5 Best Offline PC Games You Can Play Without Using The

pc games that don't require internet 2019

pc games that don't require internet 2019 - win

An in-depth look at 18* unannounced PlayStation 5 exclusives | Including a new FROM SOFTWARE collab

Arrowhead Game Studios (Magicka, Gauntlet, Helldivers)
Testament
In 2016, Arrowhead started to work on their first ever AAA game - a project that would require not only the attention of the entire team, but also to grow the studio way beyond the 35 employees that worked on Arrowhead around that time. That's why in 2017 they moved into a bigger office where they could accommodate all of their staff - both old and new.
Then in 2018, Arrowhead's co-founder stated in an interview that they were making a third-person game this time around and, due to the change in perspective, moving the focus from local co-op to making it purely online co-op. Friendly fire is confirmed to be making a return.
In early 2019, some Arrowhead developers were spotted at GDC wearing jackets with a "Testament Dev Team" written in the back. While recapping 2019, it was stated on the Arrowhead website that they had made a "butt-ton of progress" on the game and that by the end of the year the studio had already grown to roughly 60 people.
Bend Studio (Siphon Filter, Days Gone)
Days Gone
Days Gone ends on a cliffhanger, but so did The Order 1886 and, well, we all know how that ended up - so let's delve a bit deeper into why Days Gone 2 will be a thing.
In 2019, a couple of weeks before the game's launch, a Sony PR guy said that Days Gone was seen as a "franchise" in Sony's eyes, stating that "the goal is always to make a game that people love and want more of". One month later, the game came out and delivered some surprisingly solid numbers not only at launch but also throughout the year, thanks to the good word-of-mouth it had amongst the community.
According to snort_cannon, the success of the game came as a surprise even to Sony, who was expecting Days Gone to be the disappointment and Death Stranding being the one doing crazy numbers.
Later that year, Bend Studio managing director Chris Reese kind of teased that a sequel was in the works when asked about it during an interview: "This is a world that we want to keep breathing more life into, and explore many, many different avenues. So who knows, we'll see!"
Bluepoint Games (Metal Gear Solid, Uncharted, Shadow of the Colossus, Demon's Souls)
Bloodborne Remastered
In May 2020, NeoGAF user Celine.D.Sykes - who previously discussed this project in February 2019 on the ResetEra forums - talked about the Bloodborne remaster in greater detail: "During my time on ResetEra, I only knew that From Software wanted Bloodborne to release on PC. Unfortunately, a PC port would need a lot of work […] and reworking Bloodborne's engine would take a great amount of work. The game logic is tied to framerate, among many other baffling decisions. The last time From Software tried to change the inner logic of an engine; it resulted in the infamous PC port of the first Dark Souls."
"Making a long story short, Sony said they were interested in a potential Bloodborne remaster for PS5, with a lot more work done, like some QoL added and some cut-content being introduced. Both From Software and Sony agreed to not just up the resolution and the framerate, but to make something great. FromSoftware has been authorized to release the game on PC, but only some months after the remaster hits PS5."
"Last time I heard about it, Bloodborne remaster would be part of PS5 line-up, but I don't quite believe it since I think the spotlight will be stolen by another similar title [Demon's Souls] that should be announced in June. I think they might save the Bloodborne remaster for some months after PS5 release, but I could be wrong about that particular point."
According to another report by a different source, the game is being developed by both QLOC - the studio behind 2018's Dark Souls: Remastered - and Bluepoint Games. Now that Demon's Souls is out and considering how far along Bloodborne Remastered has been reported to be, I wouldn't be surprised if it is currently planned to be revealed at The Game Awards.
Unannounced
On November 20th 2020, in response to a user who claimed that the rumored Bluepoint acquisition by Sony would be very boring as far as hype goes, KatharsisT said: "If you knew what Bluepoint is on at the moment, you wouldn't say that (Yeah, it's a hype post [and] you'll have to wait to know what it is)". Shortly after that, a mod stepped in to say that "KatharsisT has shown sufficient evidence to support this claim."
A couple of posts later, MarsipanRumpan - the guy behind the Bluepoint acquisition rumor - also backed the statements made by KatharsisT "I’m totally on your side. Talked with my source, I think we have the same info regarding their next remake. People who aren’t hyped for Bluepoint don’t know what their next project is as you said. Because that shit is [mindblowing]."
Regarding the rumors of a Metal Gear Solid remake, all I'm gonna say is: don't listen to what Moore's Law is Dead and other youtubers are saying, it is all bullshit; but at the same time don't lose faith, as chances of Bluepoint's next remake being MGS are high, considering how it seems they're working on a bigger and more prestigious title than Demon's Souls and also the good relationship Sony currently has with Konami.
From Software (Dark Souls, Bloodborne, Deráciné)
Unannounced
A couple of weeks ago, MarsipanRumpan - the guy who recently reported about Bluepoint's acquisition on ResetEra - said that he has heard that Sony is in talks with From Software regarding the making of a new PS5 exclusive directed by Hidetaka Miyazaki. This would be the third game From has currently in their pipeline, with Elden Ring and a new Armored Core being the other two.
MarsipanRumpan also clarified that it will be a while before we see this new game in motion anyway.
Guerrilla Games (Killzone, Horizon)
Unannounced
In February 2018, Simon Larouche - former multiplayer designer on Killzone 2, R6 Patriots and Splinter Cell: Blacklist, as well as game director on R6 Siege - joins Guerrilla as game director, starting to work on an unannounced project completely unrelated to the Horizon sequel (now known as Forbidden West), which was also in development at the time. Then in July, Hermen Hulst announced plans for Guerrilla to move into a new, bigger office where they could expand their staff count from 250 to 400 people, allowing them to make games faster and release a new title every two to three years.
In October 2018, Chris Lee - former multiplayer designer on several SOCOM titles at Slant Six Games and on Ubisoft's R6 Siege - joins Guerrilla as principal game designer on Larouche's project. Apart from the fact that Lee's hiring makes it pretty clear that Guerrilla's second team is working on a shooter game of some sorts, it's worth pointing out that Lee lists "cooperative and competitive multiplayer, open world systemic gameplay and online social experiences" as his current interests on his LinkedIn profile - with the open world bit being especially interesting as it was also mentioned in certain job listings for the project in 2019.
In August 2020, Guerrilla finally moved to their new office, which means the studio is now ready to begin large-scale recruiting on its second project once they see it fit - although I don't expect to hear about this project until after the release of Forbidden West in the second half of 2021.
Insomniac Games (Resistance, Ratchet & Clank, Marvel's Spider-Man)
Marvel's Spider-Man 2
The recently released Marvel's Spider-Man Miles Morales entered development in May 2018 under the direction of Brian Horton, while Bryan Intihar was finishing up his work on the original Marvel's Spider-Man, which came out in September of that year. So right after wrapping up the first game and with Miles Morales in the hands of a separate team, Intihar started preparing the next main entry in the series as teased in January 2019 when he posted on Twitter "Few things are more nerve-wracking than sharing your first story draft to others."
Japan Studio (Gravity Rush, The Last Guardian, Astro)
RaySpace
Sometime in spring 2014, a couple of weeks before E3, Reddit user Ruin4r leaked a number of titles in development exclusively for PS4, including a new God of War, The Last Guardian, a The Last Of Us sequel, Dead Don't Ride (later confirmed to be Days Gone's codename) and an "unnamed space game" - which by the way wasn't Santa Monica Studio's cancelled new IP for PS4, as that project was axed earlier that year.
A year later, Shuhei Yoshida stated in an interview at E3 2015 that "Japan Studio is now producing a really great project that I'm really excited about" - which also wasn't Gravity Rush 2, as that title was referenced as a different project later in the interview.
In April 2016, Ruin4r said that all the games previously teased by him were still in development and clarified that many of them - God of War, TLOU2, Days Gone and the "unnamed space game" - were in early stages when he first talked about them.
Then on June 6th 2016, during a livestream in celebration of Famitsu's 30th Anniversary, SIE's Yasuhiro Kitao teased a a new title to Famitsu's editor-in-chief Katsuhio Hayashi by letting him read some text from his tablet, as Kitao didn't have any images to show. Hayashi was blown away by whatever thing he read and stated that "this will definitely be worth waiting for."
In December 2017, SIE trademarked "RaySpace" in Canada - which most probably was the final title for the "unnamed space game" mentioned by Ruin4r. That same month, Japan Studio's award-winning creative director Tsutomu Kouno stated in an interview "I have not been able to announce a new title in a long time, but in 2018, I would like to announce what I am preparing". Japan Studio producer Teruyuki Toriyama - who has been teasing this project since 2015, describing it in multiple occasions as an "ambitious title" - also promised an announcement in 2018.
Sometime in 2018, an interview to a Japan Studio employee was posted on the SIE website; in it there was an image that contained shots of two upcoming games in the background: the Demon's Souls remake (top right corner) and some sort of sci-fi first-person game.
But 2018 went by without any sort of reveal regarding this project and in December, Toriyama once again teased an announcement for the coming year "In 2019, we are preparing for the debut of unannounced title(s) currently in production". It is worth noting that Japan Studio didn't reveal any new games in 2019.
I doubt that RaySpace was cancelled, as you don't pull the plug on a project that has been in the works for four or five years and was so close to being revealed. So what I believe is that they decided to move it to PlayStation 5 - just like they did with other projects such as Sackboy: A Big Adventure or Horizon: Forbidden West - and maybe even bring it back to the drawing table a little - which would explain why we haven't seen it this year during the PS5 reveal events.
Silent Hill
In 2018, Konami reached out to various developers to pitch ideas for two Silent Hill games: one a soft-reboot of the franchise; the other an episodic Telltale/Until Dawn-style game to go alongside the reboot. In fact, one of the studios contacted by Konami was Supermassive Games, creators of Until Dawn, although they ultimately didn't get the job.
Japan Studio's creative director Keiichiro Toyama, who had been wanting to work on a new horror game for quite some time, was developing a new entry in the Siren franchise at the time. Sony, who weren't fully keen on the idea of investing on a niche series such as Siren, decided to pull the plug on the project as they started negotiating a deal with Konami for getting Japan Studio to work on the Silent Hill soft-reboot - a prestige project for the PS5 lineup based on a globally renowned IP, something that would allow Toyama to have a bigger budget and more resources at his disposal.
Eventually the deal would get finalized, putting Sony Interactive Entertainment in charge of developing, funding and publishing the title in exchange for keeping the exclusive and most of the revenue, with Konami being indirectly involved by outsourcing the IP against an 8% of the revenue. And that way, the game entered development in early 2019, salvaging as much from the technological work done for the Siren game as possible.
At some point in 2019, an interview to a Japan Studio employee posted on the SIE website showed a developer working on a handgun model - something that, if we consider the other projects Japan Studio has in the pipeline, would only align with Silent Hill.
On January 21st 2020, Rely on Horror reported that they've heard from a source of their own that a new Silent Hill game was in development. A day later, movie industry insider Emre Kaya posted on Twitter that he has learned that Sony is working on a new horror game for PS5.
On March 12th 2020, Rely on Horror stated that Silent Hill composer Akira Yamaoka and creature designer Masahiro Ito are returning alongside the series creator Keiichiro Toyama to helm a soft-reboot of the franchise developed by Japan Studio, just called Silent Hill. Both of their sources mentioned Sony as the driving force behind bringing the series back. That same day, Emre Kaya said on Twitter that this was the Sony horror game that he talked about back in January.
In April 2020, ResetEra user KatharsisT backed Rely on Horror's information regarding the Silent Hill soft-reboot and confirmed a third-person perspective and that the game was playable already. She also said that it is planned to be announced before PS5's launch, with a release in spring 2021 - although these reveal and release windows were from before COVID started to fuck up their schedule. Shortly after, a mod stepped into the discussion to state that they've verified her information on the subject.
In May 2020, Reddit user snort_cannon, who had already discussed the game months ago, said that "the game was planned on being shown off this summer. Unless something bad happens, it should happen. The plan at first was just to do a CG trailer to announce that the game exists, but I personally think at this point [they] might delay the reveal and add some gameplay footage as well". When asked about his sources, he answered "Same source that told me about the Sony deal, albeit last update came in early February and COVID didn’t rampage as hard as it’s going now."
On August 3rd 2020, ResetEra user Navtra, who leaked a list of games that went on to be present on both PS5 events days in advance to June's The Future of Gaming, commented on the Silent Hill rumors "I can only confirm one thing: it was never on the table for June's event. FFXVI and Marvel's Avengers Spider-Man character announcement were among other things that were supposed to be there and were moved last minute. Silent Hill never was". If we look at both KatharsisT and snort_cannon's comments in regards to the reveal window for the game after having learned this, it becomes clear that the reveal was initially planned for the second PS5 event, that being September's PS5 Showcase - an event that the game missed because of delays in production related to the COVID pandemic.
On October 31st 2020, KatharsisT stated that something had just made her expect a reveal at The Game Awards. A couple of days later, Rely on Horror reported that recent rumors of a Silent Hill announcement at The Game Awards line up with some information they received a while back but choose not to report on.
On November 21st 2020, KatharsisT once again teased a Silent Hill reveal at The Game Awards "You'll celebrate it before the end of the year if everything goes as planned" while also stating that she thinks the game is still planned for 2021.
London Studio (The Getaway, PlayStation VR Worlds, Blood & Truth)
Horizon VR
On October 2019, VR consultant Callum Hurley posted on Twitter that he had learned about an "exciting new PlayStation VR game coming out of London Studio" through someone who had just playtested the title. He also vaguely implied it was a Horizon VR game and, when news outlets started to report on his tweets, he apologized to the development team as he didn't expect such coverage.
Same as the unannounced VR titles from Supermassive Games, I do expect this Horizon VR game to be a cross-gen release sometime next year.
MediaVision (Wild Arms, Digimon Story: Cyber Sleuth, Valkyria Chronicles 4)
Wild Arms
In July 2018, we've learned thanks to a job listing that MediaVision was working on a new PlayStation 4 RPG. It is worth noting that a year earlier Sony stated that, even though their investments have been mainly focused on titles aimed to a global audience do to the soaring in development costs, the success of recent titles such as Persona 5 or Nier Automata amongst overseas audiences has made them consider a return to first-party JRPG development.
Then in June 2019, DasVergeben posted on Reddit "Something I have heard for a while now is that a new Wild Arms game is in development but it has been over a year long journey getting that verified. I still struggle to get definite enough confirmation but I think it might have been because I heard about it too early". In a separate post, Vergeben added "I don't know much other than that it apparently is in development by Media Vision for PS4. I haven't been told anything specific yet at least. I do wonder if Sony might try and shift over to push it as a PS5 launch game or something if they don't reveal it this year [...] but that's simply speculation on my behalf."
At this point I expect the game to be a cross-gen release, as it wouldn't make sense to leave the PS4 users behind with a title that surely won't be a technological showcase unlike native PS5 games such as Ratchet & Clank: Rift Apart.
Naughty Dog (Uncharted, The Last Of Us)
The Last Of Us: Factions
On September 26th 2019, Naughty Dog posted a statement on Twitter in which they basically announced that the multiplayer mode they had planned for The Last Of Us: Part II had grown beyond an additional mode that could be included alongside the game's enormous singleplayer campaign, so they decided to turn it into a standalone game in order to not compromise on the ambitions of the studio's multiplayer team.
Then in April 2020, a short gameplay clip from a March 2018 build of the multiplayer leaked online as part of a bigger leak that revealed tons of story spoilers and cutscenes from The Last Of Us: Part II. Assuming that this TLOU multiplayer game is planned for a release on both PS4 and PS5 sometime next year, we would be in front of a title with over four years of overall dev time - meaning that the project might be greater in scope than what most of us are expecting it to be.
Unannounced
On October 10th 2018, movie industry insider Daniel Ritchman reported that Naughty Dog was in the process of casting an actor to play the lead role on an upcoming game. According to the casting description, the studio was looking for a "Black/African American male, 40s to 60s, short to medium length hair, with a body type similar to those in the images below, strong but not chiseled". But since this doesn't tell us much about the game, apart from hinting at it being a new IP, let's go a little back in time in search of more potential details.
During the The Last Of Us: Part II panel at PSX 2017, Neil Druckmann stated that Naughty Dog will "forever continue to make singleplayer, linear, narrative-based games". He also mentioned during an interview from February 2018 that the studio was totally open to make a first-person game in the future - and, since they seem to be making a new IP, this new project might be the perfect time for them to try a different camera angle in their games.
New San Diego Studio
Unannounced
In April 2018, David Hall - former Double Helix/Amazon Game Studios - joins an unnamed SIE studio in San Diego as game director on an unannounced title. Since then, rumors about a new Sony first-party studio have been circulating due to a job listing - also from April - in which it was stated that "PlayStation is building a new game development team in partnership with the Visual Arts Service Group" to work on a "high visibility project" described as a third-person action/adventure game "developed in collaboration with a major Sony studio."
A month later, Quentin Cobb - former singleplayemultiplayer designer at Naughty Dog on the Uncharted series and The Last Of Us - also joins this new studio in San Diego and in December a new job listing mentions that the team was looking for a lead character artist to work on "the next chapter of cinematic storytelling."
In January 2019, James Martinchek - former cutscene/gameplay animator on The Last Of Us, Uncharted 4 and Red Dead Redemption 2 - joins the studio as a lead gameplay animator. Also in January, Cobb was asked on Twitter why he couldn't even reveal what studio he was working for, to what he replied that "it is difficult to explain why" - further reinforcing the theory that Sony has assembled a secret studio in the San Diego area.
Then in November 2019, Sony announced their plans to set up a support studio in Malaysia and, just a couple of weeks ago, a job listing from SIE Malaysia unveils that they're currently working on "one of PlayStation's [most] well-known and well-loved franchises" for which they are looking for "talented, highly-motivated and creative animators to breathe life into the next chapter of cinematic storytelling."
In November 2020, both Quentin Cobb and John Bautista left the studio and the internet started to speculate that Sony had shut down the studio and cancelled the project, something that Bautista denied by stating that "the studio is still there and the project is still ongoing."
Santa Monica Studio (God of War)
Unannounced
On April 12th 2018, Cory Barlog spoke during an interview about his desire to work on a new IP "I really would love to create something of my own next. Something that really, really is truly 100% coming from my original vision. That would be awesome, but we have to see if I can convince Sony on that one". Over half a year later, in November, film director Duncan Jones - who had just met with Cory looking for his opinion regarding a certain script - said on Twitter that "If you think that God of War is [Cory’s] magnum opus, just you wait!"
Since then, little we've learned about the development of this project, other than the recent news that Alanah Pearce has joined Santa Monica Studio as a junior writer on, apparently, Cory's game. And I say that mainly because, while members of the team behind the next God of War were able to publicly announce their involvement in the making of said title on social media, Alanah is not allowed to reveal what she is working on over at SMS - that being due to the fact that, unlike the upcoming GOW game, Cory Barlog's new project hasn't been revealed yet.
Sucker Punch Productions (inFAMOUS, Ghost of Tsushima)
¿Ghost 2?
Look, I haven't played Ghost of Tsushima yet, so I don't know how it ends or if it sets up a sequel or not - but a few weeks ago a job listing from Sucker Punch mentioned that the studio "is looking for a narrative writer for our upcoming projects" and that the ideal candidate would "have previous success as a game writer, outstanding dialogue skills and an excellent understanding of how to tell impactful, character-driven stories within a AAA open-world game" and also "knowledge of feudal Japanese history". That last bit kind of screams some sort of GOT sequel to me.
Supermassive Games (Until Dawn, Hidden Agenda, The Inpatient)
Unannounced Titles
In November 2018, Supermassive Games managing director Pete Samuels confirmed that the studio was "working on several unannounced PlayStation exclusives" and stated that their relationship with Sony "is still excellent", even though they choose another publisher for The Dark Pictures Anthology as they wanted to reach the widest possible audience.
What that might mean is that they wanna go the multiplatform route with their biggest titles - that being The Dark Pictures Anthology, their response to the requests of an Until Dawn sequel - while keeping the most experimental and smaller stuff exclusive to Google or Sony - meaning that these unannounced titles would probably be cross-gen PSVR games, as Jim Ryan stated that they will not be releasing VR titles exclusively for PS5 until the new headset comes out in a couple of years.
Wild Sheep Studio
WiLD
During Sony's GamesCom conference in 2014, Michel Ancel took the stage to introduce WiLD, a new PS4 exclusive developed by his recently formed indie studio. It was described as a title with an open-world "potentially as big as Europe", day and night cycles, dynamic weather and seasons, as well as a seamless online system, in which you could play not only as a human but also as any living creature. Ancel also stated that for the past year, the studio had been working very hard on the proprietary technology and tools they would be using in order to create this very specific type of game that was WiLD.
A year later, this time at Sony's Paris Games Week conference, Ancel showed a super early gameplay demo of WiLD. This was the last time we saw WiLD in action, as the information drops regarding this title started to slow down over the years - with most updates consisting of Sony denying cancellation rumors, trademark renewals or off-screen pictures of the game posted on Michel Ancel's Instagram.
The most notable piece of news from this period however, was an interview with WiLD producer Mitsuo Hirakawa from November 2017. During said interview, he stated "We are not going to rush [Michel Ancel] to make something that he doesn't want to compromise on." and then he followed "Even experienced developers make mistakes. We have to make mistakes to find the right choices for the design of the game and we want to provide [Wild Sheep Studio] with all the support necessary, so that's why things sometimes do take a lot longer than we expect but we feel that WiLD deserves the extra time and quality before it comes to public."
A creative that doesn't want to compromise on his vision? Mistakes that lead into things taking longer than expected? Call me crazy, but I think those statements are pointing directly to some heavy project mismanagement on Ancel's part, as we've seen reports of similar things happening during the development of Beyond: Good & Evil 2.
According to snort_cannon "[BG&E2] has been a mess behind the scenes for a pretty long time. To give you a rough idea of how bad it's going, the game was supposedly gonna come out next year [in 2021], but it's not even 50% done. I wouldn't be shocked, if we get an investigation article on its development troubles, soon". Which did in fact happened, as, a couple of months ago, national newspaper Libération published an article on BG&E2's troubled development "Ganesha City, which [he] asked us to do with a completely stupid level of detail, we only just finished it three years later, and we've had to redo it four or five times. Knowing that we have to do several planets, you can imagine the absurdity of this kind of reasoning." "When [Ancel] was spoking to the press, we were taking notes because [...] it could concern points on which we would have been stuck on for months, waiting for directions."
Moving onto something else, in July 2018, both Michel Ancel and Wild Sheep's CEO and art director Celine Tellier visited Guerrilla Games. This is interesting, because considering that WiLD went through some serious development hell difficulties, it is not farfetched to think that one of the solutions proposed by Sony to one of the several the problems the game was facing at the time was to drop the in-house engine that Wild Sheep was using up to that point and move the game over to DECIMA - the Guerrilla Games engine that has powered PS4 titles such as Killzone: Shadow Fall and Horizon: Zero Dawn but also Until Dawn and Death Stranding. Such a change could come in handy, especially when we take into account that, just like Horizon and Death Stranding, WiLD is an open-world title that takes place in natural environments.
On September 18th 2020, Michel Ancel announced his departure from the games industry and regarding Beyond: Good & Evil 2 and WiLD he stated that "since many months now the teams are autonomous and the projects are going super well. Beautiful things to be seen soon". Hopefully we get to see something next year.
submitted by FLACO1942 to PS5 [link] [comments]

2021 Beginners MegaThread

Hello There!

My name is u/houseofcards32 and welcome to airsoft! This thread was created to help beginners and newer players out there. I hope you will get something out of this post, as it contains almost every bit of information you need to get started. This thread gets updated every year with new information and sections, so assume the 2019/2020 guides are out of date. This thread will be automatically updated on January 1st, 2022. At the bottom of this thread will include all of the guides I have created so far, if you are looking for something that is not in here, I would look there first.

This thread also has a video for each section created by me. Don't want to read the massive wall of text that follows? No worries! Sit back and watch the short 1-3 minute videos on the topic.
Consider liking and subscribing to my youtube channel, cards32 , as I don't make money off of these, but I do make it for beginners/newcomers benefit. Under each section will be a video for that specific section.
How to start airsoft in 2020
Battery Guide (LiPo vs nImh)
Stick with an M4/AK if you are an airsoft beginner
Lancer Tactical is bad
2021 Beginner Thread video playlist (in order)

Are you looking to start airsoft? Do you need information about the basics? Well look no further! This guide will have 15 sections:

  1. Basic Information
  2. How much does airsoft cost?
  3. The best beginner rifles (AK/M4 variants) for $100-250
  4. Things to generally avoid when playing
  5. What should you bring to your first airsoft game
  6. What weight bb should I be using?
  7. Can I start airsoft as a sniper?
  8. What eyepro/lower face projection should I invest in?
  9. What is a "MED"?
  10. What is a GBBR?
  11. The Search bar
  12. Orange tips and their legality
  13. Airsoft youtubers
  14. MSW (MilSim West)
  15. What are some cheap gear brands to get as a beginner?
  16. Lancer Tactical
  17. What airsoft shops should I buy from?
  18. Don't go out and spend $1000 before playing
  19. Comparing paintball and airsoft is like comparing apples to oranges
  20. What are the most common gearboxes?
  21. Other guides that may be useful

Section 1: Basic Information
Video link

Your first airsoft guns is one of the most important purchases you will make while playing airsoft. As your first gun, it should be reliable, affordable, versatile, easy to work on (V2/V3), high performance, and compatible with as many upgrades and accessories as possible. This means buying and AEG, or Automatic electric gun or Sub-Machine gun (also known as an SMG). Forget about buying sniper rifles, pistols, gas guns, and other exotic airsoft guns until you have more experience, money, and at least one backup weapon.
To play airsoft it is HIGHLY recommended that you have the following items:

All airsoft AEG's come with a magazine out of the box (sometimes a mid cap), but is highly recommended that you have 2-3 of these while you are playing. Eye protection is the most important thing in airsoft. All airsoft fields/sites require you to wear goggles/masks while playing. For more information check section 8.

Section 2: How much does airsoft cost?
Video link

Although airsoft is markedly cheaper than other shooting sports, it's still an expensive hobby. Site fees vary greatly but will typically exceed $25 for a day's play. It is reasonably common to spend in excess of $400 buying, upgrading and accessorizing a single airsoft gun. Gear and clothing can be similarly expensive. It is possible to play airsoft very successfully with just basic equipment, but even the cheapest possible equipment required to play airsoft safely will still cost you a minimum of $100. If you want a competitive advantage, or to play more advanced simulation games, you should expect significant additional expenditure.
It is common for users to approach airsoft with unrealistically low budgets. If you have less than $100-150 to spend, you are not realistically in a position to play airsoft. We will not compromise your safety by recommending you skimp on personal protective equipment. We refuse to recommend Low Power Electric Guns ('LPAEGs'), spring pistols and other ultra-low-budget airsoft guns because their performance is so poor, and their life expectancy so short, that they represent a false economy. You may still be able to afford to rent gear at an organized airsoft site, but not for more than a handful of games at most.
FAQs:
1. ⁠I think I can afford to play. What's the next step?
If you haven't already,read the rest of this guide.
2. Why are you lying to me? I can easily find airsoft guns that cost less than $100.
In airsoft, as in most aspects of life, there is a minimum price below which a product cannot be made fit for purpose. It is possible to buy something approximately gun-shaped for less than $100. Do not confuse this with the ability to buy a gun that will be sufficiently powerful, reliable and long-lived enough to play airsoft with. LPEGs, spring pistols and ultra-low-budget airsoft guns are utterly inadequate for airsoft play and will break rapidly, at which point you will be back to having no gun and will also have lost whatever you spent. In addition, you still need to buy suitable Personal Protective Equipment ('PPE'), which is an absolute prerequisite of play and not free. THE ONLY EXCEPTION to this rule is spring shotguns. The tri-Shot ones. They shoot anywhere from 3-6 bb’s at a time and most shells hold about 30 rounds. These shotguns are only optimal for CQB arenas and highly urban fields. They have extremely limited range so keep that in mind.

3. The best beginner rifles (AK/M4 variants) for $100-250
Video link

To get into the hobby of airsoft, you will need to have a decent budget. Most beginneintermediate guns cost anywhere from $100-250, but that cost does not include bb's, magazines, batteries, and a charger. Some guns come with a wall charger and a battery, but most users (including myself) recommend throwing the wall chargers away. This is simply because the wall chargers are normally very low quality. Most players recommend starting airsoft with an M4 or AK style variant AEG. Please note that Lancer Tactical rifles are NOT included in this guide, please check section 16 for more information on this topic. Note that the current Covid-19 pandemic is still ongoing, so things might read out of stock on the websites listed. I would check other websites if the items listed are not shown. Commonly recommended choices are:

4. Things to generally avoid when playing
Video link

Airsoft is an honor sport, when you get hit, raise your hand high and display your dead rag. Also yell “HIT” as loud as you can so the other player who is shooting you knows that you are dead. Not displaying your dead rag can lead to being shot more than you want to. Calling someone else’s hits are normally frowned upon as you’re going to cause problems on the field and airsoft drama is not worth it. If someone is suspected of cheating, call a ref/marshal over to observe the player. When you are in the field/game area, DO NOT TAKE OFF YOUR EYEPRO!! EYEPRO is the #1 important thing in airsoft. If a bb hits your eye, you more than likely will be blind. Keep your EYEPRO on at all times while in the field. If you are fogging up, walk off the field. Avoid overshooting other players, once you see a dead rag or a red rag come up, or hear “HIT” stop shooting them. Dead men tell no tales! If you are dead, and a teammate asks where you got shot from, simply say: “dead men don’t talk” and walk back to your respawn.

5. What should you bring to your first airsoft game
Video link

So you’ve finally bought your gun and gear and you’re heading out to your first game. As mentioned previously, you want to make sure you come prepared. As well as your AEG, you want to make sure your batteries are charged and you brought an extra magazine or two. You also want to bring WATER! Staying hydrated is one of the most important things you need to do in airsoft. Being dehydrated will ruin your day and cause problems for you. Also make sure to have a good amount of bb’s for the day. it is highly advised that you wear boots while playing, running shoes can get dirty easily and there will be mud somewhere on the field that you will end up stepping on and getting wet. An extra pair of socks is also a good idea!

  1. What weight bb should I be using?
Video link

This question is very common with a lot of newer players. LPAEG’s (Löw powered Airsoft guns) and Walmart airsoft guns use .12 gram bb’s. DO NOT RUN THESE IN AN AEG! This bb’s are cheap and will break the internals of your rifle. You don’t want to throw your money away do you? I didn’t think so. The lowest weight you can use in your replica is .20 gram bb’s. There are a lot of brands out there for bb’s: Elite Force, BLS,, HPA, KWA and so on. All of them are good brands to buy from. If you are planning on playing indoor, most users will recommend .2-.28 bb’s for the best range and efficiency. If you are planning on playing outdoor, using .28’s and higher is optimal for the best range. Just keep this in mind: the heavier weight, the slower the bb travels.

  1. Can I start airsoft as a sniper?
Video link

It's not recommended no. You can do whatever you want, but sniping is not beginner friendly. Sniping is an expensive virtue and will take a lot of money and time for you to get a rifle that shoots far. Buying a stock sniper will mean you have to put money and parts into it, as the only “good” stock sniper rifle is the SSG24, and the Silverback SRS. The popular airsoft youtuber, Novritsch, has made sniping extremely popular with noobs as he shows a lot of action and gameplay with his guns. Keep in mind that being a sniper is not all action and takes patience and time. His videos are short for a reason. You do the math.

  1. What eyepro/lower face projection should I invest in?
Video link

Eyepro is the most important thing in airsoft. Airsoft is a sport that requires you to have eye protection on at all times while on the field. Lower face protection is required for most players under the age of 18 in most American fields. Anyone over the age of 18 can normally just get away with goggles, but you don't want to have to go to the dentist do you? Didn't think so. There are different types of eye protection for airsoft, ranging from basic shooting goggles, to face masks that protect your face. There are a lot of different goggles and masks out there, but here are some of the most populamost recommended items. Any eye protection you use MUST BE ANSI 787.1+, otherwise you cannot use them! DO NOT USE MESK EYE PROTECTION UNDER ANY CIRCUMSTANCES! They are not anzi rated, and their have been hundreds of cases where someone will shoot someone with mesk eye pro, and the bb will explore on the outside of the google, allowing the bb fragments to get inside an eye.

9. What is a "MED"?
Video link

If you’ve played airsoft before or are just hearing about this for the first time, a “MED” or minimum engagement distance is utilized in airsoft. Most airsoft guns have semi, and fully automatic. Most fields in the US, do NOT allow full auto within 40-50 feet. Imagine coming around a corner and getting shot with 10 bb’s because the person around the corner didn’t switch to semi. This isn’t Call of Duty, spraying your bb’s all over the place will achieve very little, if not anything. When you get closer than 40-50 feet, switch your AEG to semi. Airsoft, for the most part doesn’t hurt, but getting shot 10-20 times in a row certainly will. Don’t be that guy who full autos people from 10 feet away! It’s being an asshat, and will probably get you kicked out!

  1. What is a GBBR?
Video link

GBBR(Gas Blow-Back Rifles) are the hyper-realistic guns. If you have a larger budget and would like a more realistic experience these are the guns for you. Not usually recommended as starter guns because of the cost of gas and accessories, but not to be entirely ruled out for a select group of people. These guns require maintenance, but most would consider the work to be put to the background in the face of the utter satisfaction of using one of these guns. Check out GasBlowBack for more information on this topic.

11. The Search Bar
Video link

The search bar is a tool that is at the top of this sub that is used to search for a post or topic. This feature is not used by any beginners as they will probably ignore this guide and ask the question anyways. Most questions have been asked before and you will find your answer. To use the search bar:
A. Open reddit
B. Click on airsoft
C. Using your eyeballs, look at the top of your screen
D. Using your fingers, type in whatever you are looking for (I.E BEST BEGINNER SETUP)
E. Using your eyeballs, look at the results
F. Realize that most people will just ignore this guide and continue asking the same questions every single day.
G. Profit!

  1. Orange tips and their legality
Video link

Orange tips are required for retailers, but you are more than welcome to take them off after you receive your airsoft gun. Just note by doing so you will void your warranty. Also please do not take your airsoft gun out in public and follow basic gun safety. Please check your local state/county rules before doing this though. Note that random strangers on the internet will NOT know your local rules, so I cannot empathize this enough.

  1. Airsoft youtubers
Video link

A lot of users will watch certain youtubers and get a impression of the hobby that does not exist. Remember: Their job is to get views and entertain you, they cut out the parts that are boring. Clickbait content is what most beginners watch and please note that cheaters in airsoft are not as common at they make them to be. If you are interesting in learning more about clickbait, I made a video breaking down airsoft clickbait on youtube. There is of course great content creators out there that don't just make clickbait and I implore you to go look for them.

14.MSW (MilSim West)
Video link

MSW is considered the only "true" Milsim in the US. Interesting in going? Read the Tacsop.

  1. What are some cheap gear brands to get as a beginner?
Video link

It is also pretty common for airsofters to think they need to spend a bunch of money on super expensive gear to get started. This couldn't be farther from the truth. Good gear does not equal skill (BY ITSELF), and while having good gear CAN help you play, it won't make you a special operator by itself. Most users are on a budget anyways, and investing in cheap chest rigs is a great option to stay within your budget. Note that most of these recommendations will be chest rigs, simply because of the price and functionally of them. Condor is one of the most budget friendly airsoft gear brands out there, as they will be on this list a bunch. NOTE: THE CHEAP CROSS DRAW VESTS ARE NOT INCLUDED ON THIS LIST SIMPLY BECAUSE FOR THE MOST PART, THEY SUCK. Some good budget options ($0-100) would be:

  1. Lancer Tactical
Video link

So Lancer Tactical is not on this guide for a multitude of reasons. For starters, in 2017, their CEO was arrested at shot show under the pretenses of producing non-anzi rated goggles and advertising as such. They were producing goggles that were direct copies of Revision, and lied about their goggles being rated for airsoft. But the primary reason as to why they are not recommended is that their quality control is fucking horrendous. Lancer has created 2 "generations" of guns, with the 2nd generation "having a different oem" meaning that they were magically fixed. Spoiler alert, the QC is still garbage and even their "prolines" having terrible QC, with Reventian having to be SENT 3 for a review, and his 3rd one died. But if you don't believe me on the QC part, check out a compilation of lancer's breaking in the past year.

  1. What airsoft shops should I buy from?
Video link

Recommended US-Based Retailers
Infantryshopusa
Airsoft GI
Evike
Amped Airsoft
Airsoft Extreme
Airsoft Atlanta
Trinity Airsoft
Gas Blowback Central
JustAirsoftAmmo
InfantryShop
Canada based Retailers
Alberta
007 Airsoft
Badlands Paintball
B2 Airsoft
Buy Airsoft
Capital Airsoft/Force on Force Tactical
Comex Hobby
PM Hobbycraft
British Columbia
Badlands Paintball
Camouflage
Milsig
Phoenix Tactical
Trigger Airsoft
Viper Action-Air Innovations
Manitoba
Badlands Paintball
TBD Airsoft
Xtreme Tactics
Newfoundland
Frontline Paintball
Nova Scotia
Venture Airsoft
Scotia Arms Airsoft
Ontario
Action Air Canada
Airsoft Depot
Badlands Paintball
Blackbiltz Airsoft
Canada Wide Airsoft -No Website.
Challenger Airsoft/My Airsoft -No Website. FB Seems inactive.
Chigun Hobby Store
Daymark WindsoSOAR Hobby
DMZ Airsoft & Paintball
Flagswipe Paintball
Forest City Surplus
Gear Up Airsoft
Hero Outdoors
High Percision Airsoft
Infinity Arms
JS Airsoft
JT Military Surplus -No website.
Maier Action Games
Maple Airsoft Supply
Niagara Quatermaster
Nick Sports Shop & Central Surplus
Platinum Paintball -No Website.
Rapidfire Airsoft -No Website
Toronto Airsoft
Ultimate Airsoft
Prince Edward Island
Andy's Airsoft
Quebec
Aventure Airsoft Lanaudiere
Divison XP
Fighter System
Headshot Airsoft -No Website
Tactical Center
Taktik Airsoft
Saskatchewan
SackSoft Armoury
Online ONLY
Airsoft Parts Canada
Ultimate Airsoft
Replica Airguns
Upper Canada Tactical
Western Canadian Airsoft Supply

Asian-Based Retailers
Redwolf Airsoft
eHobby Asia
ebAirsoft
WGC Shop
Echigoya - Japanese shop, best source for TM guns

UK Retailers
Zero One
Action Hobbies
Airsoft World
Land Warrior
Fire Support
Wolf Armouries
JD Airsoft
Combat South
Dave's Custom Airsoft
Bespoke Airsoft
Skirmshop
Patrolbase

  1. Don't go out and spend $1000 before playing
Video link

It is also very common for users to approach airsoft with spending a bunch of money. Please don't do this. It is always recommended to rent before playing. After renting, don't go out and buy a shit ton of geaguns. Stay cheap, and don't go all out. Regardless of what you have seen on youtube, having the best gear does not make you the best player. How stupid would you look if you went out and bought a brand new Umbrella Armory and full Crye's if you don't like the hobby? Simply put, don't go out and buy expensive gear, like said above, stay cheap and go out to have fun.

  1. Comparing paintball and airsoft is like comparing apples to oranges
Video link

Comparing paintball to airsoft would be like comparing apples to oranges. They are two completely different hobbies that are very different. Paintball uses balls of paint that cannot go farther than normally 50-60 feet, whilst airsoft uses more realistic looking markers that can go much farther. If you are a paintballer, no problem, just don't come in here and try to compare the two :)

  1. What are the most common gearboxes?
Video link

The V2 and V3 mechboxes are the most common gearboxes found in M4/AK series AEG'S. If you are more interesting in learning about the V2 gearbox, check out the V2 gearbox guide. V2 gearboxes are found in most M4 series AEG's, while V3'S are found in AK series rifles. The MP5 often uses a modified V2/V3 gearbox, it all depends on the brand. The Airsoft Tech is a great resource if you are looking to expand your knowledge. Negative Airsoft is also another great resource, consider checking him out here.

  1. Other guides that may be useful

Changelog:
5/30/19-Fixed Formatting and added suggested eyepro section
6/1/19-small typos fixed and section about MED’s added
12/7/19- reposted for Christmas influx of new gun posts
12/7/19- added section on GBBGBB’s.
12/9/19- added section on searchbar and typos
12/27/19- added how the older guay guay are outdated
1/1/2020- post was unpinned so new thread is made.
1/1/2020- updated part about specna
1/19/2020 - orange tip section added
5/16/2020- removed specna cores from the Recommended list of guns due to bad QC
7/22/2020- reposting thread with more updated links as well as adding E and C to the recommended section
7/22/2020- added sections 13 and 14
7/22/2020- Videos added for each section
7/22/2020 - Added more options for eyepro
7/22/2020 -Fixed AMP AMP AMP issue
12/25/2020 - Added 5 new sections
12/28/2020 - Removed G1 CM"s from the recommended M4's.
12/29/2020 - Added new beginner guns to recommended section
12/30/2020 -Fixed spelling errors and guide overhaul
1/1/2020 - Guide re-published
submitted by Houseofcards32 to airsoft [link] [comments]

An in-depth look at 18* unannounced PlayStation 5 exclusives | Including a new FROM SOFTWARE collab

After posting this in PS5, some people suggested that I should post it here too. So here it is.
Arrowhead Game Studios (Magicka, Gauntlet, Helldivers)
Testament
In 2016, Arrowhead started to work on their first ever AAA game - a project that would require not only the attention of the entire team, but also to grow the studio way beyond the 35 employees that worked on Arrowhead around that time. That's why in 2017 they moved into a bigger office where they could accommodate all of their staff - both old and new.
Then in 2018, Arrowhead's co-founder stated in an interview that they were making a third-person game this time around and, due to the change in perspective, moving the focus from local co-op to making it purely online co-op. Friendly fire is confirmed to be making a return.
In early 2019, some Arrowhead developers were spotted at GDC wearing jackets with a "Testament Dev Team" written in the back. While recapping 2019, it was stated on the Arrowhead website that they had made a "butt-ton of progress" on the game and that by the end of the year the studio had already grown to roughly 60 people.
Bend Studio (Siphon Filter, Days Gone)
Days Gone
Days Gone ends on a cliffhanger, but so did The Order 1886 and, well, we all know how that ended up - so let's delve a bit deeper into why Days Gone 2 will be a thing.
In 2019, a couple of weeks before the game's launch, a Sony PR guy said that Days Gone was seen as a "franchise" in Sony's eyes, stating that "the goal is always to make a game that people love and want more of". One month later, the game came out and delivered some surprisingly solid numbers not only at launch but also throughout the year, thanks to the good word-of-mouth it had amongst the community.
According to snort_cannon, the success of the game came as a surprise even to Sony, who was expecting Days Gone to be the disappointment and Death Stranding being the one doing crazy numbers.
Later that year, Bend Studio managing director Chris Reese kind of teased that a sequel was in the works when asked about it during an interview: "This is a world that we want to keep breathing more life into, and explore many, many different avenues. So who knows, we'll see!"
Bluepoint Games (Metal Gear Solid, Uncharted, Shadow of the Colossus, Demon's Souls)
Bloodborne Remastered
In May 2020, NeoGAF user Celine.D.Sykes - who previously discussed this project in February 2019 on the ResetEra forums - talked about the Bloodborne remaster in greater detail: "During my time on ResetEra, I only knew that From Software wanted Bloodborne to release on PC. Unfortunately, a PC port would need a lot of work […] and reworking Bloodborne's engine would take a great amount of work. The game logic is tied to framerate, among many other baffling decisions. The last time From Software tried to change the inner logic of an engine; it resulted in the infamous PC port of the first Dark Souls."
"Making a long story short, Sony said they were interested in a potential Bloodborne remaster for PS5, with a lot more work done, like some QoL added and some cut-content being introduced. Both From Software and Sony agreed to not just up the resolution and the framerate, but to make something great. FromSoftware has been authorized to release the game on PC, but only some months after the remaster hits PS5."
"Last time I heard about it, Bloodborne remaster would be part of PS5 line-up, but I don't quite believe it since I think the spotlight will be stolen by another similar title [Demon's Souls] that should be announced in June. I think they might save the Bloodborne remaster for some months after PS5 release, but I could be wrong about that particular point."
According to another report by a different source, the game is being developed by both QLOC - the studio behind 2018's Dark Souls: Remastered - and Bluepoint Games. Now that Demon's Souls is out and considering how far along Bloodborne Remastered has been reported to be, I wouldn't be surprised if it is currently planned to be revealed at The Game Awards.
Unannounced
On November 20th 2020, in response to a user who claimed that the rumored Bluepoint acquisition by Sony would be very boring as far as hype goes, KatharsisT said: "If you knew what Bluepoint is on at the moment, you wouldn't say that (Yeah, it's a hype post [and] you'll have to wait to know what it is)". Shortly after that, a mod stepped in to say that "KatharsisT has shown sufficient evidence to support this claim."
A couple of posts later, MarsipanRumpan - the guy behind the Bluepoint acquisition rumor - also backed the statements made by KatharsisT "I’m totally on your side. Talked with my source, I think we have the same info regarding their next remake. People who aren’t hyped for Bluepoint don’t know what their next project is as you said. Because that shit is [mindblowing]."
Regarding the rumors of a Metal Gear Solid remake, all I'm gonna say is: don't listen to what Moore's Law is Dead and other youtubers are saying, it is all bullshit; but at the same time don't lose faith, as chances of Bluepoint's next remake being MGS are high, considering how it seems they're working on a bigger and more prestigious title than Demon's Souls and also the good relationship Sony currently has with Konami.
From Software (Dark Souls, Bloodborne, Deráciné)
Unannounced
A couple of weeks ago, MarsipanRumpan - the guy who recently reported about Bluepoint's acquisition on ResetEra - said that he has heard that Sony is in talks with From Software regarding the making of a new PS5 exclusive directed by Hidetaka Miyazaki. This would be the third game From has currently in their pipeline, with Elden Ring and a new Armored Core being the other two.
MarsipanRumpan also clarified that it will be a while before we see this new game in motion anyway.
Guerrilla Games (Killzone, Horizon)
Unannounced
In February 2018, Simon Larouche - former multiplayer designer on Killzone 2, R6 Patriots and Splinter Cell: Blacklist, as well as game director on R6 Siege - joins Guerrilla as game director, starting to work on an unannounced project completely unrelated to the Horizon sequel (now known as Forbidden West), which was also in development at the time. Then in July, Hermen Hulst announced plans for Guerrilla to move into a new, bigger office where they could expand their staff count from 250 to 400 people, allowing them to make games faster and release a new title every two to three years.
In October 2018, Chris Lee - former multiplayer designer on several SOCOM titles at Slant Six Games and on Ubisoft's R6 Siege - joins Guerrilla as principal game designer on Larouche's project. Apart from the fact that Lee's hiring makes it pretty clear that Guerrilla's second team is working on a shooter game of some sorts, it's worth pointing out that Lee lists "cooperative and competitive multiplayer, open world systemic gameplay and online social experiences" as his current interests on his LinkedIn profile - with the open world bit being especially interesting as it was also mentioned in certain job listings for the project in 2019.
In August 2020, Guerrilla finally moved to their new office, which means the studio is now ready to begin large-scale recruiting on its second project once they see it fit - although I don't expect to hear about this project until after the release of Forbidden West in the second half of 2021.
Insomniac Games (Resistance, Ratchet & Clank, Marvel's Spider-Man)
Marvel's Spider-Man 2
The recently released Marvel's Spider-Man Miles Morales entered development in May 2018 under the direction of Brian Horton, while Bryan Intihar was finishing up his work on the original Marvel's Spider-Man, which came out in September of that year. So right after wrapping up the first game and with Miles Morales in the hands of a separate team, Intihar started preparing the next main entry in the series as teased in January 2019 when he posted on Twitter "Few things are more nerve-wracking than sharing your first story draft to others."
Japan Studio (Gravity Rush, The Last Guardian, Astro)
RaySpace
Sometime in spring 2014, a couple of weeks before E3, Reddit user Ruin4r leaked a number of titles in development exclusively for PS4, including a new God of War, The Last Guardian, a The Last Of Us sequel, Dead Don't Ride (later confirmed to be Days Gone's codename) and an "unnamed space game" - which by the way wasn't Santa Monica Studio's cancelled new IP for PS4, as that project was axed earlier that year.
A year later, Shuhei Yoshida stated in an interview at E3 2015 that "Japan Studio is now producing a really great project that I'm really excited about" - which also wasn't Gravity Rush 2, as that title was referenced as a different project later in the interview.
In April 2016, Ruin4r said that all the games previously teased by him were still in development and clarified that many of them - God of War, TLOU2, Days Gone and the "unnamed space game" - were in early stages when he first talked about them.
Then on June 6th 2016, during a livestream in celebration of Famitsu's 30th Anniversary, SIE's Yasuhiro Kitao teased a a new title to Famitsu's editor-in-chief Katsuhio Hayashi by letting him read some text from his tablet, as Kitao didn't have any images to show. Hayashi was blown away by whatever thing he read and stated that "this will definitely be worth waiting for."
In December 2017, SIE trademarked "RaySpace" in Canada - which most probably was the final title for the "unnamed space game" mentioned by Ruin4r. That same month, Japan Studio's award-winning creative director Tsutomu Kouno stated in an interview "I have not been able to announce a new title in a long time, but in 2018, I would like to announce what I am preparing". Japan Studio producer Teruyuki Toriyama - who has been teasing this project since 2015, describing it in multiple occasions as an "ambitious title" - also promised an announcement in 2018.
Sometime in 2018, an interview to a Japan Studio employee was posted on the SIE website; in it there was an image that contained shots of two upcoming games in the background: the Demon's Souls remake (top right corner) and some sort of sci-fi first-person game.
But 2018 went by without any sort of reveal regarding this project and in December, Toriyama once again teased an announcement for the coming year "In 2019, we are preparing for the debut of unannounced title(s) currently in production". It is worth noting that Japan Studio didn't reveal any new games in 2019.
I doubt that RaySpace was cancelled, as you don't pull the plug on a project that has been in the works for four or five years and was so close to being revealed. So what I believe is that they decided to move it to PlayStation 5 - just like they did with other projects such as Sackboy: A Big Adventure or Horizon: Forbidden West - and maybe even bring it back to the drawing table a little - which would explain why we haven't seen it this year during the PS5 reveal events.
Silent Hill
In 2018, Konami reached out to various developers to pitch ideas for two Silent Hill games: one a soft-reboot of the franchise; the other an episodic Telltale/Until Dawn-style game to go alongside the reboot. In fact, one of the studios contacted by Konami was Supermassive Games, creators of Until Dawn, although they ultimately didn't get the job.
Japan Studio's creative director Keiichiro Toyama, who had been wanting to work on a new horror game for quite some time, was developing a new entry in the Siren franchise at the time. Sony, who weren't fully keen on the idea of investing on a niche series such as Siren, decided to pull the plug on the project as they started negotiating a deal with Konami for getting Japan Studio to work on the Silent Hill soft-reboot - a prestige project for the PS5 lineup based on a globally renowned IP, something that would allow Toyama to have a bigger budget and more resources at his disposal.
Eventually the deal would get finalized, putting Sony Interactive Entertainment in charge of developing, funding and publishing the title in exchange for keeping the exclusive and most of the revenue, with Konami being indirectly involved by outsourcing the IP against an 8% of the revenue. And that way, the game entered development in early 2019, salvaging as much from the technological work done for the Siren game as possible.
At some point in 2019, an interview to a Japan Studio employee posted on the SIE website showed a developer working on a handgun model - something that, if we consider the other projects Japan Studio has in the pipeline, would only align with Silent Hill.
On January 21st 2020, Rely on Horror reported that they've heard from a source of their own that a new Silent Hill game was in development. A day later, movie industry insider Emre Kaya posted on Twitter that he has learned that Sony is working on a new horror game for PS5.
On March 12th 2020, Rely on Horror stated that Silent Hill composer Akira Yamaoka and creature designer Masahiro Ito are returning alongside the series creator Keiichiro Toyama to helm a soft-reboot of the franchise developed by Japan Studio, just called Silent Hill. Both of their sources mentioned Sony as the driving force behind bringing the series back. That same day, Emre Kaya said on Twitter that this was the Sony horror game that he talked about back in January.
In April 2020, ResetEra user KatharsisT backed Rely on Horror's information regarding the Silent Hill soft-reboot and confirmed a third-person perspective and that the game was playable already. She also said that it is planned to be announced before PS5's launch, with a release in spring 2021 - although these reveal and release windows were from before COVID started to fuck up their schedule. Shortly after, a mod stepped into the discussion to state that they've verified her information on the subject.
In May 2020, Reddit user snort_cannon, who had already discussed the game months ago, said that "the game was planned on being shown off this summer. Unless something bad happens, it should happen. The plan at first was just to do a CG trailer to announce that the game exists, but I personally think at this point [they] might delay the reveal and add some gameplay footage as well". When asked about his sources, he answered "Same source that told me about the Sony deal, albeit last update came in early February and COVID didn’t rampage as hard as it’s going now."
On August 3rd 2020, ResetEra user Navtra, who leaked a list of games that went on to be present on both PS5 events days in advance to June's The Future of Gaming, commented on the Silent Hill rumors "I can only confirm one thing: it was never on the table for June's event. FFXVI and Marvel's Avengers Spider-Man character announcement were among other things that were supposed to be there and were moved last minute. Silent Hill never was". If we look at both KatharsisT and snort_cannon's comments in regards to the reveal window for the game after having learned this, it becomes clear that the reveal was initially planned for the second PS5 event, that being September's PS5 Showcase - an event that the game missed because of delays in production related to the COVID pandemic.
On October 31st 2020, KatharsisT stated that something had just made her expect a reveal at The Game Awards. A couple of days later, Rely on Horror reported that recent rumors of a Silent Hill announcement at The Game Awards line up with some information they received a while back but choose not to report on.
On November 21st 2020, KatharsisT once again teased a Silent Hill reveal at The Game Awards "You'll celebrate it before the end of the year if everything goes as planned" while also stating that she thinks the game is still planned for 2021.
London Studio (The Getaway, PlayStation VR Worlds, Blood & Truth)
Horizon VR
On October 2019, VR consultant Callum Hurley posted on Twitter that he had learned about an "exciting new PlayStation VR game coming out of London Studio" through someone who had just playtested the title. He also vaguely implied it was a Horizon VR game and, when news outlets started to report on his tweets, he apologized to the development team as he didn't expect such coverage.
Same as the unannounced VR titles from Supermassive Games, I do expect this Horizon VR game to be a cross-gen release sometime next year.
MediaVision (Wild Arms, Digimon Story: Cyber Sleuth, Valkyria Chronicles 4)
Wild Arms
In July 2018, we've learned thanks to a job listing that MediaVision was working on a new PlayStation 4 RPG. It is worth noting that a year earlier Sony stated that, even though their investments have been mainly focused on titles aimed to a global audience do to the soaring in development costs, the success of recent titles such as Persona 5 or Nier Automata amongst overseas audiences has made them consider a return to first-party JRPG development.
Then in June 2019, DasVergeben posted on Reddit "Something I have heard for a while now is that a new Wild Arms game is in development but it has been over a year long journey getting that verified. I still struggle to get definite enough confirmation but I think it might have been because I heard about it too early". In a separate post, Vergeben added "I don't know much other than that it apparently is in development by Media Vision for PS4. I haven't been told anything specific yet at least. I do wonder if Sony might try and shift over to push it as a PS5 launch game or something if they don't reveal it this year [...] but that's simply speculation on my behalf."
At this point I expect the game to be a cross-gen release, as it wouldn't make sense to leave the PS4 users behind with a title that surely won't be a technological showcase unlike native PS5 games such as Ratchet & Clank: Rift Apart.
Naughty Dog (Uncharted, The Last Of Us)
The Last Of Us: Factions
On September 26th 2019, Naughty Dog posted a statement on Twitter in which they basically announced that the multiplayer mode they had planned for The Last Of Us: Part II had grown beyond an additional mode that could be included alongside the game's enormous singleplayer campaign, so they decided to turn it into a standalone game in order to not compromise on the ambitions of the studio's multiplayer team.
Then in April 2020, a short gameplay clip from a March 2018 build of the multiplayer leaked online as part of a bigger leak that revealed tons of story spoilers and cutscenes from The Last Of Us: Part II. Assuming that this TLOU multiplayer game is planned for a release on both PS4 and PS5 sometime next year, we would be in front of a title with over four years of overall dev time - meaning that the project might be greater in scope than what most of us are expecting it to be.
Unannounced
On October 10th 2018, movie industry insider Daniel Ritchman reported that Naughty Dog was in the process of casting an actor to play the lead role on an upcoming game. According to the casting description, the studio was looking for a "Black/African American male, 40s to 60s, short to medium length hair, with a body type similar to those in the images below, strong but not chiseled". But since this doesn't tell us much about the game, apart from hinting at it being a new IP, let's go a little back in time in search of more potential details.
During the The Last Of Us: Part II panel at PSX 2017, Neil Druckmann stated that Naughty Dog will "forever continue to make singleplayer, linear, narrative-based games". He also mentioned during an interview from February 2018 that the studio was totally open to make a first-person game in the future - and, since they seem to be making a new IP, this new project might be the perfect time for them to try a different camera angle in their games.
New San Diego Studio
Unannounced
In April 2018, David Hall - former Double Helix/Amazon Game Studios - joins an unnamed SIE studio in San Diego as game director on an unannounced title. Since then, rumors about a new Sony first-party studio have been circulating due to a job listing - also from April - in which it was stated that "PlayStation is building a new game development team in partnership with the Visual Arts Service Group" to work on a "high visibility project" described as a third-person action/adventure game "developed in collaboration with a major Sony studio."
A month later, Quentin Cobb - former singleplayemultiplayer designer at Naughty Dog on the Uncharted series and The Last Of Us - also joins this new studio in San Diego and in December a new job listing mentions that the team was looking for a lead character artist to work on "the next chapter of cinematic storytelling."
In January 2019, James Martinchek - former cutscene/gameplay animator on The Last Of Us, Uncharted 4 and Red Dead Redemption 2 - joins the studio as a lead gameplay animator. Also in January, Cobb was asked on Twitter why he couldn't even reveal what studio he was working for, to what he replied that "it is difficult to explain why" - further reinforcing the theory that Sony has assembled a secret studio in the San Diego area.
Then in November 2019, Sony announced their plans to set up a support studio in Malaysia and, just a couple of weeks ago, a job listing from SIE Malaysia unveils that they're currently working on "one of PlayStation's [most] well-known and well-loved franchises" for which they are looking for "talented, highly-motivated and creative animators to breathe life into the next chapter of cinematic storytelling."
In November 2020, both Quentin Cobb and John Bautista left the studio and the internet started to speculate that Sony had shut down the studio and cancelled the project, something that Bautista denied by stating that "the studio is still there and the project is still ongoing."
Santa Monica Studio (God of War)
Unannounced
On April 12th 2018, Cory Barlog spoke during an interview about his desire to work on a new IP "I really would love to create something of my own next. Something that really, really is truly 100% coming from my original vision. That would be awesome, but we have to see if I can convince Sony on that one". Over half a year later, in November, film director Duncan Jones - who had just met with Cory looking for his opinion regarding a certain script - said on Twitter that "If you think that God of War is [Cory’s] magnum opus, just you wait!"
Since then, little we've learned about the development of this project, other than the recent news that Alanah Pearce has joined Santa Monica Studio as a junior writer on, apparently, Cory's game. And I say that mainly because, while members of the team behind the next God of War were able to publicly announce their involvement in the making of said title on social media, Alanah is not allowed to reveal what she is working on over at SMS - that being due to the fact that, unlike the upcoming GOW game, Cory Barlog's new project hasn't been revealed yet.
Sucker Punch Productions (inFAMOUS, Ghost of Tsushima)
¿Ghost 2?
Look, I haven't played Ghost of Tsushima yet, so I don't know how it ends or if it sets up a sequel or not - but a few weeks ago a job listing from Sucker Punch mentioned that the studio "is looking for a narrative writer for our upcoming projects" and that the ideal candidate would "have previous success as a game writer, outstanding dialogue skills and an excellent understanding of how to tell impactful, character-driven stories within a AAA open-world game" and also "knowledge of feudal Japanese history". That last bit kind of screams some sort of GOT sequel to me.
Supermassive Games (Until Dawn, Hidden Agenda, The Inpatient)
Unannounced Titles
In November 2018, Supermassive Games managing director Pete Samuels confirmed that the studio was "working on several unannounced PlayStation exclusives" and stated that their relationship with Sony "is still excellent", even though they choose another publisher for The Dark Pictures Anthology as they wanted to reach the widest possible audience.
What that might mean is that they wanna go the multiplatform route with their biggest titles - that being The Dark Pictures Anthology, their response to the requests of an Until Dawn sequel - while keeping the most experimental and smaller stuff exclusive to Google or Sony - meaning that these unannounced titles would probably be cross-gen PSVR games, as Jim Ryan stated that they will not be releasing VR titles exclusively for PS5 until the new headset comes out in a couple of years.
Wild Sheep Studio
WiLD
During Sony's GamesCom conference in 2014, Michel Ancel took the stage to introduce WiLD, a new PS4 exclusive developed by his recently formed indie studio. It was described as a title with an open-world "potentially as big as Europe", day and night cycles, dynamic weather and seasons, as well as a seamless online system, in which you could play not only as a human but also as any living creature. Ancel also stated that for the past year, the studio had been working very hard on the proprietary technology and tools they would be using in order to create this very specific type of game that was WiLD.
A year later, this time at Sony's Paris Games Week conference, Ancel showed a super early gameplay demo of WiLD. This was the last time we saw WiLD in action, as the information drops regarding this title started to slow down over the years - with most updates consisting of Sony denying cancellation rumors, trademark renewals or off-screen pictures of the game posted on Michel Ancel's Instagram.
The most notable piece of news from this period however, was an interview with WiLD producer Mitsuo Hirakawa from November 2017. During said interview, he stated "We are not going to rush [Michel Ancel] to make something that he doesn't want to compromise on." and then he followed "Even experienced developers make mistakes. We have to make mistakes to find the right choices for the design of the game and we want to provide [Wild Sheep Studio] with all the support necessary, so that's why things sometimes do take a lot longer than we expect but we feel that WiLD deserves the extra time and quality before it comes to public."
A creative that doesn't want to compromise on his vision? Mistakes that lead into things taking longer than expected? Call me crazy, but I think those statements are pointing directly to some heavy project mismanagement on Ancel's part, as we've seen reports of similar things happening during the development of Beyond: Good & Evil 2.
According to snort_cannon "[BG&E2] has been a mess behind the scenes for a pretty long time. To give you a rough idea of how bad it's going, the game was supposedly gonna come out next year [in 2021], but it's not even 50% done. I wouldn't be shocked, if we get an investigation article on its development troubles, soon". Which did in fact happened, as, a couple of months ago, national newspaper Libération published an article on BG&E2's troubled development "Ganesha City, which [he] asked us to do with a completely stupid level of detail, we only just finished it three years later, and we've had to redo it four or five times. Knowing that we have to do several planets, you can imagine the absurdity of this kind of reasoning." "When [Ancel] was spoking to the press, we were taking notes because [...] it could concern points on which we would have been stuck on for months, waiting for directions."
Moving onto something else, in July 2018, both Michel Ancel and Wild Sheep's CEO and art director Celine Tellier visited Guerrilla Games. This is interesting, because considering that WiLD went through some serious development hell difficulties, it is not farfetched to think that one of the solutions proposed by Sony to one of the several the problems the game was facing at the time was to drop the in-house engine that Wild Sheep was using up to that point and move the game over to DECIMA - the Guerrilla Games engine that has powered PS4 titles such as Killzone: Shadow Fall and Horizon: Zero Dawn but also Until Dawn and Death Stranding. Such a change could come in handy, especially when we take into account that, just like Horizon and Death Stranding, WiLD is an open-world title that takes place in natural environments.
On September 18th 2020, Michel Ancel announced his departure from the games industry and regarding Beyond: Good & Evil 2 and WiLD he stated that "since many months now the teams are autonomous and the projects are going super well. Beautiful things to be seen soon". Hopefully we get to see something next year.
submitted by FLACO1942 to GamingLeaksAndRumours [link] [comments]

[ONLINE][5E][R20][Homebrew][EST] Sunday Homebrew campaign looking for players (4-5) for a (hopefully) long term campaign.

Hello adventurers, and welcome to my campaign pitch! I’m looking for 4-5 players interested in a somewhat gritty, low-ish magic world for a (Hopefully) Long term campaign weekly on Sunday early afternoons (time flexible based on party, but based in Eastern Time Zone (UTC-4:00 until daylight savings time ends)). Without further ado, here’s the campaign prompt:

Valheim is in crisis. A spate of disappearances in the northern tribes of the Ysold has undermined the confidence in the Svalen Protectorate to protect its citizens, capped with the disappearance of whole tribes. Some say the protectorate is incompetent, some they are complicit. As unrest has spread, the Haseti issued the following edict:
“The Svalen Protectorate is in crisis. Hundreds have gone missing, whole tribes snatched up by icy blizzards or what lies beyond. The honorable Haseti Sigurd Feinhulf has offered 2000 Gold Griffons to any hero who can locate the missing Wuldgar, Freisen, Stangar or Dolf tribes. Any information leading to their location and return will be rewarded In part. Further information can be found from your local protectorate Jarl. For the sake of all Valhelm, Heroes, please come to our Aid. “
As Protectorate outriders spread this message far and wide, more begin braving the hardships of the Scorch and Kurrin Mountain passes to make their way to Valheim. Some merchants seeking trade, some refugees fleeing the wars of the Empire of Cardovan, and a few, hardy adventurers seeing glory, justice or simple profit.
Setting Info
The world is the homebrew world of Durna, with the campaign beginning in the region of Valheim on the continent of Calonais. The campaign was originally designed for adventurers just traveling to Valheim, but you could be returning or possibly start in Leit, the gateway to the north, depending on the backstory you want. The setting is a typical d&d era setting (generally no gunpowder or non-magical explosives) comparable to the low middle ages with magic. I will cover most of the specifics in session zero (DTG), but to give everyone highlights that may change people’s expectations of the game, here are a few notes:
So, you sat through the pitch and setting specifics, what now?
Well, before
What I expect from you
What to expect from me
So that's me and my style, but in addition, you can expect:
Practical details
· System: 5e Dungeons & Dragons (homebrew)
· Adventure: Long term campaign
· Duration: 3-5 hours
· Group: 4-5 players
· Time: Sundays, exact time to be decided but based on US eastern time.
· Tools: Discord, Roll20, working microphone, Syrinscape web app once session 1 starts.
Survey
  1. Lets say there are 4 pillars of play, Roleplay, Combat, Exploration, and Critical Thinking, how would you sort them from greatest to least What is your Favorite and Least favorite monster and why?
  2. How long have you been playing Dungeons and Dragons?
  3. What interests you in Dungeons and Dragons?
  4. What makes a character fun?
  5. How well do you know the rules?
  6. How do you interpret the rules?
  7. Is there any thing you are uncomfortable seeing in a D&D game or in your party ((Be it NSFW things or otherwise))?
  8. How do you feel about moral quandaries?
  9. How often should death occur and how difficult should it be to die?
  10. What's your favorite level range?
  11. What's your favorite environment?
  12. What's your least favorite environment?
  13. How do you deal with conflicts with the GM?
  14. How do you deal with conflicts with the rulings?
  15. How do you deal with inner party conflicts?
  16. How would you describe your play style?
  17. What's your favorite class and race and why?
  18. How creative do you think you are?
  19. Do you like to craft in your campaigns?
  20. How do you feel about puzzles?
  21. How much magic do you like in your campaigns?
  22. How much influence from the gods do you like?
  23. How do you approach combat?
  24. Are orcs creatures to be killed or creatures to be talked to?
  25. What is your favorite alignment and why?
  26. How do you view the alignment system?
  27. Do you like restrictions based on gods patrons etc. for your class?
  28. Is there any class, race, or type of character you cant stand?
  29. Is there any kind of real life culture that you wouldn't like to see a campaign inspired by?
  30. If you were in a campaign for 4 months and we played once a week how many sessions do you think you would miss?
  31. What has been the most memorable experience you have had in a TTRPG?
  32. What is one thing that you have never done but really want to do in a TTRPG?
  33. Answer the following hypothetical: You find yourself in a box. It is well lit, lined, or made of what looks to be corrugated cardboard. You see no windows, doors, or other possible exits. The only limits to your actions are your creativity and imagination. What do you do?
EDIT: I have marked this closed because at this point, receiving more surveys would be counterproductive. If you have already submitted something to me and see this, I have not finalized the group yet. I wont ghost anyone, I will tell everyone if we are going forward or not.
submitted by Robotrodger to lfg [link] [comments]

In 2020, I played 40(ish) games. Here are my thoughts.

Roughly a year ago, I jumped on the end of a bandwagon of posting up what I played throughout the previous year (that being 2019). That list was a whopping 33 games long, for which my excuse was some personal issues that gave me an unusual amount of free time. Now, roughly a year later, there has been a global issue that has given me an unusual amount of free time!
This year's list has around 40 games on it, which seems like more than I played last year, but I also played a further 16 VR games in 2019 that I had posted about elsewhere. Still, my total hours played is probably greater because I got really in to some of these at the lowest points of 2020.
This is a very long post, with a paragraph or two for each game. For those who prize brevity (or are browsing on mobile, I guess), I apologize. I've provided a short list of games I found to be stand-out in one way or the other immediately below this; then I have a few lists of games categorizing them by whether or not I recommend them and my perception of their popularity. Then there's ~25,000 characters of my expanded thoughts on the various titles. I recommend ctrl+f if you want to know my thoughts on a given game.
A BRIEF TL;DR OF MADE UP AWARDS:
Game of My Year: Disco Elysium
(runner up: CrossCode)
Most Time, Best Spent: No Man's Sky
Hiddenest Gem, I Think: Super Daryl Deluxe
Oldest Game I Played For the First Time: Vampire the Masquerade: Bloodlines
Best VR Game: The Walking Dead: Saints & Sinners
Biggest Disappointment: Indivisible
Commonly Recommended and/or Popular Games I Also Recommend: Disco Elysium, The Outer Wilds, Vampire the Masquerade: Bloodlines, Detroit: Become Human, Rimworld, Cave Story+, Deus Ex (2001), Superhot, Death Stranding, Sonic Mania, Among Us, Return of the Obra Dinn, Mirror's Edge, No Man's Sky, Elite Dangerous
Highly Recommended, More Obscure Titles: Cursed Castilla, The Messenger, Cosmic Star Heroine, CrossCode, Super Daryl Deluxe, Overgrowth, 100% Orange Juice, Barony, Druidstone: The Secret of the Menhir Forest
Popular-ish Games I'm Ambivalent About: Middle-Earth: Shadow of Mordor, Middle-Earth: Shadow of War, Pokemon Shield, Animal Crossing: New Horizons, Subnautica, Indivisible
More Obscure Games That are OK, I Guess: Graveyard Keeper, The Final Station, Chantelise, Out There: Omega Edition, The Invisible Hours, Dual Universe
Games I Actively Disliked: Fantasy Blacksmith, This is the Police
VR Exlusive Games (all more or less recommended): Sairento VR, Espire 1: VR Operative, The Walking Dead: Saints and Sinners
Without further ado, here's my List of Games I Played, Mostly in 2020, in a Very Particular Order that Only Makes Sense to Me
A Few Mild-to-Moderately Obscure Titles I Highly Recommend
Cursed Castilla (Maldita Castilla EX) (PC) - This is basically inspired by Ghosts and Goblins. It has a fun aesthetic and 'story' based around Spanish knights(?) crusading against demons. Its gameplay is a bit more forgiving than Ghosts and Goblins, but is still excellently done side-scrolling platforming in an SNES style. I highly recommend it for folks looking for a retro throwback.
The Messenger (PC) - This is to Ninja Gaiden as Cursed Castilla is to Ghosts and Goblins. It is much easier than its legendary forebear, but it's a fun retro romp through a ninja-themed tongue-in-cheek world. Gameplay is smooth with lots of movement options and fun boss fights.
Cosmic Star Heroine (PC) - Another SNES-esque game, this time harking more to Chrono Trigger and other RPGs. I had this on my list for a long time, and upon picking it up I was shocked that it looks like exactly the sort of game I would have made had I ever seriously gotten into it beyond dicking around in RPG Maker. There's a huge cast of characters, each with unique skills that all chain off each other and need to be managed through intricate cooldowns, all with a system that steadily increases damage over the course of combat to ensure nothing goes on too long.
Unfortunately, this was all so complicated for me to keep up with I bounced after the first couple of chapters. It's still an excellent experience, but you do need to either be in the right headspace or absolutely adore this sort of game and/or systems.
CrossCode (Gamepass on PC) - This is another 2D game with gorgeous pixel art that wouldn't look too out of place on the SNES. This time it's an action RPG with a sort of hokey 'you're playing an MMO' story ala Sword Art Online. The narrative actually goes to interesting places, though, but I won't spoil it. The gameplay is a top-down brawler sort, with a lot of choices between throwing energy balls, beating on things with your melee attack, and casting various elemental spells. There are also a handful of dungeons with progressively more interesting puzzle gimmicks, though it mostly involves variations on block pushing and ball bouncing. I do see this game mentioned sometimes, but not as much as it deserves, IMO. The only downside is the itemization and equipment takes a little too much inspiration from MMOs, but it doesn't really hold the action part of the game back much.
Super Daryl Deluxe (PC) - This is an absoutely criminally underrated game which I had mistakenly thought was more popular because several folks in my friend group had played it. This is a Metroidvania-esque title that plays more like a side-scrolling brawler, with a wide variety of skills to choose from and upgrade as you gain collectibles. The core brawler gameplay is just a real treat on its own. The game's narrative is a very surreal high-school themed experience, with the strangely silent protagonist running increasingly bizarre errands through bizarre worlds themed after typical school courses, like Science, History, and Music/Art. The aesthetic is a pleasant sort of squash-and-stretch cartoony thing. Despite a kind of mediocre payoff plotwise, I still enjoyed my time with both the gameplay and the narrative just because of that 'what's going to happen next?' factor. I highly recommend anyone with a remote interest in it to give this game a shot while it's still on sale on Steam.
Some of My Favorites That are Also Popular and/or Contentious
Disco Elysium (PC) - I cannot praise this game highly enough. It's a roleplaying game in the truest sense of the word. There is no combat, but the skills you choose and develop have so much impact on how you progress through the story it's kind of nuts. Every little bit of detail in the world is interwoven with others and while the core mystery of the game is a little simplistic, all of the sidequests and tertiary stuff impact each other and it is in general fascinating. The writing is excellent and the feeling of pulling at strings until you figure out what's going on is something I've never seen matched by another game of this type. I don't want to say anymore as I'll inevitably enter spoiler territory, but if this type of game is up your alley at all, I recommend picking this up.
The Outer Wilds (PC) - I played this immediately after Disco Elysium, and despite being two very different games, they excel in the same place: everything is so masterfully interconnected. The central mystery of The Outer Wilds is about what the heck is going on in your solar system, not a murder mystery, but nonetheless everything you see has some impact on something. It's absolutely fascinating piecing it altogether. Unfortunately, the core gameplay is a bit looser - some of the physical puzzles are tedious or obtuse, and the spaceflight in this game is difficult to control. You will pitch yourself into the sun more than once, usually on accident. I can't give it quite the same glowing recommendation as Disco Elysium because while you can blunder through and enjoy that game, it's entirely possible to be stymied entirely by The Outer Wilds.
Vampire: The Masquerade - Bloodlines (PC) - This is such a strange piece of history. The game looks like it belongs in 2004 right until you meet one of the central characters from the act one plot, whose model wouldn't look terribly out of place in an indie game today. Honestly the whole game is like this given its apparently troubled development history, with some aspects shining bright and others just being awful. The writing is absolutely great from start to finish; the gameplay dips and dives from point to point, especially the oft-dreaded sewer levels which kept seeming not quite that bad except that they just kept on going. Some setpieces are well-realized dungeon romps, and sometimes you're beating off zombies in a crackhouse for way too long. Overall, it's just good enough that I'd recommend it as an invesment of your time if you can forgive a few gameplay sins in the name of good writing and a solid plot.
Detroit: Become Human (PS4) - This one had been on my list for quite a while. It's essentially a modern adventure game in the vein of TellTale, and while I'm not sure I'd say it entirely succeeds at the idea of making choice meaningful, the ridiculous number of branches in the story is absolutely unreal. The game even maps out all these branches for you after completing a chapter, often leading to a 'what the heck could have gone differently there?' sort of thing. This is my first David Cage game, so I don't have a history with his style. I found the plot to be merely so-so, and of the three playable protagonists, two are a little too simplistic and tropey for my tastes. However the writing and dialogue in Connor's segments is second to none, and I would love an entire buddy cop game in this style. Overall, I'd recommend it for what it is - a hamhanded morality tale with crazy production values.
Stuff You've Likely Seen Before
Rimworld (PC) (replay/new content) - Rimworld is a top-down colony building game where your colonists crash-land on a lowtech Rimworld at the edge of human space. You build a shelter and work towards either constructing you own spaceship or building up enough supplies to hike to one you're told the location of. It's got a solid gameplay loop in this vein, and I played it this year because of the Royalty expansion pack, which introduced a new faction and end-game goal - impress the feudal leader of a fleet over the Rimworld to take you to the stars. Overall, I highly recommend Rimworld to fans of the genre, and the Royalty expansion is also worth it as it spices up combat with psychic 'spells' and whatnot.
Middle-Earth: Shadow of Mordor (PC) - While this game does wear its Batman: Arkham Games inspiraton on its sleeve, it's a little more than that. Combat is more central than in the Batman games, and it's just a lot of fun skewering orcs and taking down Sauron's armies using the vaunted 'Nemesis' system. Shadow of Mordor - the first one, since I know it's easy to mix them up - is a nice, brisk game that has a reasonably quick core plot and doesn't overstay its welcome. In fact, I was left wanting more, so...
Middle-Earth: Shadow of War (PC) - In a lot of ways, this game is more of the same. It does, however, introduce more itemization; while in Mordor, you simply upgraded your weapons by completing challenges, War requires you to level up and replace weapons as you go. This does create a few more interesting systems with damage types and whatnot, but ultimately I stopped because the new elements just weren't much fun and I didn't need that much more Middle-Earth Batman in my life. The plot also goes from 'Well, it's Tolkienish, I guess' to just being kind of dumb all around.
Cave Story+ (PC) (replay) - It had been a while since I beat Cave Story, so I picked this up and did a full run including the 'true ending' hell run. For those who haven't played it, Cave Story is a charming little side-scrolling shooter with a variety of fun weapons. There's not a lot to say beyond that; it's a short, sweet retro experience I also recommend.
Deus Ex: Game of the Year Edition (PC) (replay) - I'm referring to the 2001 game, not the Square Enix one from whenever that was. Deus Ex is probably one of the earliest 'with RPG elements' games. At its core it's a first-person shooter set 20 minutes into the future, but your weapon efficacy is determined by skill points you earn by exploring, completing objectives, and interacting with NPCs. The plot has a lot of classic cyberpunk and conspiracy plot beats to it and I highly recommend it even though the core gameplay feels dated in 2020. It is still an absolute masterclass in level design, with so many little hidden secrets, bonuses for exploring, and ways to complete your objectives. I kid you not when I say that after a dozen playthroughs over 20 years, I still find entirely new side areas and routes. There are multiple modernizing mods; I used Deus Ex Revision, available through Steam if you own the base game there.
Pokemon Shield (Switch) - I wasn't patient for this, and in fact probably actually beat it in 2019, but it wasn't a Patient game at the time so it didn't make last years list. That said, it's Pokemon - you almost certainly have your own opinion on it at this point. That said I still felt sort of disappointed even with low expectations going in, as it was basically as brain-dead as other recent entries in the series. It's a shame we're not seeing more out of it given how stupidly huge the franchise is.
Animal Crossing: New Horizons (Switch) - This is a 2020 Pandemic Classic, but I kind of bounced off it despite enjoying previous Animal Crossing games. The only gameplay evolution is to add a weird survival-game element of your tools breaking and admittedly a sort of neat crafting/terrain alteration system, but this was gated behind so much grind I just felt I could get this same experience, only better, elsewhere.
Subnautica (Gamepass on PC) - Subnautica is a survival/exploration game set on an alien world after a crash landing. Basically the entire game is spent in the ocean, hence the name. The game is gorgeous and has some fun encounters, but the core gameplay is a bit of a slog, requiring you to scour the ocean floor for bits to find upgrades and slowly solve how to get your ass off the world. The intent is to force you to build multiple bases, but I short-circuited this by building the Giant Monster Submarine Mobile Base. Following the breadcrumbs of the plot is alright, but then you occasionally just hit a 'go scour the ocean floor for wreckage so you can get the upgrade to go past this arbitrary depth'. I think I dropped the game shortly before its climax because I just couldn't be bothered anymore.
Indivisible (PC) - This is a gorgeously animated game that at first glance, looks like Valkyrie Profile with a Metroidvania-ish overworld. In practice, though, it's very linear and the combat system has little more depth than button mashing. The narrative tries to do some interesting things but ultimately falls flat due to some mixed messages with tones and general pacing issues. The voice-acting talent in this game is top tier, though. Overall, I feel like this is a 'good enough' popcorn filler game that's worth your time, but I also feel like it could have been so much more.
Death Stranding (PS4) - I got a fairly solid deal on a used copy shortly after launch, so I wasn't exactly Patient. Hideo Kojima Pretends He's a Film Guy isn't exactly a gripping narrative, but I actually enjoyed the literal walking simulator gameplay. Other players affect your experience indirectly, sort of like the Dark Souls message system. But rather than crude jokes about awesome chests or but holes, they leave material goods. By this I mean both useful equipment and literally dropped cargo, and they literally alter the terrain by forming 'desire paths' as more people take the same route. The whole game is fascinating even if a lot of it is just Kojima being weird.
Superhot (PC) - I don't have a lot to say about this other than I played it. It's basically an FPS where you are in constant bullettime, with the world only advancing extremely slowly until you move. It creates a sort of puzzle game as you figure out how best to dispatch foes without getting overwhelmed. I played the VR version on PS4 in 2019, which has no locomotion. I preferred the 'puzzle solving' elements of this version where you actually have full freedom of movement rather than simply leaning in place.
Sonic Mania (PC) - This is a short and sweet love letter to classic Sonic. I only ever got into the blue blur with the Gamecube MegaCollection, so this just seemed like a welcome return to a familiar gameplay style. I don't have much more than a vague thumbs-up recommendation for folks looking for, well, more classic Sonic.
Among Us (PC) - I really appreciate the chance to murder my friends and convince them they didn't. I don't really see the appeal of playing with randos, but if you can get six-to-seven people together on Discord it's a grand old time. Your experience with more may vary.
Return of the Obra-Dinn (PC) - Sleek graphical style, and neat puzzle-esque gameplay. Basically, you're an insurance... person asssessing what happened to the crew of a ship in the Age of Sail (I forget the exact year). You progress through the stylish black-and-white ship using a magical timepiece that lets you see the last moments of the various corpses you find. The goal is to discover what happened to each of the several dozen crew members on board - how they died, whether they somehow got off the ship, and what (or who) killed them. It has some flaws, as a puzzle game, but it's still well worth trying out if this is the sort of thing you're into.
Mirror's Edge (PC) - I made it about three-quarters of the way through this game years ago, but dropped it for... some reason. It's famously a game about free-running, and it's essentially one long puzzle game about how to maneuver around an urban environment by maintaining momentum, jumping, climbing, and swinging. It's serviceable enough in all respects, though I had a rough time figuring out how to proceed in a couple of areas. The aesthetic is slick, and the plot is merely serviceable.
Some More Obscure Stuff
Overgrowth (PC) - This game is slightly hard to describe. Basically, it's a... character action game based around physics, I guess? About an anthropomorphic rabbit who fights other anthropomorphic animals. The plot has a gritty low-fantasy bent to it, but the meat of the game is in doing crazy high-jumps around the environments (including some parkour!) and sneaking around to grab weapons and slaughter your enemies. Both you and your enemies have very low health pools. The physics do feel a bit janky and floaty, but you can still do a lot of crazy cool stuff - like a flying kick that all but guarantees a kill, but if you miss leaves you very open.
100% Orange Juice (PC) - This is basically Honest Mario Party for weebs. It's typically referred to as orenji, i.e. RNG (randomly generated number). You roll a dice to move your ridiculous anime girl around a board, then roll some dice to see what happens, from simple combat to gaining stars to a very small smattering of minigames. Your goal is to go around the board and make it to your home square with a certain number of stars or a certain number of 'wins' from defeating other players or NPC encounters in combat (your choice). If you do this five times before anybody else, you win! It's a charming little game to goof around with friends on, and often very cheap.
Graveyard Keeper (PC) - It's like a grimly humorous version of Harvest Moon or Stardew Valley. A literal braying ass delivers corpses to your graveyard, you have to bury them with appropriate headstones and whatnot or, you know, throw them in the river I guess. Overall it's a bit too grindy and repetitive despite having a fair number of gameplay systems (having to kill bats on your way to quarry stone for headstones, etc.) Some folks might enjoy the dark humor more than I did, and the gameplay is roughly in line with something like Stardew Valley, so if you want a twist on that formula, give it a look.
The Final Station (PC) - This is a side-scrolling game in which you operate a train across a country while weird shit happens. Gameplay is split between tending the train, which involves fiddling with the train systems as they go down and tending to passengers by delivering food or medicine. At each station, the gameplay is more of a side-scrolling shooter mode where you methodically fight weird zombie-like creatures while looking for the access code to release your train for the next leg while gathering as many supplies as you can. The narrative is jank and intentionally obtuse, but I dug the moment-to-moment gameplay. Overall it gets an 'eh' from me.
Barony (PC) - I played this with my friends when it had a free weekend on Steam. It's a 3D Roguelike that plays in real time rather than the standard turn-based. You have several base classes that determine starting skills, but over the course of a run you may well develop an entirely different set. It's pretty standard stuff if you're used to Nethack or Dungeon Crawl, but the novelty of having multiplayer was good for a weekend. If my friends weren't such dumb butts I'd probably have played more of it.
Chantelise (PC) - This is one of those mid-2000s Japanese action games that got a Steam port at some point. It's got some janky camera issues and a fairly basic combat system where you swing your sword around and gather gems that allow you to release various elemental attacks depending on what's in your gem queue. The story's your typical anime bullshit with two sisters trying to discover why one of them got cursed to be a fairy. It's a solid romp if you can manage to acclimate to the weird camera and input scheme.
Druidstone: The Secret of the Menhir Forest (PC) - I was interested in this because it was by the folks who did The Legend of Grimrock. It's an isometric strategy game with the typical vaguely-X-COM 2012 inspirations. There are some interesting choices to be made in ability and equipment loadouts and I vaguely enjoyed the first several missions, but the story didn't grip me and the combats were a mix of uninteresting slugfests and overly tense 'how do I reach the objective while not dying?' sorts of things, at least as I recall it now. This is on my list of things to go back and give a more proper shot as I wasn't really quite in the headspace for it on my first try.
Out There: Omega Edition (PC) - I believe this is a port of a mobile game that is basically a weird sort of existential space exploration. You move from star to star, trying to keep your supplies topped off, and progress towards your homeworld. There are a few different endings, and in general the writing is OK. It's a fun little space-themed choose your own adventure/resource management sort of rogue-like-ish (I hate that I typed this) game.
I Didn't Like These Very Much
Fantasy Blacksmith (PC) - I installed this thinking it'd be a fun little sim game. While it is kind of neat to run around messing with the tools to go through the full process of heating an ingot, beating it into a blade, and performing minigames to sharpen and do final assembly, there's so damn much waiting involved. To profitably sell a sword, you need to wait until you hear knocks on your door (which may well be in the middle of you doing a time-sensitive step in the process). You have to wait for deliveries. You can mine in your basement, for some reason, but it's so agonizingly slow and, again, if you hear some knocking - you better rush to the door! Overall, this game was a disappointment.
This is the Police - On the surface, I really liked the idea of Duke Nukem voicing a tired old cop, with gameplay revolving around time management as you play admin and dispatch for your various police officers. It also has a great, sleek aesthetic and general presentation. In practice it's a needlessly gritty drama about crime and corruption with very little feedback on how well you're doing at the actual game portion. I intentionally ignored the mafia's attempts to bribe me into ignoring their activity, and my game officially ended when the main character got shot in a driveby at breakfast. The fact that it was preordained that I had to be a dirty cop, combined with the fact that the only warning of this was the same 'The Mafia will remember that.' message with no further escalation or actual warning about it being a gameover condition lead me to drop it there (on top of others saying this isn't the only incident of being in a losing game state without any real forewarning).
And Now for Some VR Games
The Invisible Hours (PS4) (also has a flat-screen mode) - This isn't really a game, as there's literally zero interactivity. All you can do is move the camera around, pause, and rewind. It self describes itself as a sort of play, which is appropriate. You follow the seven or so individuals as they interact and reveal more about their own personal mysteries and the central murder mystery. The plot is a little campy and the drama a bit melo, but overall it's still a neat ride and a novel experience, even if you aren't literally in the middle of it as it unfolds in VR. It's a neat use of a few hours of your time.
Sairento VR (PS4) - For those who don't know, VR is absolutely filthy with wave shooters - simple arenas where enemies come until you have spent enough time murdering them all. Sairento is basically one of these with the twist that throwing your hands in the air causes you to do a sick ninja flip into the air and slows down time while you mow down enemies with whatever silly cyberpunk weapons you have. It's all well and good for some dumb fun, but its central gimmick doesn't really carry it given the price tag. There are other, better shooters and explorations of VR mobility.
Espire 1: VR Operative (PS4) - This piqued my interest due to being a stealth game. The highlight, in my opinion, is your ability to climb almost any wall, which along with some solid, classic Deus Ex level design, leads to a lot of neat options for sneaking around. The campaign is fairly typical both plot-wise and gameplay objective wise, and after a while sneaking around in the rafters just doesn't carry the game anymore. By the end I'd just given up on stealth and was mowing down my enemies, which is also a viable gameplay choice. Overall it was OK, I guess.
The Walking Dead: Saints and Sinners (PC) - This is the first totally new game I played with my recently acquired HP Reverb G2. This is the first VR game I've played that really seemed to benefit from the previous years of design. Everything just seemed smoother and less janky. The core gameplay is basically scavenging and finding items you're sent for, which is well-suited to VR and the genre. Combat is very satisfying, and I had several tense moments where either there were too many enemies to handle in melee and managing the reloading and gunplay was just frantic enough to feel 'authentic' to a zombie apocalypse. The plot is very modern Walking Dead-ie, which you probably already have an opinion on. In the end I put more hours into the 'Trial' mode, which will being Yet Another Wave Shooter, was actually tense and engaging compared to the many, many previous games with the same formula. I think this has to do with the very satisfying 'pierce the skull' motion and literally grabbing zombies by the head and shoving them back to help manage crowds. All in all, I now consider this a quintessential VR experience alongside Beat Saber.
Unlimited Time Dumps
No Man's Sky (PS4, PC) - Like a non-trivial number of people, I watched the Internet Historian's The Engoodening of No Man's Sky. The game was on sale, it had relatively recently received a VR update for PSVR, and I said screw it and picked it up. This was right around when we were all realizing just how serious the whole pandemic was going to be, and I dumped an ungodly number of hours into the game during March through May. What I appreciated most about NMS - apart from being fairly breathtaking in VR, even in the muddy potato-water of a PS4 Pro's graphical capabilities - is how seamlessly the transition from on-foot to starship gameplay was. Neither is super deep, and the game is mostly about following quests from point-to-point, meandering exploration, or at-best-serviceable basebuilding with some survival elements. But it's all done well enough in the same package that it's entrancing. If you do pick it up, for the first time or to mess around, be sure to check out the crazy folks at the Galactic Hub.
Also yes, I bought NMS on both platforms. I used a program called iVRy to be able to use my PSVR headset on PC, but despite my best efforts I was never able to get anything other than head tracking working. NMS is sort of playable without motion controllers, until you try to build and your hands are behind you so you can't actually place anything. But this setup was fine for...
Elite Dangerous (PC) - There's a YouTuber by the name of Exigeous who says that Elite Dangerous is a pretty alright spaceship game if you play it normally. But if you play it with a VR headset, you are flying a fucking spaceship. I could not agree more. I spent an embarassing number of hours putting this game through its paces from late Spring through the Summer. The game has imeccable sound design, unbelievably good presentation, and a very solid space-dogfight flight model.
Unfortunately, it's hard to recommend almost anything else about the game. Doing almost anything involves either multiple-minute commutes in 'SuperCruise', the only-somewhat-faster-than-light in-system movement mode, or multiple loading-screen warp jumps between stars to get where you want to be. 'Space trucking', or trading, is very janky, as the economic simulation is fairly minimal. Doing anything to the 'background simulation' and affecting the galaxy requires a Herculean effort with a Byzantine system that is less clear than mud. The game probably has the most interesting asteroid mining systems, from relatively simple but pleasant to execute laser mining to cracking the cores with explosives and hoovering up the goodies, but it's still a very simple loop and relies on the aforementioned jank economics. The real strengths are the breathtaking universe (if you can stand jumping and supercruising for hours), and the remarkably complex, modular system for fitting your ships. This is especially true of combat, and with over two dozen ships to choose from there's a wide variety of options from stacking shields and wading into 'melee' with various lasers and kinetic weapons to hull-tanking and railgun sniping.
I'm still very mixed on Elite, but it's basically a must-have VR experience for the atmospheric aesthetics and sound design alone.
Dual Universe (PC) - I'm breaking patient rules here, as this 'released' as a beta in August, but it was in Alpha for a while before that. This is an MMO with influences from EVE, Avorion, and Space Engineers. It intends to be a 'civlization building' game where players run the sandbox. The core gameplay is voxel-based spaceship building, where you can freely design the ship's hull and apply various flight elements to give it capabilities (atmospheric flight, space engines, guns). Production of these elements is done by running Industry machines, and while it's not as complex as something like Satisfactory or Factorio, there is still a fun element of industrial planning (though currently this is a grind-gated gameplay loop).
It calls itself a Beta but feels much more like an Alpha, and frankly NovaQuark is a newbie developer who doesn't seem to have much of a clue. If this game didn't scratch all the right itches for me, I probably wouldn't even mention it; but it's such a fascinating project and is the only true MMO I know with such extensive usage of voxel deformation from everything from ship damage to terrain to mining, with an EVE-like sandbox ethos at least stated.
A Conclusion
If you read all that, I'm so sorry. This yearly roundup means a lot to me as I put my thoughts in order about what I played over the year, and recall some of the more obscure stuff I had forgotten I played. (In particular, I really enjoyed Overgrowth, which I played in July or so, and had totally forgotten Indivisible which I bought at the end of the 2019 Steam Sale, and was a real mixed bag).
I did play a few other games this year, but this list is exclusive to games I at least gave a fair shake of a few hours rather than simply playing for a tiny bit and putting down. My primary methodology was to pull the highlights out of my brain, then check the play history of my consoles (which is fairly inaccurate, probably). My PS4 got a lot of use on one game this year (No Man's Sky), but my Switch sat largely-dormant. PC was my primary platform, where Steam's excellent 'sort by recent activity' function gave me a fairly comprehensive list of what I had played and when.
I think my New Year's Resolution will be to actually post more about games as I play them here on /patientgamers, if only so I can just link to some posts and do a quicker list next year (though hopefully 2021 won't see me with quite so much free time).
submitted by OwenQuillion to patientgamers [link] [comments]

The Dream One Piece Game

Yeah, I spent a while trying to make this but here goes. I kind of made it like a speech presentation so please excuse the more dramatic tone to it.
Another user - u/Villainous-Lightning made a similar post a while ago which gives more depth to certain aspects. https://www.reddit.com/OnePiece/comments/k728ti/ideal_one_piece_videogame/
I also made this in video format so you can check that out. https://youtu.be/QYNxfN7Tiqg
Over the decades we have been slowly following the grand epic that is One Piece. One Piece is the best anime that I’ve ever seen. And in every single type of media that we see One Piece in, it's always been solid. Except for... the games. Like when was the last time we actually got a good long-lasting One Piece game. Sure we have the pirate warriors series but that is far too stale and it never brings the recognition that One Piece gets and deserves. From 2012 to 2020 Bandai Namco has been consistently publishing a new One Piece game.
2012 - Pirate Warriors for the PS3 and that was an average game that did bring a new side to the One Piece gaming aspect. The Mouso.
2013 - Unlimited World Red for the Nintendo Switch, PlayStation 4, PlayStation 3, PC, Wii U, Nintendo 3DS. Just what were they thinking with this game? This singular game made us One Piece fans a laughing stock. We also got Pirate Warriors 2 for the PS3 and Vita but that was so stale that there's not much to say other than the fact that the Bandai felt that this was the series to continue developing One Piece Games in.
2014 - Treasure Cruise for Mobile. And while this game is still running, it's a gacha game that has very lacklustre gameplay and an extremely expensive gambling aspect. This really only exists today because a bunch of people that like One Piece and are prone to gambling exist.
2015 - Pirate Warriors 3 for the Nintendo Switch, PlayStation 4, PC and PlayStation 3 comes out and once again it is mid.
2016 - Bandai decides to switch it up and bring us a new approach to the One Piece games. The battle arena fighting game. One Piece Burning Blood releases in 2016 for the PS4 and PC and while there were some good aspects that were in this game, overall Burning Blood ended up being a game that was another generic anime fighting game that lacked depth or any meaningful sense of balance.
2017 - actually was a year that we did not get any new One Piece game. So yeah.
2018 - however Bandai Namco decided that it was time for One Piece to make a return into the gaming industry in which Bounty Rush was released. Yeah, it's a mobile game but it does have better gameplay aspects which are consequently limited by the gacha system. Again it repeats the shortcomings of Treasure Cruise.
2019 - Now this was the year where in my opinion, One Piece was delivered in a genre that was perfect for it. The open-world genre. One Piece World Seeker was released for the PS4, Xbox One and PC and while it had the foundations of a decent game, the combat, story and open-world lacked enough content to make the game meaningful as a whole.
2020 - To make sure this year was thoroughly shit Bandai Namco published One Piece Pirate Warriors 4 for the PS4, Xbox One, Nintendo Switch and PC. Another iteration of Pirate Warriors that built on the foundations of its predecessors but it still kept its original flaws.
As you can see that there is no One Piece game that still has any ounce of life aside from Pirate Warriors 4 but give it a couple of months it follows the others in a comfortable coffin.
Okay, there's no point complaining about an issue if I don’t present any solutions. So I present to you, The Dream One Piece Game
Genre
If there was any genre that would fit One Piece it is obviously the open-world adventure RPG. For me and a lot of viewers and readers, one of the biggest aspects that drew people into One Piece was the sense of this grand adventure that the straw hats will go on. It was never about the cool fight scenes or other more shallow aspects. Although we do love a good fight scene. So how we do this is we have a One Piece open-world game where we start in Foosha village with Luffy setting out on his adventures to become the pirate king. He hops from island to island progressing the original narrative. These islands must be massive, Alabasta, Fishman Island, Dressrosa these were considered countries with their own regions and towns and surrounding these large islands must be larger waters. The Straw hats are going on a journey. A journey that they have no idea of what will happen.
Structure
We want the players to be at a point where with each island that they play through, they can look back and reminisce on the journey that they have had. The idea is that they gotta be thinking “We really did that shit”. This means that we should fill each main island with plenty of meaningful content. Main missions, side missions and other systems that we get into later. The game is structured where there are primarily two types of mission, canon and non - canon. Players are not allowed to travel to the next island without completing the canon missions that replicate the manga and the anime to an extent. The non-canon missions are optional of course. These optional non-canon missions could retell the filler stories like Luffy, Zoro and Chopper getting lost in Alabasta and finding a poneglyph or Sanji meeting the old chef that uses ingredients from the All Blue. Even the inclusion of movie content would be welcomed. The developers could include some exclusive missions that somewhat replicate what we see in the sub-stories from the Yakuza series. I also have an idea that there are certain tasks on islands that are exclusive to each of the strawhats. They could come in the form of minigames or just missions that are relevant to each straw hat which can reoccur in each island.
Luffy could have a mission where he could visit all the restaurants on the island and test out their food. Sort of a completion list. He could even have a coliseum mode where he fights as Afro Luffy or Lucy where he dukes it out with the antagonists of each arc in an exhibition match.
For Zoro, we can have him return to his past life as a bounty hunter where he can go around and hunt for wanted criminals and maybe even set him out on treasure hunts so that he could improve on his sense of direction. Johnny and Yosaku can even make an appearance. These bounties could have their own storyline that somewhat is reminiscent of the contracts from The Witcher series.
Nami could have a simple exploration objective so on completion she could be one step closer to drawing a map of the world. She could also have a business enterprise mode where she can run certain establishments that generate revenue for her and even get into competition with other businesses.
When it comes to Usopp we can have a minigames section where we play as Usopp in certain accuracy based modes. Darts, Duck Shooting, Sniping or even duels. Even a mode where you play as Sogeking could be a lot of fun.
One of Sanji’s most apparent qualities aside from his lust is his speed. Because of this, we can do some time trial events or some races where Sanji goes up against other well-known speedsters from the series. We could have some minigames where Sanji can go on dates with other people trying to find love and some action.
Chopper could have some minigames where we could have him take part in the surgery. Kind of a surgeon simulator. Honestly, I can't really think of any ideas for Chopper. He is quite one note with the cute doctor aspect. Maybe you guys can leave some ideas.
With Robin, we could go on pseudo story investigation missions where we learn more exclusive history about certain islands. I'm not entirely sure how these missions could go. It could be like scavenger hunts and it might not even have to be canon history but it's there to help build more character to her character. Elements from the Ace Attorney series may prove to be a solid inspiration.
Franky could have an entire minigame section where we use the Battle Franky Battleships and go on a full warfare mode and battling other Pirate and Marine ship. The pirate ship battle features that were present in Assassins Creed Black Flag are easily some of the best single-player pirate ship experiences so that has to be a muse.
For Brook, it's very obvious that there has to be some level of music involved. So the most fitting feature for Brook would be a rhythm minigame. Like a karaoke or a guitar hero mode. Maybe even a dance mode that we see in the tap tap revolution series.
If we include Jinbei then it is only right as the helmsman of the crew, we could bring in a ship racing game mode where there could be a progression system of upgrading the Thousand Sunny to challenge other ships.
There could even be missions of cover stories that tell the journey of other characters. For example, we get the Lola and Chiffon in Dressrosa cover story while the manga is in Wano so when the player gets into Wano they unlock the Lola and Chiffon cover story back in Dressrosa. That way the player is still incentivized to revisit the previous islands for more content.
These are just ideas that would be some fun content for the players while not taking the focus too far away from the story. Of course, there should be missions that are incorporated into the minigames so there is some level of progression and a goal to achieve for the perfectionists. A mini-story to be exact. And while they are missions exclusive to each character, there is no reason why other Straw Hats won’t get involved with each other's missions. The reason why we need things like this is not just for the sake of content in video games. The Straw Hats, while still a pirate crew, are a family. They fight, mock and protect each other. They have certain dynamics that when they are visible to the players it can really bring in a level of familiarity and depth to the crew.
Gameplay
Since this is an open-world game, there has to be an incentive to explore the environment. This allows there to be beautiful environments that when paired with landmarks and other types of points of interest the player will be drawn to explore environments of the islands that they visit rather than doing the main missions and moving on. Characters such as Luffy, Sanji and Robin are able to fly in their own unconventional ways means that there has to be a level of verticality that’s filled with some depth. Side missions should push the players to embark on these areas that the story would otherwise avoid. A game like Genshin Impact - while flawed in certain areas really hit the mark when it came to exploration.
Most of One Piece’s combat is melee but there are some mid-range and a few long-range combat scenes. I believe that the best type of combat for One Piece already exists in another game. Once again the Yakuza series especially Yakuza Kiwami has a combat system where the main character Kiryu has multiple stances that can be utilised for many different situations. They have the rush stance which delivers very quick strikes that do not deal high burst damage but small amounts of damage over a certain period of time. They also have the beast stance which delivers slow but hard hitting strikes that can deal big bursts of damage. This can be implemented to the Straw hat pirates. For Luffy, we can see him switch between gears that each has its own pros and cons. Or for Zoro we can see him decide how many of his three swords will he use to fight and each number has its own fairly large moveset. Sanji can have a trigger function where he can switch into diable Jambe and maybe Usopp can prioritize ranged combat but occasionally bring in the Usopp hammer to switch it up. Those are just some of the examples. There also has to be a direction in the development of the game that the player is rewarded to use most of the moveset and make sure it is straightforward to execute. To continue from the Yakuza combat system - the player has to fight a set of enemies that can range from just one to a whole army. The Straw Hats are often in these types of situations and we see them use their combined strength to progress. This means that there has to be a party system that corresponds to the story or a free play mode. When we are fighting Mr. 4 and Miss Merry Christmas we should be playing as Usopp and Chopper as a party kind of like how it is in Final Fantasy 7 remake or How it is in Genshin Impact single-player mode where the only character on the field is the playable character and the other characters in the party are on standby waiting to switch in.
There shouldn't be a requirement for the player to execute Tekken level combos just to defeat the opponent the most effective way but the player must use their skills and logic to beat enemies. This means that the enemies have to be capable of defeating us but give the player a way to beat them. A weakness. There should be more of a focus on a balance between offence and defence - if Luffy gets hit during an attack animation then Luffy should be hit out of the animation and enter a recovery phase and maybe not be invulnerable. This kind of rule shouldn’t be set in stone when we get into a moment where we are Gear 4th Luffy fighting mob enemies. Frame data that we see in fighting games should be implemented, but of course, the Straw Hats should be outputting faster attacks than the NPC’s that they fight. This is not a balanced fighting game. Devil May Cry 5 is the standard that this game should be aiming for. That game has one primary way of fighting depending on the character that you play as but there are other methods of combat that are not as fleshed out but are there to supplement the primary mode of combat just to give more freedom to the player.
One Piece has a way of writing the story into its fight scenes. Each of the Straw Hats undergoes their own mini character arc when they do their main fight for the arc. They only “win” their fight if their arc leads them to the desired state. Zoro may have lost to Mihawk in the Baratie Arc but in the end, he turned out better so while he lost the battle you can't say that this is an L on Zoro. Characters like Luffy are put through hell when they have to fight the main antagonist of the arc so that must be replicated in the combat.
Customisation
Personally, I think customisation could be quite straightforward. The Straw Hats get new clothes as they go from arc to arc so I think we can just have a clothing store where they can buy them or just reward them for completing the arc prior with the clothes they would wear for the next arc. There are even clothing brands like Doskoi Panda or Criminal that can have their own stores on each island which can have products to buy. We could even add comical clothing like what we see in other fighting games as a form of monetisation.
Conclusion
Of course, I didn't go as in-depth as I wanted to for these aspects because the post would have been too long but the point is to throw out my idea to the internet because I don’t think I’m wrong in saying that there has to be a growing number of people that are tired of the mediocre output that we have been getting. Now let's be honest, the game I’m envisioning requires a lot of money to be made. I certainly don't have the money to make a game like this but all this is a letter to the developers that Bandai Namco hires saying that what they have right now is average at best it's not what it could be. One Piece has so much potential in gaming that has gone unnoticed because people haven't given it a full-on venture in the right direction. But I know for a fact that something that I said even just one can spark a project that could be legendary.
submitted by TheFifthNinja to OnePiece [link] [comments]

pc games that don't require internet 2019 video

Don't despair. There are plenty of great games out there that'll run just fine on almost any machine, your underpowered PC included. No, you may not be able to play the biggest, newest, most technologically advanced triple-A title on the market. But don't worry — you'll be so busy with these other games that you won't even notice. 10 Best Nonviolent Video Games for PC, Xbox, PlayStation. Have fun without aggression and violence. Written by: Sydney Butler Posted on: February 21st, 2020 in: Gaming. Video games have become an entertainment giant, with games like Grand Theft Auto V making more money than any other entertainment title in history. It also happens to be the poster-child for brutal, over the top violence in So I don’t understand much at all about the need for WiFi and online and my son is 6 yrs old our WiFi sucks so I’m looking for games that do not require those 2 things ,, any suggestions I was Free offline slot games for PC are available at instant play. Gamers can enjoy the full version of offline games without an internet connection. To play offline casino slots, you have to load the game on your device while connected to the internet. Once loaded, you can play offline slots games for free by scrolling to the interface and clicking on instant play. No download free casino slot Are you looking for the best games that don't need WiFi? These are the best games that don't require WiFi and you can Play these free games without WiFi. Asphalt 9, Hungry Shark, Fallout Shelter, Crossy Road, Plague, Duet, Gangster Vegas, Limbo, etc. are Games that do not require the data connection. Download and play the full version of these games for free with no time limits! Free games are supported by advertisers. Home New Top 100 Free By Category Online Games. My Account Support Sign Out. Sign In. Play Play Play Previous Next. Free Games. Sort by: Popularity Release Date Title (sort by A-Z) Rating. Installing. Ancient Rome 2. has become broken. 70 MB. Play free mins left. Free - No Sometimes it's important to walk away from the online community to truly get immersed in a story. Here are the top 5 best offline PC games you can play without using the Internet. If you only have games that require an internet connection, this can get boring, especially during long waits or commutes. And of course, these games can also be a great way to keep older kids entertained during lengthy car rides. That’s why we’ve assembled the best games that don’t need the internet. These are all amazing games. For many Temple Run 2, Angry Birds 2, Candy Crush Saga, Plant Vs Zombies 2, Dots & Co, Subway Surfer, Shadow Fight 3, Flow Free, Sudoku, and Asphalt 8: Airborne are the best free “No WiFi games” for iPhone and iPad. However, we also have an extensive list of best offline iPhone games that don’t need WiFi. Warning: Some of the video games listed below are not suitable for younger viewers. Please use caution and check each game’s ESRB rating before allowing children to play it, especially those rated M for Mature. M-rated video games may contain content that is inappropriate for children and/or unlabeled content that exposes younger viewers to explicit messages and themes.

pc games that don't require internet 2019 top

[index] [6914] [3751] [3442] [519] [6998] [4513] [9466] [7763] [4578] [7248]

pc games that don't require internet 2019

Copyright © 2024 top100.realmoneygames.xyz