small tool set. Standard bit sets can't reach the screws.
--Using a proper fitting (small) phillips screwdriver carefully unscrew the 4 screws
*The screws may not pull out easily, but they fall out on their own. Keep track of them.
--Use your fingernail to slightly open the edge up.
**Don't yank it off, the battery is attached to the back cover with a wire.
--Carefully move the cover so it's off enough to access the SDcard.
**No need to unplug it, just let it hang off the edge of unit. There is plenty of slack in the wire.
--Carefully remove the sticker from the card. It will just fall apart.
--Remove SDcard.
--Make sure there isn't any sticker left inside the slot.
--Put SDcard with the fresh image into slot.
--Replace the cover. Snap it closed.
--Put the screws in, but don't strip them. They just need to be snug, not super tight.
--Test the unit.
**If it does not start up, start over and re-flash the card. Verify it was all the way in the slot 1st.


-----------Installing the HDMI patch<------------
\*the version of simplemenu we are using will not run without this patch (I don't know why)*
--Unzip the file you grabbed earlier and extract the file “rg350-update-2020-05-04.opk”
--create an APPS folder on your external sd card (if not already done)
--place “rg350-update-2020-05-04.opk” into this APPS folder (using card reader or filezilla)
--(on RG350) with SD card inserted, go to “applications” tab
--(on RG350) run the app: “OS update CN”
--follow on screen instructions & click [start]
*After you install the patch, you can remove it from your APPS folder.

-----------SETTING UP SIMPLEMENU<------------
**NOTE -- If you are running some other version of simplemenu, this stuff should still apply. If simplemenu won't start, find a version that does with your firmware and then proceed. 
\*This ironically named app is not actually simple to set up. It's simple to use as a GUI. Well worth the effort to get running right. Especially nice looking with pictures.*
--create an APPS folder on your external sd card (if not already done)
--place “SimpleMenu-RG-350.opk” into this APPS folder
--Put sdcard back into the RG350
--(on RG350) “Applications” tab, run “Simplemenu”
*simplemenu should open up. We need it to run once to create the simplemenu folder
--(from Simplemenu) click (Start) button. Select “quit” (default launcher must be set to “no”)
***If simplemenu won't open, delete the file “last_state.sav” from .simplemenu folder
--plug USB cord into RG350 (USB2) and to your PC.
--(On PC) open Filezilla Client
--next to [QuickConnect] click the dropdown arrow and select “[[email protected]](mailto:[email protected])”
--On the right side panel, click “? home”
--expand “.home” with the [+]
--navigate to .simplemenu ( /media/data/local/home/.simplemenu )
*If you were already connected to Filezilla, you may need to hit refresh button to see the simplemenu folder
--(in Filizilla) drag the “section_groups” folder somewhere onto your PC. /media/data/local/home/.simplemenu/section_groups
--Back it up in a zipfile (so you can start over if need be, or for reference)
Fixing simplemenu settings for any console:
*Note -- all the .ini files in section_groups can be modified
--(on PC) in the /section_groups folder we just extracted, let's open “consoles.ini” with notepad
*The top of that file (in notepad) looks like this:
[CONSOLES]consoleList = NES,SNES,MASTER SYSTEM,SEGA GENESIS,SEGA CD,SEGA 32X,PLAYSTATION,NEO GEO,PC ENGINE,PC ENGINE CD,ATARI 2600,ATARI 7800,COLECOVISION [NES] execs = /media/data/apps/fceux.opk romDirs = /media/sdcard/ROMS/NES/ romExts = .nes,.zip [SNES] execs = /media/data/apps/PocketSNES.opk romDirs = /media/sdcard/ROMS/SNES/ romExts = .sfc,.zip 
*We need to make some adjustments for games to show up and to run. *.ini files are case sensitive. “sdcard” is not the same as “SDCARD” It must be perfectly matched. Let's say your SNES roms are in a folder called “Super Nintendo” within a “roms” folder on your external card labeled “SDCARD” and you wish to use the emulator: “snes9x.opk” and some of your games have “.smc” extension as well as “.sfc” extensions (but none with “.zip”). We would change lines for [SNES] to:
[SNES] execs = /media/data/apps/snes9x.opk romDirs = /media/SDCARD/roms/Super Nintendo/ romExts = .sfc,.smc 
*save that file in notepad.
*using filezilla, drop your new “consoles.ini” file back into the “section_groups” folder and overwrite it.
*that's it for one console. Run simplemenu. The Super Nintendo should now show up with games in simplemenu and run with the emulator you've selected. I like to test things before changing too many settings. If it isn't working, check your spelling and remember it's case sensitive. Also make sure filezilla actually uploaded your new settings file. To be sure, you can delete the old .ini file in the RG350 and drop the new one in after that.
Adding a new console to simplemenu:
*to add a new device, you need to add it to the list on the top of the .ini file with the exact same name as the settings below. Here, we're going to add the Nintendo 64. So the file looks like this, by default:
[CONSOLES]consoleList = NES,SNES,MASTER SYSTEM,SEGA GENESIS,SEGA CD,SEGA 32X,PLAYSTATION,NEO GEO,PC ENGINE,PC ENGINE CD,ATARI 2600,ATARI 7800,COLECOVISION . . . (....skipping to end) . . [ATARI 7800] execs = /media/data/apps/ProSystem.opk romDirs = /media/sdcard/ROMS/7800/ romExts = .a78,.rom [COLECOVISION] execs = /media/data/apps/colem.opk romDirs = /media/sdcard/ROMS/COLECO/ romExts = .col 
*we just need to add some lines. Copy any one of the consoles as a template and paste it below the colecovision. Change the lines to:
. (...only showing end of file) . . [ATARI 7800] execs = /media/data/apps/ProSystem.opk romDirs = /media/sdcard/ROMS/7800/ romExts = .a78,.rom [COLECOVISION] execs = /media/data/apps/colem.opk romDirs = /media/sdcard/ROMS/COLECO/ romExts = .col [NINTENDO 64] execs = /media/data/apps/mupen64plus.opk romDirs = /media/sdcard/ROMS/N64/ romExts = .z64 
*Now we just need to add it to the list so it will show up. Where you place it in the list determines the order it shows on the device. We'll just add it to the end, but you can place it in the middle, with other Nintendo consoles, if you wish. (Delete any console from the list you don't want to show up in simplemenu.) So now the top line should look like this:
[CONSOLES]consoleList = NES,SNES,MASTER SYSTEM,SEGA GENESIS,SEGA CD,SEGA 32X,PLAYSTATION,NEO GEO,PC ENGINE,PC ENGINE CD,ATARI 2600,ATARI 7800,COLECOVISION,NINTENDO 64 
*save the *.ini file in notepad and replace the file on the RG350. Test it in simplemenu.
*if something isn't working, check that your lines are typed out perfect. The name/location of the emulator, the name/location of the folder the roms are in and the name of the file extensions are all critical to this working properly. Once you get 1 or 2 of them working, the rest should be a snap to figure out.
**be careful if thinking of using the "Default Launcher" setting. For my RG350, it just didn't work. For my RG350M, it blackscreened my RG350M until I re-flashed the card again. (this is why you make backups of any changes you make). Within 10 minutes, I had a fresh card again, all my settings back and everything was fine.
***Add both cases to your file extensions. (.pbp,.PBP) I am doing that now with every game type, just to be sure it scrapes them all. I think some of my sets need both lower and upper case of the same file extension to get all the games to show anyways. (.smc,.SMC).
So something like this:
[SNES] execs = /media/data/apps/PocketSNES.opk romDirs = /media/SDCARD/ROMS/SNES/ romExts = .sfc,.zip,.smc <--------------[we're looking here]------------- 
Becomes:
[SNES] execs = /media/data/apps/PocketSNES.opk romDirs = /media/SDCARD/ROMS/SNES/ romExts = .sfc,.zip,.smc,SFC,.ZIP,.SMC <--------[still looking here]---- 
**Simplemenu, by default, is looking for your roms in: /media/sdcard/ROMS It wants your SDCARD to be named sdcard. I tried to rename my SDCARD in lowercase and gave up. So in notepad, I just batch renamed everything that was called "sdcard" to "SDCARD/roms". Click (In notepad) click [Edit]"Replace" (or use ctrl-H). If you are facing a similar dilemma, save some typing, do this batch rename inside all of the .ini files.

To change an emulator. Edit the file and save the file again, reload it to the RG350.
Example: change snes9x.opk to PocketSNES.opk
[SNES] execs = /media/data/apps/snes9x.opk <----[just change this line]---- romDirs = /media/SDCARD/ROMS/SNES/ romExts = .sfc,.zip,.smc 
From ^that to this:
[SNES] execs = /media/data/apps/PocketSNES.opk <----[the emulator has been changed]--- romDirs = /media/SDCARD/ROMS/SNES/ romExts = .sfc,.zip,.smc 
**If your games won't show up, it's either looking in the wrong place (romDirs) or it's looking for the wrong thing (romExts). Double check those lines. If only some games show up, it's the last line. Add the proper extensions (check if upper or lower case... or use both).

**If you want to have games for one console on both memory cards, (such as huge playstation libraries) on the romDirs line, add a comma (no space) then the 2nd folder name. I'll add one called /media/data/local/ROMS/PS/ below:
 (default: simplemenu looking for roms in 1 folder) [PLAYSTATION] execs = /media/data/apps/pcsx4all.opk romDirs = /media/SDCARD/ROMS/PS/ <----[EXT]---- romExts = .img,.bin,.PBP,.pbp,.IMG,.BIN (modified: simplemenu looking for roms in 2 folders) [PLAYSTATION] execs = /media/data/apps/pcsx4all.opk romDirs = media/SDCARD/ROMS/PS/,/media/data/local/ROMS/PS/ <----[EXT,INT]--- romExts = .img,.bin,.PBP,.pbp,.IMG,.BIN 
Simplemenu will list the folders in order, 1st to last, it won't mix them alphabetically together, so you may want to split A-L / M-Z when moving roms and keep the folder names in the right order.


Simplemenu Hotkeys:
\(key is shown in simplemenu if you change theme)*
[L1]-[R1] select console
(B) change section group
(A) select section or game
(Y) full screen mode
(X) save highlighted game in favorites list
[L2] open/close favorites list... (X) deletes games from list
[START] opens main menu and settings

**If your favorites list quits working, go into your .simplemenu folder and open the file "favorites.sav" with notepad. Delete all the lines and then save it and put it back in the .simplemenu folder. (or make a new empty file with that name and drop it in). You will lose all your favorites, but it will work again. You can try deleting games one by one from the lines of code until it works, but the easiest way is to just re-favorite them again.


-----------Generating and tying custom pictures to every game with Skraper<------------
\(re-written to simplify process on 8/1)*
*Now that you have a slick interface, it's time to improve it further with game images.
--put your external SDcard into a card reader. (see below for internal roms)
--(on PC) Install skraper and open it. Create an account if you wish (not needed).
--Choose "Recalbox" as the "Front-End"
--Click on the (+) button on the bottom left to add console(s) (you can use “wizard” if you wish)
--For each console, point the the "Games/Roms folder" to your roms for that console.
--Make sure your file extensions for each game type are in the extensions list. Add missing ones
--Once you have added all your systems, Click on “ALL SYSTEMS” on the left side
--Click the “Media” tab
--Select the image style you prefer
*I like: “Internal mix” / “3 IMAGE MIX” for simplemenu's full screen browse mode.
--Click “MEDIA” tab. And go down to the “output folder”, set that to: %ROMROOTFOLDER%\media
**(I think ^that is the default)
--set [x] “Resize width” to 320
--set [x] “Resize height” to 240 (retaining aspect)
***(or 640x480 for 350M)
--pick one of your systems on the left panel again. (do 1 at a time)
-Click the “Play” button on bottom right. Your .png images should end up in a /media folder in each romset folder.
**Adjust Skraper settings to however you wish. That's the beauty of this app.
--When it's done, eject card with "Safely remove Hardware and eject media" Windows link.
--pop your SD card back into the RG350 and test.
**If you have 1,000s of roms, it will take hours. Consider doing one console at a time. It scrapes about 250 per hour (with default 1/10 engines active).
**(on RG350) While inside simplemenu, press [start] for settings. Change the layout to "TRADITIONAL" or "CUSTOM" to get images to show in lists. Change the theme too.

**NOTE – Skraper seems to be offline a lot. It seems to work best in the evening (or I hit a 24hr limit). If you try to scrape and keep getting yellow lines of HTTP errors, try again later. **if you have roms scattered in different folder structures, each game in its own folder, you may have to adjust them later. (or it might work fine) This works best (easiest) with roms all residing together. (I'm looking at you, mess of Playstation games).
**simplemenu will not resize large images to display properly, you'll want images on the RG350 to be exactly 320x240 or less, for the best results. You will likely end up with a bunch of 240x240 (or for the RG350M, 480x480) image sets. That's going to work perfect.

*For internal roms, you need to generate the pictures on the PC so we'll need a matching romset on the PC. Then drag the entire media folders with those pictures over to the internal card's rom folders once done. (See 2 sections down)


\*(if you already generated 320x240 images in Skraper, skip this section)*
----------- Re-size full-size images using batch mode in irfanview <------------
\*(if you already generated 320x240 images in Skraper, skip this section)*
--(on PC) open the app “irfanview”
--Click “file” tab and select “Batch conversion/rename”
--in “Batch conversion settings” select [PNG Portable Network Graphics] and click [Advanced]
--Select “RESIZE” and set “Width” to 320, “Height” to 240
--In the top right of the “Batch conversion” window, navigate into one of the media folders Skraper created.
--Down below it, click on “Add all”
--under “Output folder...use $D and anything you add after will be created in image parent folder:
$D\fixed\media
**If you use that, all of the images will end up in the new folder [media] in new folder [fixed] in parent folder. It can make multiple [fixed\media] folders for all consoles at once if you add all images. Or use whatever, like: $D\240p (or) $D\RG350
--Click “Start Batch”
**NOTE - the images may come out as 240x240, 200x240, 320x200 (etc) and that's OK. It's preserving the aspect ratio of a pic that isn't 4:3. We want pixel perfect and those^ examples still are. They won't get stretched by simplemenu.


-----------Where to place the game pics<------------
\*(if you already generated 320x240 images on your SDcard in Skraper, skip this section)*
Simplemenu is looking for matching images to be in “media” folders. Each folder filled with roms should have a “media” folder in it. Inside that media folder will be all of the images with names that match the roms outside the folder. Say you have:
SDCARD/roms/Genesis/Sonic the Hedgehog (JUE) [!].zip
--You'll want the media folder with the associated image here:
SDCARD/roms/Genesis/media/Sonic the Hedgehog (JUE) [!].png
**It would look like this inside of a rom folder filled with NES roms:
[media] <-------your folder filled with matching .png images 720.nes 1942.nes 1943.nes 1944.nes 1999.nes A Nightmare On Elm Street.nes Abadox.nes Action52(Unl).nes 
....and if you clicked that media folder, inside would look like this:
720.png 1942.png 1943.png 1944.png 1999.png A Nightmare On Elm Street.png Abadox.png Action52(Unl).png 
If .png pics are in a [media] folder with the games, and the file names match up perfectly with the games, they will show in simplemenu. If they are oversized, they will be zoomed in. (you really want 320x240 to be the max size used, 240x240 is also perfect)
If you made irfanview generated batch images inside “fixed/media” folders (etc), those images need to be placed into their respective /media folders on your RG350, but not still inside of “fixed” folders. On the RG350 the .png files need to be directly inside of a /media folder which is inside the parent rom folder to work.

----------- Why isn't simplemenu showing my pics in the game lists? <------------
By default, simplemenu is not set to show images in lists.
--open simplemenu
--Press [start] to open the menu
--change LAYOUT to get your pictures to show. There's 4 options. I like "custom"
--I also like to use the gbzremix THEME. It changes the font and has reminders for hotkeys.
***You may have generated .jpg images. (or the wrong size if they are working but zoomed) Simpleview needs .png files. Just use the irfanview guide above to batch convert them into .png files. Doesn't take long.

**simplemenu TIP: Want less sections? (so all your consoles, handhelds, home PCS show in one list) Just add all of the consoles and handhelds together in one .ini file. Just use the same formatting and paste them together. Add the new consoles to the top list. You can move the unused sections from the section_groups folder into another folder you create there. (or move them to an "originals" folder on PC). Or delete them.
**simplemenu TIP: Want more sections? Grab a set of 'ini/.png files and drag the to desktop. Rename them what you want section to show up as. Use Paint to recolor the .png file or add your own (in same format and 320x240. I created a custom "translated" section that picks up my folder "TRANSLATED". This could be used to create a children's section group with rom folders that only have kid's games. Or all RPG lists. Whatever. You might need to duplicate roms (or not), but play around with it.
**simplemenu TIP: if you dive into the simplemenu subfolders, you'll find the themes. You can replace any images with your own, just use the same name and format. I haven't gotten my custom section to scrape the custom theme folder, but I did replace the ugly red X .png that shows up with what I wanted.


-----------Backup your perfected setup in a custom image<------------
After all the setting up, tweaking and image tying, you can make a backup.
--open win32diskimager
--click the folder icon
--select a place you want to save your backup image
--In the "file name" box, give your image a name (xyz.img ...you need to add that extension)
--Then click "Read"
*that's it. When you re-use this custom image, you won't need to resize it in diskgenius. You can just flash it and drop the sdcard right back into your RG350. All your perfect settings work again!

-NOTES: Use your own discretion but updating your firmware (flashing a new image) just means your SD card. Changes made are not permanent to the RG350 and have no effect on internal hardware. (it's not a point of no return like updating the bios on a PC or the firmware on a TV can be). You are safe to tinker. Reverting back to a good image is easy. Save the original internal SDcard as a backup. That way if you can't make this work, you can always just pop your old SD card back in there and it will be like nothing happened. Use a 16GB or larger card, avoid cheap ones, use name brand. Ensure the card is as fast as the original [w = 80/17mb/sec]. It already has a class 10 speed card. Just not U3 class for ~4x write speed. Use "ATTO disk benchmark" to test cards speed if unsure. Don't swap in a slow card by mistake.
Can't connect RG350 to your network/PC? Setup an appropriate network driver (pre Windows 10). Extract the ZIP file, right click on .inf files, select "Install" / "Open." Ignore unsigned driver errors. https://github.com/retrogamehandheld/RG-350/blob/mastedrivers/windows/RG350-signed_driver.zip
Need replacement thumb grips? Playstation Vita grips fit. I used this cheap, $6 set: https://www.amazon.com/gp/product/B01C6MXIU8/ref=ox_sc_act_title_1?smid=A15LTP8W0D5KCA&psc=1
Playstation roms - some not running? Make sure you have the bios file scph1001.bin inside your internal SD card in the folder: \data\local\home\.pcsx4all\bios and try converting the roms to pbp format. I converted all of mine (one by one). It was worth it. They are smaller and all reside in same folder. Use the app PSX2PSP 1.42 to do the conversion. I also batch rename the EBOOT.PBP files with Bulk File Renamer. (can rename files to the names of parent folder, you'll see why...).

MAC: for alternative software, try these: (cannot confirm if these work)
for: Win32 Disk Imager (use "balenaEtcher")
for: DiskGenius (use "gparted" or "Paragon Partition Manager")
for: Filezilla (Filezilla for Mac: https://filezilla-project.org/download.php?platform=osx )
...(the Paragon software is not free. It's floating around. if you have the paragon software running with an ext4 partition mounted, win32diskimager will not start. Unmount partition and it will)
I am still learning. These are just some of the ways to make things work from a lamen's point of view.
"This field must be less than 40000 characters long." (reddit post limit)
submitted by Jerry_in_WA to RG350 [link] [comments]

What phones and laptops I've used in my life, and how I finally become a fan of Apple

This post is a recap of how I got involved in the Internet and IT, what phones and laptops I’ve used, and gradually replaced them to the Apple ecosystem, and me becoming a fan of Apple.
As a former fan of Android and Windows (not that I hate them now, I just like Apple ecosystem over them now), I wanted to give my two cents about the things that Apple does better than others, and share my story of becoming a fan of Apple.
This is not a thorough analysis. Rather, my personal story of how Apple ultimately satisfied my needs regarding IT devices.

My early experience with Apple

When I was a kid, my grandpa had an iMac. And I vaguely remember goofing around with it few times, but nothing serious.
Around 2010, my mom got an iPhone 3GS. It was the first iPhone released in South Korea. And it was really revolutionary. Even to the eyes of 10-year-old me. It showed the Internet and played videos and shit. In a handheld device. It was like a fucking magic.
In 2011, when I was 11, I got a chance to get a first smart device. A tablet PC, to be exact. I contemplated my choice between iPad and Galaxy Tab 10.1. My little brother, who was already an Apple fan back then and have already bought iPod shuffle 4th (to lose it about a week later lol), insisted I get an iPad. But I chose Galaxy Tab 10.1. It was not that I didn’t like Apple (at least) back then. I think I was just more inclined to Galaxy Tab 10.1 because it’s Samsung, the company of my country. It was not like I compared specs and benchmarks. Anyway, I really loved it, because it played videos lol. I watched hours of YouTube videos with my Galaxy Tab (and stumbled upon the first porn. It was a Japanese AV, with a doctor dogging a nurse. You know, back in the wild days of YouTube. I was kinda shocked because I really didn’t have a knowledge about these stuffs back then, and couldn’t get my head around why he was sticking a penis in the bum. I just wanted see some tits).

Smartphones I’ve used

Blackberry Q10 (2015 Aug-2016 Aug)

The first smartphone I got was a Blackberry Q10 (It was not my first smartphone, per se. But it wasn’t a really serious or major smartphone player in the market, so I will skip the previous one). My little brother was fascinated, and so was I, with Blackberry because they got a whole damn QWERTY keyboard in a phone, and it was fucking awesome. So we both got a Blackberry Q10.
It was a quite decent device, IMO. I really loved the keypad. Though, the lack of app ecosystem was a huge blow. I didn’t really have a game to play with a Blackberry.

Nexus 6P (2016 Aug-2018 Jun)

It was just about the time that I really wanted to try either Android and Apple, two serious players in the smartphone market.
At the time, Android had a tech-savvy impression for me. That was what I was looking for. On the other hand, Apple was just an overpriced, and not-so-tech-savvy option to me. My logic was powerful customizability == tech-savvy. It was back in the day when the jailbreak was still a thing, and I thought, "Why would you need to go through so much hassle just to tweak some stuffs?" So, the choice was obvious. Android.
I originally considered getting Samsung Galaxy, but I really loved the idea of having a pure Android phone. So I chose Nexus 6P.
I really loved it. It was snappy and beautiful. And I loved the customizability of Android. I liked tweaking stuff, and Android was just the right OS for me.

iPhone 7 (2018 Jun-2018 Sep)

I’ve been using Nexus 6P without an issue (although I could feel it was getting slower), but one day in Jun 2018, I dropped it and it shattered. It wouldn’t turn on. It was not a serious problem though, since I’ve using cloud to backup important stuffs like photos. That’s when I got a first Apple device. iPhone 7.
My brother, who’s been a fan of Apple already, had a spare iPhone 7. Although I still thought Apple was overpriced, but if I’m not going to pay for it, it really doesn’t matter, right? And I also wanted try Apple to, so I gladly changed to iPhone 7.
At first, I was kinda worried that I wouldn’t be able to get used to iOS. But it wasn’t. iOS, compared to Android, was more simple and unified. Although not as customizable as Android, it didn’t bother me much. I just didn’t need to.
While using iPhone 7 for about three months, my impression on Apple changed. From an overpriced phone to a phone with a decent OS.

Galaxy A8 Star (2018 Sep-2019 Oct)

My little brother, the original owner of the iPhone 7 I was using, needed it back. So I had to change a phone again. So why didn’t I change to iPhone 8, you might ask. Well, it was mainly because of an app called Kanji Study developed by Chase Colburn. Seriously, it’s damn impressive. It’s the best app you can find for studying Japanese. I loved it so much that I became a volunteer translator for Korean of that app. Unfortunately, iOS version of the app was few more years behind than the Android version as the developer was focusing on Android. Besides, I also wanted to try Samsung phone too.
So that’s what I got. Galaxy A8 Star. Although not on the flagship lineup (such as S series or note series), it was a really powerful device, positioned right below the flagship lineup. And Samsung did a great job of polishing Android too. I was quite satisfied.

iPhone 11 (2019 Oct-)

In 2019, I started to consider iPhone as my next smartphone, and I waited until iPhone 11 was released in South Korea, and bought it right away. And I can’t be more satisfied choosing an iPhone. My positive experience with iPhone 11 made me seriously go into Apple ecosystem.
So why did I finally decide to switch to iPhone again after all these 4 years? Few factors played into this.

1. Apollo App

I’ve been using reddit since 2017, but I only came across with the existence of Apollo app in early 2019. From the descriptions and appraise from the users who’ve used the app, it really seemed like a decent app. At this point, I already have been browsing reddit quite a lot everyday, so I really wanted to experience a decent reddit app. Although the official reddit app was quite great, I really wanted to know what the fuss for Apollo app was about.

2. Apple Pay

Having visited Japan before, I’ve already experienced how fast and convenient Suica card is. Seriously, you barely swing it around the reader and it’s done. And almost every vending machine and convenience store accepts Suica. As I was having a plan to visit my friend in Japan in late 2019, I really wanted to use Suica with my phone. Unfortunately, for Android devices, Suica is generally only supported by Japan-specific models due to licensing issues. On the other hand, iPhone supports Suica on every model, starting from iPhone 8. So if I wanted to use Suica with my phone, I had to get an iPhone.

3. Updates

This is the point where I was quite disappointed with Android. Even though Samsung being a major manufacturer in Android, it took about a year to get an Android 9 update on my phone (Android 9 was released in Aug 2018, and Samsung rolled out update to Galaxy A8 Star in Jun 2019). Seriously, a year? I could’ve gotten a Google phone. But Google discontinued Nexus series at this pointed and launched Pixel series, and I didn’t like Pixel series much.
On the other hand, Apple was known for releasing updates quite frequently, and providing updates for devices released more than 3 years ago. Apple began to seem like a really attractive option for me.

4. Pre-installed Apps

This is the another point I was disappointed with Android. Frankly, compared to iOS, pre-installed apps from Android, Google or Samsung, was lacking in quality-wise. Having used iPhone 7, I began to miss the simple, beautiful, yet powerful pre-installed apps, such as fitness tracking and photo. Google and Samsung apps did the job too, but overall experience wasn’t as satisfying as Apple apps.

5. OS

This is the point I become to like Apple. Apple seems have more unifying language around the iOS. Experience is consistent and expectable. Design is unified across the apps. Android was more fragmentized. Design and experience differs across the apps. I’m not saying that being fragmentized is the bad thing. It was the reason I originally liked Android. But I realized I liked unified experience more.

Laptops I’ve used

Just like the case with phones, Mac was never an option for me. I’ve been growing up using Windows, and all the programs I needed was on Windows. Besides, I really didn’t have other Apple devices back then.

ASUS laptop (2016 Mar-2017 Mar)

As I went to the high school, I needed a laptop for school stuff like homework and such.
The first laptop I got was a cheap ASUS laptop around $300, which I can’t even remember the model name. It doesn’t really matter anyway as it didn’t really have a distinguishable model name. It was advertised as a budget gaming laptop.
It did the job, but it was clunky and super heavy (about 3 kilos), and it constantly made the fan noise, and it got really hot after the moderate usage. I needed more light and slick laptop.

Dell XPS 13 9360 (2017 Mar-2019 Feb)

I originally contemplated between MacBook Pro and XPS 13. I did my research, and hardware-wise, MacBook Pro was the top notch. Without considering OS, I wanted to get a MacBook Pro. But XPS 13 was also a very decent laptop, and was considered a "Mac killer". As I couldn’t picture myself using macOS. Bootcamp was not an option for me neither. So I chose XPS 13.
XPS 13 was fantastic. It was light, slick, and fast. I really loved the aluminum feeling of the machine. The coil noise bothered me though.

Surface Pro 6 (2019 Feb-2020 Jun)

In 2019 I went to a university. That meant I needed a note taking device. I didn't want to carry physical notes. When you can just take notes and have them in cloud, why would you need to carry physical notes, which are prone to damage and loss?
So, two options for me. iPad, or Surface Pro 6. My logic was "Why would you need to carry two devices (laptop and iPad) when you can use both of them in one device (Surface Pro 6)?" So I chose Surface Pro 6.
Surface Pro 6 was a really decent device to. It was lightweight, and Surface Pen was great. Though the heat when I use it as a note was quite bothering. I could feel it with my palm. And the edge of the device made my wrist sore.

MacBook Pro 13-inch 2017 (2020 Jul-)

Because of coronavirus, all classes this year was done online. It meant no need for note taking. No need for note taking meant that, Surface Pro 6 didn't have a real advantage over traditional laptops.
And after I bought my Apple Watch in April, I've become more fascinated with Apple ecosystem, and wanted to expand my experience with the ecosystem.
Windows 10 experience also pushed me into trying Mac too. It periodically acted up, and I spent lots of time fixing them, or formatting the whole machine (these experiences gave me deeper understanding in computers though). Installing IDEs such as PyCharm or Anaconda broke things in Windows 10. And most of all, fonts and overall aesthetic in Windows really sucked. It was like a dumpster fire. HiDPI was a half-assed feature. It worked on some, but didn't work that well. Oh yeah, CLI tools in Windows 10 suck too. At least not as good as in Linux or macOS.
And again, whole experience was too fragmentized. I wanted my laptop to work as is. When I got a new Windows laptop, what do I do first? Format the whole machine and do a clean install of Windows 10 because it's filled with useless craps from the manufacturer. I started to feel being tired of needing to tweak things constantly.
So as soon as my first semester this year ended, I got MacBook Pro 13-inch from my brother. And it's much better than Windows experience, at least for me. Things work as is, as I expected. Aesthetics are beautiful, and there are much less issues related to legacy support (e.g. file path length limit in Windows). Although macOS has its own learning curve, I adapted quickly. Having used Mac for about 3 weeks now, I wonder why I hadn't switched earlier.

My Current Apple Devices

Currently, I have four Apple devices.
And I really love them! Maybe after this corona thing calms down and I take offline classes again, I might get an iPad as well.

What do I love about Apple now

Now having used a phone, laptop, and smartwatch from Apple, there are few points I really love about Apple.

1. Simplicity

The design, and overall experience can’t be copied by other companies. In iOS, gesture controls are self-explanatory and intuitive.
This includes not only iOS and macOS, but their web pages too. Apple web pages are just astounding. It shows what their products are, and how these products are great for you. It’s simple yet holds all the information you need. On the other hand, Microsoft and Samsung webpages are too bloated and not simple enough, IMO.

2. Running smoothly out of box

This is what I really love about Apple. There is little to no need to tweak things. I can turn turn it on and get the things going with Apple devices.

3. Powerful ecosystem

This is what only Apple can do, IMO. Sure, Microsoft, Samsung, Google has their own share in their field. But when you see the whole thing, only Apple successfully deliver unified, powerful, and interconnected experience across every device: smartphone, laptop, OS, tablet PC, and smartwatch. Windows and Android has their own strength in their own field, but when it comes to using them all together, Apple really is convenient.

4. Aesthetics and unified experience

It’s just beautiful. They really care about the design. What I especially love about Apple is fonts. Their East Asian language support (for Korean and Japanese) is top notch. These default fonts are beautiful. And it’s unified across the whole Apple devices.
I also can expect my iPhone and MacBook work just the same anywhere in the world. I can just bring my iPhone and Apple Watch to Japan and use Suica right away. Apple making a single model to distribute to the whole world (it’s not the same model per se, as they slightly differ due to carrier support, but you get the point), really makes Apple unique. No one can deliver the unified experience across all devices and the whole world better than Apple does, IMO.

5. Updates

Apple provides update constantly, and for a long time. Apple also discontinues legacy techs when needed, like discontinuing 32-bit apps. I really appreciate it. I love that Apple can push and implement new technology this aggressive.
Man, the post is much longer than I thought it would be. I think about 2/3 of this post is just me changing phones and laptops lol. I just wanted to share my story of getting into Apple ecosystem, and why I become to love Apple and their products. Thanks for reading!
submitted by answer_forty_two to apple [link] [comments]

Jensen Huang welcomes us to his kitchen

Jensen Huang: (01:13) (silence) Welcome to my kitchen. I hope all of you are staying safe. We’re going to talk about an amazing GPU today. Modern GPUs are technology marvels. It is the engine of large industries from design, cloud AI, to scientific computing, but it is the gamers and their insatiable demand that is the driving force of the GPU, pooling their GPUs to create the largest distributed computer ever. A million gamers united to counterstrike the COVID-19 Coronavirus. The result was 2.8 exoflops, five times the processing power of the world’s largest supercomputer, to simulate the virus. Folding At Home was able to simulate a hundred milliseconds, a 10th of a second in the life of the coronavirus and captured the moment it opens his mouth to infect the human cell. Scientists believe this is also its moment of weakness. Jensen Huang: (02:05) Thank you all for joining this historic fight. We’re going to talk about computer graphics and the work we’re doing to push the boundaries. We love computer graphics and have advanced it incredibly in the time of Nvidia. As the technology advanced, the expressiveness of the medium has made graphics an invaluable tool to help us understand our world, create and explore new worlds. Tell stories that inspire us. From science to industry to the arts, computer graphics has made a profound impact on the world. And for that, we are privileged to have contributed. Jensen Huang: (02:38) We’re going to talk about gaming and the infinite ways that gaming is expanding. G-Force PC gaming is large and thriving. It’s open and rapidly advancing technology, combined with the amazing creativity of the community makes magic. Anyone could be a broadcaster. Add a G-Force and you have a personal broadcast station, pros stream their practices, experts stream tips and tricks, friends stream to friends just to hang out. There are over 20 million streamers. Games have become a new art medium. In Minecraft gamers can build their work of art. Machinima artists create cinematics made from game assets. Tens of millions are using games to express their creativity. Inside a computer simulation, any sport can become e-sport. Virtual NASCAR and F1 are already attracting top racers. Like sports, e-sports captures the thrill of victory and the agony of defeat and the human drama of athletic competition. E-sports is on its way to be the biggest sport. Jensen Huang: (03:38) I have something special for all the G-Force gamers around the world, four gifts. I hope you like them, and you’ll find new ways to game. First, big news. Fortnite is turning RTX on. Now Minecraft and Fortnite, the number one and number two most played games in the world have RTX on. Fortnight will get Ray trace, shadows, reflections, ambient inclusion, and DLSS too. These effects look fantastic with the art style of Fortnight. I can’t wait to see a Fortnight concert with RTX on. The last one with Travis Scott was watched by 28 million people. Epic made a trailer for you. Let’s play it now. 75% of G-Force gamers play e-sports. e-sports is a game of milliseconds, reaction times a combination of the gamer and the machine. Let me explain. This is Valerie. In this example, the opponent is traveling at 1500 pixels per second, and it’s visible in this opening for only 180 milliseconds. A typical gamer has a reaction time of 150 milliseconds, from photon to action. You can only hit this opponent if your PC adds less than 30 milliseconds. Most gamers have latencies far greater than 30 milliseconds. Many up to 100 milliseconds. Jensen Huang: (05:12) Today we’re announcing a new e-sports technology called Nvidia reflex. Nvideo reflex optimizes the rendering pipeline across CPU and GPU to reduce latency by up to 50%. in September, we’re releasing reflex with our game ready driver. Over 100 million G-Force gamers will instantly become more competitive. Valarent, Fortnight, Apex Legends, Call Of Duty War Zone, and Destiny Two will be the first to integrate reflex technology. Jensen Huang: (05:40) E-sports pros and enthusiasts strive for zero latency. For you, we’re announcing an insanely fast and beautiful display. A 360 Hertz Gsync display designed for e-sports. This display has a builtin precision latency analyzer. Just connect your mouse. The Nvidia 360 Hertz Gsync e-sports displays are arriving this fall from Acer, Alienware, Asus and MSI. We’ve made a video comparing gaming on a 60 Hertz, 144 Hertz and 360 Hertz display. You can see immediately how 360 Hertz display will help you target and track an opponent. Jensen Huang: (06:21) For the 20 million live streamers, we have something really cool for you. Nvideo broadcast turns any room into a broadcast studio. Nvideo broadcast runs AI algorithms trained by deep learning on NVIDIA’s DGX supercomputer, one of the most powerful in the world. Effects like audio noise removal, virtual background effects, whether graphics or video and web cam auto framing is a virtual camera person tracking you. Jensen Huang: (06:44) These AI effects are amazing. Available for download in September and runs on any RTX GPU. Brandon and G-Force marketing will now show you in a video broadcast. Brandon: (06:55) Hey everybody. I’m Brandon and I’m very excited today to talk to you about our Nvidia broadcast app. Like many of you I’ve been home a lot more lately. I’ve been video conferencing all day and then gaming and streaming all night. And I have a very basic webcam microphone set up. Nvidia broadcast makes these things supercharged with a lot of new awesome features that really bring it out, using the power of AI and our RX GPUs. The first one ,I want to talk about is noise removal. So I’ve asked my girlfriend to join me with a blow dryer here and that distracting sound makes it very hard to understand what I’m saying, but when I turn on noise removal in Nvidia broadcast, you find that it’s completely gone. And that blow dryer is still going. Brandon: (07:32) But Nvidia broadcast isn’t just awesome audio features. There’s some really exciting video features as well. Let’s take a look. First up, we have the ability to blur your background, which you may notice that I need because I have a very cluttered and messy room. But when I turn this background blur feature on, all of a sudden I get this really classy effect and I can adjust the strength of that from low to high and everything in between. Or if I want, I could actually replace the background altogether. Now I’m in a space station with the magic of AI. It’s that easy. Or if I want to jump into some gameplay, I can remove the background altogether and jump into some Valoran. And now I’m playing with a green screen effect without actually having to have one at home. I don’t have to play good, but at least I can look good. Sometimes when I’m video conferencing or doing a just chatting stream, I want to zoom in to get a more personal connection with the audience. But the problem is, I bounce around so much, it’s easy for my head to get out of frame. With the auto frame feature, it’s like having your own personal cameraman that follows you wherever you go. So if, for example, I want it to reach over and grab my cool Valoren hat, and show it to everybody, it follows me every step of the way. I just find Nvidia broadcast to be really exciting, as both a streamer and as someone who works from home. The ability to remove distracting noise, improve your background and keep yourself in the center of the frame are all awesome features in one app. And I just can’t wait for you guys to try it. Jensen Huang: (09:05) A new form of art has emerged from gaming called Machinima. Artists are using game assets to create cinematics. There’s been tens of billions of views on YouTube. Most are shorts. Some are even recreating entire classic movies. It’s becoming a whole new art genre. Today, I’m going to show you an app that will make these cinematics amazing. It’s called Nvidia Omniverse Machinima. It’s an app build on our omniverse 3d workflow collaboration platform. Omniverse is a universal design tool asset exchange with a viewer, based on photorealistic path tracing. The engine is designed to be physically accurate, simulating light, physics, material and artificial intelligence. We have connectors for most third party design tools, like 3DS Max, Maya, Photoshop, Epic Unreal, Rhino, and many more. The Machinima app brings in elements and assets from games and third party collections like turbo squid, and lets you mix and compose them into a cinemtic. Jensen Huang: (10:03) … [inaudible 00:10:00] like TurboSquid and lets you mix and compose them into a cinematic. Creators can use their webcam to drive our AI-based post-estimator to animate characters, drive face animation AI with your voice, add high fidelity physics like particles and fluids, make materials physically accurate, and then when done with your composition and mixing, render film quality cinematics with your RTX GPU. NVIDIA Omniverse Machinima, beta in October. Sign up at nvidia.com/ machinima. Jensen Huang: (10:31) Let me show you a demo. We created it in a few days. We started with assets from Mount & Blade II: Bannerlord. You’re going to love this. Speaker 1: (11:15) Whoa, that was close. You guys are getting better. Jensen Huang: (11:28) For 40 years since NVIDIA researcher Turner Whitted first published his paper on ray tracing, computer science researchers have chased this dream to create super-realistic virtual worlds with real-time ray tracing. NVIDIA seeing the ultimate limits of rasterisation approaching focused intense efforts over the past 10 years to realize real-time ray tracing on a large scale. Jensen Huang: (11:49) At SIGGRAPH two years ago, we announced the NVIDIA RTX. Now two years later, it is clear we have reinvented computer graphics. NVIDIA RTX is a full- stack invention. RTX starts with a brand new GPU architecture, but it is so much more. It includes new engine tech and a bunch of new rendering algorithms. RTX is a home run. All major 3D APIs have been extended for RTX. RTX is supported by all major 3D tools. RTX tech is incorporated into all major game engines. There are hundreds of games in development and thousands of research papers of new rendering and AI algorithms enabled by RTX. The RTX GPU has three fundamental processors: The programmable shader that we first introduced over 15 years ago, RT core to accelerate the rate triangle and ray-bounding box intersections and AI processing pipeline called tensor core. Tensor core accelerates linear algebra that is used for deep neural network processing, the foundation of modern AI. Jensen Huang: (12:52) AI is the most powerful technology force of our time. Computers that learn from data and write software that no humans can. The advances are nothing short of breathtaking. NVIDIA is doing groundbreaking work in this area. You might have seen our work in self-driving cars and robotics. Computer graphics and gaming will also be revolutionized by deep learning. Let me show you some recent works and the art of the possible. Jensen Huang: (13:15) The first video is a generative adversarial network that has learned to synthesize virtual characters of any artistic genre, including photorealistic. Second is a neuro network that animates a 3D face directly from voice. Speaker 2: (13:29) You require more Vespene gas. It’s dangerous to go alone. Take this. Jensen Huang: (13:35) The AI character can speak in any language, be any gender and even rap and sing. Jensen Huang: (13:41) Third is a character locomotion of infinite number of positions. Imagine negotiating arbitrary paths and obstacles. The fourth is reconstructing 3D from video. Imagine the possibilities, record video, interact in 3D. Jensen Huang: (13:59) This one is a deep learning model that learned the physics behavior of cloth animation. Finally, this deep learning model of ray tracing can predict colors of missing pixels so that fewer rays need to be cast and fewer pixels need to be fully rendered. We can achieve orders of magnitude speedups. AI is starting to play a giant role in the future of computer graphics and gaming. The powerful tensor cores in RTS GPUs will let us do AI in real time. Jensen Huang: (14:27) One of the first major AI computer graphics breakthroughs is DLSS. Here’s the challenge, real-time ray tracing is far more beautiful, but requires a lot more computation per pixel than rasterisation. The solution is to ray trace fewer pixels and use AI on tensor course to up res to super res, to a higher resolution and boost frame rate. Jensen Huang: (14:50) DLSS took nearly two years of intensive research. We built a supercomputer to train a network. The DLSS model is trained on extremely high-quality 16K offline rendered images of many kinds of content. Once trained, the model is downloaded into your driver. At runtime, DLSS 2.0 takes in low resolution aliased image and motion vector of the current frame and the high resolution previous frame to generate a high resolution current frame. Jensen Huang: (15:18) I think DLSS is one of our biggest breakthroughs in the last 10 years. Take a look at these images of Death Stranding, the latest game by Kojima Son. DLSS is sharper than native 4k and create a detail from AI that native rendering didn’t even show and the frame rate is higher. Jensen Huang: (15:36) Reviewers have loved DLSS 2.0. They say its quality beats out native rendering and runs even faster. You can play a 4k without a performance hit. Tensor core effectively gives RTX a two X performance boost. Let’s look at one frame trace of a game to see the processes of RTX in action. Jensen Huang: (15:55) Adding ray tracing to games dramatically increases the computation workload. Using shaders to do rate traversal and object intersection reduces the frame rate. We added the RT core, which reduces shared workload by 60%. RT core offloads the shaders by doing that ray triangle and ray-bounding box intersection calculations. Using the same methodology as Microsoft Xbox, the RT core is effectively a 34 teraflop shader and Turing has an equivalent of 45 teraflops while ray tracing. Jensen Huang: (16:27) Even with RT core the amount of time consumed is significant, so RT core and shaders have to run concurrently. Even then, 20 milliseconds is only 50 frames per second and still a step back and performance relative to previous generations. This is where the tensor core and DLSS come in, rendering to a lower resolution then using AI and super-fast tensor core to effectively double frame rate. Now you can get ray tracing, get high results and high frame rate at the same time. That’s the magic of the three processors of RTX. Jensen Huang: (17:03) Turing was our first-generation RTX GPU, combining ray tracing, programmable shading and AI. The flagship Turing had a ton of processing power: 11 shader teraflops, 34 RTT teraflops and 89 tensor teraflops. Jensen Huang: (17:20) Let me show you our new RTX GPU. Ampere is a giant leap in performance. Ampere does two shader calculations per clock versus one on Turing. 30 shader teraflops compared to 11. Ampere doubles ray triangle intersection throughput. Ampere’s RT core delivers 58 RT teraflops compared to Turing’s 34, and Ampere’s new tensor core automatically identifies and removes less important DNN weights. The new tensor core hardware processed the sparse network at twice the rate of Turing, 238 tensor flops compared to 89. Jensen Huang: (17:59) Ladies and gentlemen, NVIDIA’s Ampere GPU. Our second-generation RTX, 28 billion transistors built on Samsung [inaudible 00:18:09] NVIDIA custom process. All three processors double rates over Turing, a triple double. It connects to Micron’s new G6X, the fastest memories ever made. Jensen Huang: (18:20) The days of just relying on transistor performance scaling is over. Yet Amperes an incredible two times the performance and energy efficiency of Turing. At Nvidia, we use every engineering lever to squeeze every drop of performance out of the system, from architecture custom process design, circuit design, logic design, packaging, custom series IO, memory, power, and thermal design, PCB design software and algorithms. Thousands of engineers per generation, billions of dollars. Full-stack engineering and extreme craftsmanship is the hallmark of our GPS. Our performance, energy efficiency and low power are all world-class, and real application performance highlights Ampere’s new RT core. The more ray tracing is done, the greater the Ampere speed up. Ampere RT core doubles ray intersection processing. It’s ray tracing is process concurrently with shading and Ampere can render cinematic images with motion blur eight times faster than Turing. Let’s take a look at Ampere in action. Jensen Huang: (19:25) At our kitchen GTC a few months ago, we showed Marbles, the world’s first fully path-traced, photorealistic, real-time graphics. It was running on our highest end Turing Quadro RTX 8000. Turing was doing 720p, 25 frames per second. Today, we’re going to run an enhanced version of Marbles with even more special effects, and it is running at 1440p, 30 frames per second, over four times the performance. Jensen Huang: (19:56) Ladies and gentlemen, enjoy Marbles At Night. Jensen Huang: (21:17) Marbles is entirely path traced, no rasterization, all real time. There are hundreds of area lights, including spherical area lights. There’s no pre baking. Everything is dynamic. The depth of field is film quality and beautiful. Everything is dynamic. Diffuse GI, all dynamic. Jensen Huang: (21:46) There are hundreds of [bridge a bonds 00:21:49], 80 million triangles, materials are physically accurate, physics simulation and volume metric rendering in real time. DLSS 2.0 is doing the super resolution and AIG noising. Let’s compare Marbles Turing and Marbles Ampere. You could see dramatic visual quality jump of Ampere. Marbles on Turing runs at 720p, 25 frames per second. Marbles on Ampere runs a 1440p, 30 frames per second, more than four times the performance, and Ampere even did area lights and depth of field. A giant performance leap. Jensen Huang: (22:50) Today’s games are giant worlds, indoor and out, with photogrammetry, dense geometry and lots of characters. Games are over 200 gigabytes getting bigger. This is like 50,000 songs or 400 hours of streaming video. Games have pushed PCIO and file system sort of breaking point. Jensen Huang: (23:08) CPS copy files from disk can decompress the game image. This is fine when the story system was slow, 50 to 100 megabytes per second. Now with gen four PCI express and solid state drives PCs can transfer data at seven gigabytes per second, a hundred times faster. CPU copying data to memory and decompressing game images is now the bottleneck. Decompressing data from 100 megabytes per second hard drives takes only a few CPU cores. However, decompressing from seven gigabytes per second SSDs on PCIE gen four takes over 20 CPU cores. Today we’re announcing Nvidia RTX IO with three new advances: new IO APIs for fast loading and streaming directly from SSD to GPU memory, GPU losses decompression, and collaboration with Microsoft on direct storage for windows that streamlines the transfer of data from storage to GPU memory. Jensen Huang: (24:02) With Nvidia RTX IO, vast worlds will load instantly. Picking up where you left off will be instant. This is a very big deal for next generation gaming. Let me show you Ampere in action in one of the most anticipated games of 2020 CD Projekt Red’s Cyberpunk. This trailer is called scenes of cyberpunk RTX. It shows ray trace reflections, diffuse elimination, shadows, and ambient occlusion, and DLSS 2.0, enjoy. Ladies and gentlemen, our new flagship GPU, the Nvidia G-Force RTX 3080 powered by Ampere, second generation RTX architecture. The Nvidia RTX 3080. I have one right here. Let me show it to you. It is beautiful. Look at this, the RTX 3080. It is wonderfully crafted. It’s going to look beautiful in your PC, and it lights up. Jensen Huang: (27:53) Now, let me tell you about some of the other exciting technologies inside. Turing uses G6, the fastest memories at that time. The industry thought that was the limit. For Ampere, we had to push through that limit, working with Micron, we designed the world’s first memories with PAM4 signaling, pulse amplitude modulation with four voltage levels that encode two bits of data each, 00011011. Jensen Huang: (28:18) Each voltage step is only 250 millivolts, so in the same period of time G6X can transmit twice as much data as G6. PAM4 is extreme singling technology, and it’s just becoming used in high speed networking. The Ampere thermal architecture is the first ever flow through design, working harmoniously with PC chassis cooling system, pulling in cool air from the outside, flowing through the GPU, and pushing hot air straight out the chassis. To allow room for a fan to flow air directly through the module, our engineers architect a super dense PCB design that is 50% smaller than previous, while adding the bigger Ampere GPUs, HDMI 2.1, PCI express 4.0 and G6X. Jensen Huang: (29:05) There are two independently controlled fans, the bracket front fan pulls cool air from the bottom and pushes the heated air out through the graphics card brackets. A backside pull-through fan passes cool air over the fence of the heat pipe and directs the hot air to the top and back of the chassis to be exhausted by the system fan. The 3080 flow-through system is three times quieter and keeps the GPU 20 degrees cooler than the Turing design. It can cool 90 Watts more than Turing. Jensen Huang: (29:35) The generational leap is ultimately the most important factor of new GPUs. A significant technology advance is needed to inspire content developers to create the next level of content and for the install-base to upgrade. Let’s see how the 3080 stacks up the previous generation architectures on the latest graphics intensive games. 3080 is faster than 20 ADTI. 3080 is twice the performance of 2080 at the same price, Ampere is the … Jensen Huang: (30:03) It’s a 2080 at the same price. Ampere is the biggest generational leap we’ve ever had. Ladies and gentlemen, Nvidia G-Force RTX 3080, our new flagship GPU. Powered by Ampere, our second generation RTX GPU architecture. Incredible amounts of processing in the shader, RT ray tracing core and tensor core for processing AI, 10 gigabytes of G6X, twice the processing power of 2080, and at the same price, starting at $699. Available September 17. One of our most popular GPUs is the 70 series, 970, 1070, 2070 were all hugely popular. You’re going to love the new RTX 3070, faster than the 2080 TI, the Turing enthusiast GPU priced at $1,200. Ladies and gentlemen, the new G-Force RTX 3070. Let me show it to you. Jensen Huang: (31:05) It’s a work of art. 20 shader teraflops, 40 RT teraflops, and 163 teraflops tensor core for AI processing. With eight gigabytes of G6, RTX 3070 is faster than the $1,200 RTX 2080 TI, starting at $499. Available in October. Every generation we pack in our best ideas to increase performance while introducing new features that enhance image quality. Every couple of generations, the stars aligned as it did with Pascal, and we get a giant generational leap. Pascal was known as the perfect 10. Pascal was a huge success and set a very high bar. It took the super family of Turing to meaningfully exceed Pascal on game performances without ray tracing. With ray tracing turned on, Pascal, using programmable shaders to compute ray triangle intersections, fell far behind Turing’s RT core, and Turing with ray tracing on reached the same performance as Pascal with ray tracing off. Jensen Huang: (32:11) On a technical basis, this was a huge achievement. The images are far more beautiful and reflection and shadow artifacts are gone, but gamers wanted more. They want every generation to be more realistic and higher frame rate at the same time. So we doubled down on everything, twice the shader, twice the ray tracing, and twice the tensor core, the triple double. Ampere knocks the daylights out of Pascal on ray tracing, and even with ray tracing on, crushes Pascal in frame rate. To all my Pascal gamer friends, it is safe to upgrade now. Amazing ray tracing games are coming. Activision and developer Treyarch are launching a new Call of Duty on November 13th. It’s a masterpiece and it looks incredible. They’re dynamic lights, ray tracing, shadows and ambient occlusion, DLSS 2.0, and Nvidia reflex super low latency technology. The last call of duty sold an amazing 30 million copies. Activision put together this trailer of never before seen footage. Enjoy. Let me talk to you about one more thing. Several years ago, we started building the Titan, pushing the GPU to the absolute limit to create the best graphics card of that generation. It was built in limited quantities, only through Nvidia. The distribution was limited. The demand surprised us. Creatives were making 4k movies, rendering cinematics, researchers built workstations for data science and AI, bloggers built broadcast workstations, flight and racing simulation fans built sim rigs. There is clearly a need for a giant GPU that is available all over the world. So we made a giant Ampere. Ladies and gentlemen, the RTX 3090. Come here, come here, papa. All right. 3090 is a beast, a ferocious GPU, a BFGPU, 36 shader teraflops, 69 RT teraflops, 285 tensor teraflops, and it comes with a massive 24 gigabytes of G6X. It comes with a silencer, a three slot dual axle flow through design, 10 times quieter, and keeps the GPU 30 degrees cooler than the Titan RTX design, but there’s more. The 3090 is so big that for the very first time we can play games at 60 frames per second in 8K. This is insane. Because it’s impossible for us to show you what it looks like on the stream, we invited some friends to check it out. Roll the clip. Speaker 3: (36:05) I’ve never been more excited to do anything. Speaker 4: (36:07) Oh. Speaker 3: (36:07) Are you kidding me? Speaker 4: (36:11) Oh my gosh. Speaker 5: (36:12) Oh my God. Speaker 6: (36:14) No way. Speaker 3: (36:15) This is f***ing incredible, dude. Speaker 5: (36:17) This is amazing. [inaudible 00:36:20] This is silly. Speaker 6: (36:24) My god, you can see Raymond’s [inaudible 00:36:27]. Speaker 3: (36:26) Look at this. Why is it so detailed? Speaker 6: (36:30) All right, all right, all right, move fast and shoot things. Speaker 4: (36:33) This is 8K, sir. I can see everything. Oh, I need a shoot you, though. Speaker 3: (36:36) Not a whole lot of people have seen something like this. Speaker 4: (36:38) This is so realistic. I feel like I’m really in battle. Speaker 5: (36:42) This is insane. Speaker 6: (36:44) Die, I want to look at the pretty things. There we go,. Speaker 5: (36:47) Dude, the ray tracing is insane on this. Speaker 3: (36:49) These are the sizzle reels that you see. Speaker 4: (36:51) This is basically hacks. Speaker 3: (36:53) And then it’s like, “It’ll never look like that,” but it does. Speaker 5: (36:57) I’m looking across the vistas, the grand vistas that are happening right now. Speaker 3: (37:01) Holy shit, look at this. Speaker 5: (37:02) This feels like a Disneyland experience. Oh, it is so smooth. It’s butter. Speaker 3: (37:07) Oh, it’s smooth as shit, dude. Speaker 5: (37:09) I can’t believe it’s not butter. Speaker 3: (37:10) I mean, this is game changing. There’s no other way to put it. My mind is blown dude. Wow. Jensen Huang: (37:20) It’s been 20 years since the Nvidia GPU introduced programmable shading. The GPU revolutionized modern computer graphics. Developers jumped on and invented clever algorithms, like shaders that simulate realistic materials, or post-processing effects for soft shadows, ambient inclusion, and reflections. Developers pushed the limits of rasterization beyond anyone’s expectations. Meanwhile, Nvidia GPU processing increased a stunning 100,000 fold. Gaming became a powerful technology driver. Gamers grew to billions, and gaming pushed into all aspects of entertainment and culture. If the last 20 years was amazing, the next 20 will seem nothing short of science fiction. Today’s Ampere launch is a giant step into the future. This is our greatest generational leap ever. The second generation Nvidia RTX, fusing programmable shading, ray tracing, and artificial intelligence gives us photorealistic graphics and the highest frame rates at the same time. Jensen Huang: (38:25) Once the holy grail of computer graphics, ray tracing is now the standard, and Ampere is going to bring you joy beyond gaming, and video reflex to improve your response time, and video broadcast turns any room into a studio. An omniverse machinima turns you into an animated filmmaker. We are super pleased with 3070, 3080, and 3090, the first three members of the Ampere generation. You’re going to feel a boost like never before. I can’t wait to go forward 20 years to see what RTX started. Homes will have holodecks. We will beam ourselves through time and space, traveling at the speed of light, sending photons, not atoms. In this future, G-Force is your holodeck, your lightspeed starship, your time machine. In this future, we will look back and realize that it started here. Thank you for joining us today and to all of our fans for celebrating the arrival of Ampere.
submitted by dl_supertroll to copypasta [link] [comments]

top 10 best offline games for pc 2020 video

Top5 Best Bus Driving Simulation Games for PC - YouTube 18 Best Free FPS Games for Low End PC - YouTube TOP 10 OFFLINE GAMES FOR PC IN 2020 - YouTube Best Open World Games On PC In 2020 [Top 10] - YouTube TOP 5 BEST PC GAMES OF 2020  BEST GAMES OF 2020  NEW PC ... TOP 10 BEST PC GAMES UNDER 5GB SIZE 2020  DOWNLOAD NOW ... TOP 10 BEST PC GAMES UNDER 2GB SIZE 2020 - YouTube Top 10 INSANE FREE PC Games You Should Play In 2020 - YouTube TOP 3 Best Offline Bus Driving Simulator Games 2020 - YouTube

For the best PC games you can play right now, we’ve collected our top picks, including the best Steam games, so you can find your next adventure, no matter what form that takes, to dive into ... The Witcher 3 Wild Hunt-min. The Witcher 3 – Wild Hunt is one of the best offline PC games ever created, many gamers will agree. Developed and published by CD Projekt in 2015, you can play this game on PS4, Xbox One, and Nintendo Switch. Read Also : Top 10 Hardest Games for PC [That Are Actually Fun To Play] Here’s our list for best graphics games for PC 10) Forza Motorsport 7. Our number ten in the list of top 10 best graphics games for pc is Forza Motorsport 7 is a racing video game developed by Turn 10 Studios and published by Microsoft Studios. The best offline Android games do not require an Internet connection. They are perfect for long trips and spending time when you’re away from home. Here are our best options for the best offline games for Android in all major genres. 300+ Whatsapp Dare Games 2020; Best Android Emulators for PC The 25 best offline PC games in 2020! One more point for Rockstar. Red Dead Redemption 2 stands out for the same reasons as GTA V, as it managed to improve all aspects of its previous title.The most beloved western of videogames has incredible graphics, photography, and a passionate storyline and also addresses several relevant topics such as racism, immigration, and politics in the United States. One of the best co-op games and zombie games on PC – that is not Left 4 Dead 2 – Killing Floor 2 is a chaotic, frantic rush as you blow out undead brains to rambunctious heavy metal. Best single-player games 2020: the top games for playing solo on console and PC By Robert Zak , Lloyd Coombes , Vic Hood 27 March 2020 Less is sometimes more The Best PC Games for 2021. Scott Pilgrim vs. The World is just one of 206 expert reviews in 17 categories. These are the PC games you should be playing right now. These are a few of the best PC offline games for 2020 that have enthralling single player gameplay. What are the best PC offline games to play on Windows 10? The Elder Scrolls V: Skyrim. If you are eager to take a new tour of the world of Skyrim then this is the perfect game for you. You can customize your character the way you like it and ... You may also like: Best Pc Golf Games: Top 10 Most Trendy Golf Games 10. Football manager 2018: Soccer has a huge fan base, and the people who love to play football in the leisure time are just countless. That’s why it was mandatory to add a soccer game in the list of the best offline games for pc.

top 10 best offline games for pc 2020 top

[index] [2023] [6191] [7055] [5806] [9409] [4859] [6509] [1533] [1852] [1170]

Top5 Best Bus Driving Simulation Games for PC - YouTube

HEY GUYS, In This Video, I am gonna show you the TOP 10 BEST PC GAMES UNDER 2GB SIZE 2020 Games shown in the video:10. Assassin's Creed ... We still have some time to kill before the arrival of Cyberpunk 2077 and Far Cry 6, so in the meantime, here are 10 incredible open worlds to explore on PC i... 18 Best Free FPS Games for Low End PC Best Free to Play games for PCVideo by Game_track Hi and Welcome back to Game_track. This video shows some of the bes... HEY GUYS, In This Video, I am gonna show you the TOP 5 BEST PC GAMES OF 2020 , BEST GAMES OF 2020 , BEST GAMES COMING IN 2020 , NEW PC GAMES OF 2020 ... HEY GUYS, In This Video, I am gonna show you the TOP 10 BEST PC GAMES UNDER 5GB SIZE 2020 Games shown in the video:10:Far Cry 3 (2012) ... Top 10 Best Offline Games For PC in 2020.Hello Guys In this Video We Have Sum Good Games That You Might Be play In Those Days .These Games Are Easily Run You... Here is our list of top 10 best free PC games 2020. This list includes the best free to play games which include FPS, Battle Royale and Survival. This list m... Hello Peeps, #Inspector here🕵This is the Top5 Bus Driving Simulator games for PC. Media Inspector Support Gamers with Discounts up to 90%🌑Instant Gaming ht... TOP 3 Best Offline Bus Driving Simulator Games 2020HELP THIS CHANNEL TO 1000 SUBSCRIBERS!!BANTU CHANNEL INI KE 1000 SUBSCRIBER!!Games list: 1 - 🎮 Fernbus Co...

top 10 best offline games for pc 2020

Copyright © 2024 top100.realmoneygames.xyz